1 // 2 // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5. 8 9 #ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_ 10 #define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_ 11 12 // 1.0 13 #define GL_ALPHA 0x1906 14 #define GL_ALWAYS 0x0207 15 #define GL_AND 0x1501 16 #define GL_AND_INVERTED 0x1504 17 #define GL_AND_REVERSE 0x1502 18 #define GL_BACK 0x0405 19 #define GL_BACK_LEFT 0x0402 20 #define GL_BACK_RIGHT 0x0403 21 #define GL_BLEND 0x0BE2 22 #define GL_BLEND_DST 0x0BE0 23 #define GL_BLEND_SRC 0x0BE1 24 #define GL_BLUE 0x1905 25 #define GL_BYTE 0x1400 26 #define GL_CCW 0x0901 27 #define GL_CLEAR 0x1500 28 #define GL_COLOR 0x1800 29 #define GL_COLOR_BUFFER_BIT 0x00004000 30 #define GL_COLOR_CLEAR_VALUE 0x0C22 31 #define GL_COLOR_LOGIC_OP 0x0BF2 32 #define GL_COLOR_WRITEMASK 0x0C23 33 #define GL_COPY 0x1503 34 #define GL_COPY_INVERTED 0x150C 35 #define GL_CULL_FACE 0x0B44 36 #define GL_CULL_FACE_MODE 0x0B45 37 #define GL_CW 0x0900 38 #define GL_DECR 0x1E03 39 #define GL_DEPTH 0x1801 40 #define GL_DEPTH_BUFFER_BIT 0x00000100 41 #define GL_DEPTH_CLEAR_VALUE 0x0B73 42 #define GL_DEPTH_COMPONENT 0x1902 43 #define GL_DEPTH_FUNC 0x0B74 44 #define GL_DEPTH_RANGE 0x0B70 45 #define GL_DEPTH_TEST 0x0B71 46 #define GL_DEPTH_WRITEMASK 0x0B72 47 #define GL_DITHER 0x0BD0 48 #define GL_DONT_CARE 0x1100 49 #define GL_DOUBLE 0x140A 50 #define GL_DOUBLEBUFFER 0x0C32 51 #define GL_DRAW_BUFFER 0x0C01 52 #define GL_DST_ALPHA 0x0304 53 #define GL_DST_COLOR 0x0306 54 #define GL_EQUAL 0x0202 55 #define GL_EQUIV 0x1509 56 #define GL_EXTENSIONS 0x1F03 57 #define GL_FALSE 0 58 #define GL_FASTEST 0x1101 59 #define GL_FILL 0x1B02 60 #define GL_FLOAT 0x1406 61 #define GL_FRONT 0x0404 62 #define GL_FRONT_AND_BACK 0x0408 63 #define GL_FRONT_FACE 0x0B46 64 #define GL_FRONT_LEFT 0x0400 65 #define GL_FRONT_RIGHT 0x0401 66 #define GL_GEQUAL 0x0206 67 #define GL_GREATER 0x0204 68 #define GL_GREEN 0x1904 69 #define GL_INCR 0x1E02 70 #define GL_INT 0x1404 71 #define GL_INVALID_ENUM 0x0500 72 #define GL_INVALID_OPERATION 0x0502 73 #define GL_INVALID_VALUE 0x0501 74 #define GL_INVERT 0x150A 75 #define GL_KEEP 0x1E00 76 #define GL_LEFT 0x0406 77 #define GL_LEQUAL 0x0203 78 #define GL_LESS 0x0201 79 #define GL_LINE 0x1B01 80 #define GL_LINEAR 0x2601 81 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 82 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 83 #define GL_LINES 0x0001 84 #define GL_LINE_LOOP 0x0002 85 #define GL_LINE_SMOOTH 0x0B20 86 #define GL_LINE_SMOOTH_HINT 0x0C52 87 #define GL_LINE_STRIP 0x0003 88 #define GL_LINE_WIDTH 0x0B21 89 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 90 #define GL_LINE_WIDTH_RANGE 0x0B22 91 #define GL_LOGIC_OP_MODE 0x0BF0 92 #define GL_MAX_TEXTURE_SIZE 0x0D33 93 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 94 #define GL_NAND 0x150E 95 #define GL_NEAREST 0x2600 96 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 97 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 98 #define GL_NEVER 0x0200 99 #define GL_NICEST 0x1102 100 #define GL_NONE 0 101 #define GL_NOOP 0x1505 102 #define GL_NOR 0x1508 103 #define GL_NOTEQUAL 0x0205 104 #define GL_NO_ERROR 0 105 #define GL_ONE 1 106 #define GL_ONE_MINUS_DST_ALPHA 0x0305 107 #define GL_ONE_MINUS_DST_COLOR 0x0307 108 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 109 #define GL_ONE_MINUS_SRC_COLOR 0x0301 110 #define GL_OR 0x1507 111 #define GL_OR_INVERTED 0x150D 112 #define GL_OR_REVERSE 0x150B 113 #define GL_OUT_OF_MEMORY 0x0505 114 #