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1/*
2 * Copyright (C) 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17syntax = "proto2";
18
19package perfetto.protos;
20
21// Android HWUI graphics performance and graphics memory usage metrics.
22message ProcessRenderInfo {
23  // Name of the package launched
24  optional string process_name = 1;
25
26  // CPU time spent on RenderThread in milliseconds.
27  optional int64 rt_cpu_time_ms = 2;
28
29  // Number of frames drawn on RenderThread, followed by max/min/avg CPU time to draw a frame
30  // in nanoseconds.
31  optional uint32 draw_frame_count = 3;
32  optional int64 draw_frame_max = 4;
33  optional int64 draw_frame_min = 5;
34  optional double draw_frame_avg = 6;
35
36  // Number of GPU commands flushes and max/min/avg time per flush in nanoseconds.
37  optional uint32 flush_count = 7;
38  optional int64 flush_max = 8;
39  optional int64 flush_min = 9;
40  optional double flush_avg = 10;
41
42  // Number of View tree preparation counts and max/min/avg time to traverse the tree in
43  // nanoseconds.
44  optional uint32 prepare_tree_count = 11;
45  optional int64 prepare_tree_max = 12;
46  optional int64 prepare_tree_min = 13;
47  optional double prepare_tree_avg = 14;
48
49  // Number of times the GPU rendered a frame and max/min/avg time for GPU to finish rendering in
50  // in nanoseconds.
51  optional uint32 gpu_completion_count = 15;
52  optional int64 gpu_completion_max = 16;
53  optional int64 gpu_completion_min = 17;
54  optional double gpu_completion_avg = 18;
55
56  // Number of times a frame was recorded/serialized in a display list on the UI thread with
57  // max/min/avg time in nanoseconds.
58  optional uint32 ui_record_count = 19;
59  optional int64 ui_record_max = 20;
60  optional int64 ui_record_min = 21;
61  optional double ui_record_avg = 22;
62
63  // number of unique shader programs that were used to render frames, followed by total and average
64  // times to prepare a shader in nanoseconds.
65  optional uint32 shader_compile_count = 23;
66  optional int64 shader_compile_time = 24;
67  optional double shader_compile_avg = 25;
68  // number of shader programs loaded from the disk cache, followed by total time and average time
69  // to prepare a shader in nanoseconds.
70  optional uint32 cache_hit_count = 26;
71  optional int64 cache_hit_time = 27;
72  optional double cache_hit_avg = 28;
73  // number of shader programs compiled/linked, followed by total time and average time to prepare
74  // a shader in nanoseconds.
75  optional uint32 cache_miss_count = 29;
76  optional int64 cache_miss_time = 30;
77  optional double cache_miss_avg = 31;
78
79  // max/min/avg CPU memory used for graphics by HWUI at the end of a frame.
80  optional int64 graphics_cpu_mem_max = 32;
81  optional int64 graphics_cpu_mem_min = 33;
82  optional double graphics_cpu_mem_avg = 34;
83
84  // max/min/avg GPU memory used by HWUI at the end of a frame excluding textures.
85  optional int64 graphics_gpu_mem_max = 35;
86  optional int64 graphics_gpu_mem_min = 36;
87  optional double graphics_gpu_mem_avg = 37;
88
89  // max/min/avg memory used for GPU textures by HWUI at the end of a frame.
90  optional int64 texture_mem_max = 38;
91  optional int64 texture_mem_min = 39;
92  optional double texture_mem_avg = 40;
93
94  // max/min/avg memory used by HWUI at the end of a frame. This is a sum of previous 3 categories.
95  optional int64 all_mem_max = 41;
96  optional int64 all_mem_min = 42;
97  optional double all_mem_avg = 43;
98}
99
100message AndroidHwuiMetric {
101  //  HWUI metrics for processes that have a RenderThread.
102  repeated ProcessRenderInfo process_info = 1;
103}
104