1 // Copyright 2008 The RE2 Authors. All Rights Reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 // Tested by search_test.cc, exhaustive_test.cc, tester.cc
6 //
7 // Prog::UnsafeSearchBacktrack is a backtracking regular expression search,
8 // except that it remembers where it has been, trading a lot of
9 // memory for a lot of time. It exists only for testing purposes.
10 //
11 // Let me repeat that.
12 //
13 // THIS CODE SHOULD NEVER BE USED IN PRODUCTION:
14 // - It uses a ton of memory.
15 // - It uses a ton of stack.
16 // - It uses CHECK and LOG(FATAL).
17 // - It implements unanchored search by repeated anchored search.
18 //
19 // On the other hand, it is very simple and a good reference
20 // implementation for the more complicated regexp packages.
21 //
22 // In BUILD, this file is linked into the ":testing" library,
23 // not the main library, in order to make it harder to pick up
24 // accidentally.
25
26 #include <stddef.h>
27 #include <stdint.h>
28 #include <string.h>
29
30 #include "util/util.h"
31 #include "util/logging.h"
32 #include "re2/pod_array.h"
33 #include "re2/prog.h"
34 #include "re2/regexp.h"
35
36 namespace re2 {
37
38 // Backtracker holds the state for a backtracking search.
39 //
40 // Excluding the search parameters, the main search state
41 // is just the "capture registers", which record, for the
42 // current execution, the string position at which each
43 // parenthesis was passed. cap_[0] and cap_[1] are the
44 // left and right parenthesis in $0, cap_[2] and cap_[3] in $1, etc.
45 //
46 // To avoid infinite loops during backtracking on expressions
47 // like (a*)*, the visited_[] bitmap marks the (state, string-position)
48 // pairs that have already been explored and are thus not worth
49 // re-exploring if we get there via another path. Modern backtracking
50 // libraries engineer their program representation differently, to make
51 // such infinite loops possible to avoid without keeping a giant visited_
52 // bitmap, but visited_ works fine for a reference implementation
53 // and it has the nice benefit of making the search run in linear time.
54 class Backtracker {
55 public:
56 explicit Backtracker(Prog* prog);
57
58 bool Search(const StringPiece& text, const StringPiece& context,
59 bool anchored, bool longest,
60 StringPiece* submatch, int nsubmatch);
61
62 private:
63 // Explores from instruction id at string position p looking for a match.
64 // Returns true if found (so that caller can stop trying other possibilities).
65 bool Visit(int id, const char* p);
66
67 // Tries instruction id at string position p.
68 // Returns true if a match is found.
69 bool Try(int id, const char* p);
70
71 // Search parameters
72 Prog* prog_; // program being run
73 StringPiece text_; // text being searched
74 StringPiece context_; // greater context of text being searched
75 bool anchored_; // whether search is anchored at text.begin()
76 bool longest_; // whether search wants leftmost-longest match
77 bool endmatch_; // whether search must end at text.end()
78 StringPiece *submatch_; // submatches to fill in
79 int nsubmatch_; // # of submatches to fill in
80
81 // Search state
82 const char* cap_[64]; // capture registers
83 PODArray<uint32_t> visited_; // bitmap: (Inst*, char*) pairs visited
84
85 Backtracker(const Backtracker&) = delete;
86 Backtracker& operator=(const Backtracker&) = delete;
87 };
88
Backtracker(Prog * prog)89 Backtracker::Backtracker(Prog* prog)
90 : prog_(prog),
91 anchored_(false),
92 longest_(false),
93 endmatch_(false),
94 submatch_(NULL),
95 nsubmatch_(0) {
96 }
97
98 // Runs a backtracking search.
Search(const StringPiece & text,const StringPiece & context,bool anchored,bool longest,StringPiece * submatch,int nsubmatch)99 bool Backtracker::Search(const StringPiece& text, const StringPiece& context,
100 bool anchored, bool longest,
101 StringPiece* submatch, int nsubmatch) {
102 text_ = text;
103 context_ = context;
104 if (context_.data() == NULL)
105 context_ = text;
106 if (prog_->anchor_start() && text.begin() > context_.begin())
107 return false;
108 if (prog_->anchor_end() && text.end() < context_.end())
109 return false;
110 anchored_ = anchored | prog_->anchor_start();
111 longest_ = longest | prog_->anchor_end();
112 endmatch_ = prog_->anchor_end();
113 submatch_ = submatch;
114 nsubmatch_ = nsubmatch;
115 CHECK_LT(2*nsubmatch_, static_cast<int>(arraysize(cap_)));
116 memset(cap_, 0, sizeof cap_);
117
118 // We use submatch_[0] for our own bookkeeping,
119 // so it had better exist.
120 StringPiece sp0;
121 if (nsubmatch < 1) {
122 submatch_ = &sp0;
123 nsubmatch_ = 1;
124 }
125 submatch_[0] = StringPiece();
126
127 // Allocate new visited_ bitmap -- size is proportional
128 // to text, so have to reallocate on each call to Search.
129 int nvisited = prog_->size() * static_cast<int>(text.size()+1);
130 nvisited = (nvisited + 31) / 32;
131 visited_ = PODArray<uint32_t>(nvisited);
132 memset(visited_.data(), 0, nvisited*sizeof visited_[0]);
133
134 // Anchored search must start at text.begin().
135 if (anchored_) {
136 cap_[0] = text.data();
137 return Visit(prog_->start(), text.data());
138 }
139
140 // Unanchored search, starting from each possible text position.
141 // Notice that we have to try the empty string at the end of
142 // the text, so the loop condition is p <= text.end(), not p < text.end().
143 for (const char* p = text.data(); p <= text.data() + text.size(); p++) {
144 cap_[0] = p;
145 if (Visit(prog_->start(), p)) // Match must be leftmost; done.
146 return true;
147 // Avoid invoking undefined behavior (arithmetic on a null pointer)
148 // by simply not continuing the loop.
149 if (p == NULL)
150 break;
151 }
152 return false;
153 }
154
155 // Explores from instruction id at string position p looking for a match.
156 // Return true if found (so that caller can stop trying other possibilities).
Visit(int id,const char * p)157 bool Backtracker::Visit(int id, const char* p) {
158 // Check bitmap. If we've already explored from here,
159 // either it didn't match or it did but we're hoping for a better match.
160 // Either way, don't go down that road again.
161 CHECK(p <= text_.data() + text_.size());
162 int n = id * static_cast<int>(text_.size()+1) +
163 static_cast<int>(p-text_.data());
164 CHECK_LT(n/32, visited_.size());
165 if (visited_[n/32] & (1 << (n&31)))
166 return false;
167 visited_[n/32] |= 1 << (n&31);
168
169 Prog::Inst* ip = prog_->inst(id);
170 if (Try(id, p)) {
171 if (longest_ && !ip->last())
172 Visit(id+1, p);
173 return true;
174 }
175 if (!ip->last())
176 return Visit(id+1, p);
177 return false;
178 }
179
180 // Tries instruction id at string position p.
181 // Returns true if a match is found.
Try(int id,const char * p)182 bool Backtracker::Try(int id, const char* p) {
183 // Pick out byte at current position. If at end of string,
184 // have to explore in hope of finishing a match. Use impossible byte -1.
185 int c = -1;
186 if (p < text_.data() + text_.size())
187 c = *p & 0xFF;
188
189 Prog::Inst* ip = prog_->inst(id);
190 switch (ip->opcode()) {
191 default:
192 LOG(FATAL) << "Unexpected opcode: " << (int)ip->opcode();
193 return false; // not reached
194
195 case kInstAltMatch:
196 // Ignored.
197 return false;
198
199 case kInstByteRange:
200 if (ip->Matches(c))
201 return Visit(ip->out(), p+1);
202 return false;
203
204 case kInstCapture:
205 if (0 <= ip->cap() &&
206 ip->cap() < static_cast<int>(arraysize(cap_))) {
207 // Capture p to register, but save old value.
208 const char* q = cap_[ip->cap()];
209 cap_[ip->cap()] = p;
210 bool ret = Visit(ip->out(), p);
211 // Restore old value as we backtrack.
212 cap_[ip->cap()] = q;
213 return ret;
214 }
215 return Visit(ip->out(), p);
216
217 case kInstEmptyWidth:
218 if (ip->empty() & ~Prog::EmptyFlags(context_, p))
219 return false;
220 return Visit(ip->out(), p);
221
222 case kInstNop:
223 return Visit(ip->out(), p);
224
225 case kInstMatch:
226 // We found a match. If it's the best so far, record the
227 // parameters in the caller's submatch_ array.
228 if (endmatch_ && p != context_.data() + context_.size())
229 return false;
230 cap_[1] = p;
231 if (submatch_[0].data() == NULL ||
232 (longest_ && p > submatch_[0].data() + submatch_[0].size())) {
233 // First match so far - or better match.
234 for (int i = 0; i < nsubmatch_; i++)
235 submatch_[i] = StringPiece(
236 cap_[2 * i], static_cast<size_t>(cap_[2 * i + 1] - cap_[2 * i]));
237 }
238 return true;
239
240 case kInstFail:
241 return false;
242 }
243 }
244
245 // Runs a backtracking search.
UnsafeSearchBacktrack(const StringPiece & text,const StringPiece & context,Anchor anchor,MatchKind kind,StringPiece * match,int nmatch)246 bool Prog::UnsafeSearchBacktrack(const StringPiece& text,
247 const StringPiece& context,
248 Anchor anchor,
249 MatchKind kind,
250 StringPiece* match,
251 int nmatch) {
252 // If full match, we ask for an anchored longest match
253 // and then check that match[0] == text.
254 // So make sure match[0] exists.
255 StringPiece sp0;
256 if (kind == kFullMatch) {
257 anchor = kAnchored;
258 if (nmatch < 1) {
259 match = &sp0;
260 nmatch = 1;
261 }
262 }
263
264 // Run the search.
265 Backtracker b(this);
266 bool anchored = anchor == kAnchored;
267 bool longest = kind != kFirstMatch;
268 if (!b.Search(text, context, anchored, longest, match, nmatch))
269 return false;
270 if (kind == kFullMatch && match[0].end() != text.end())
271 return false;
272 return true;
273 }
274
275 } // namespace re2
276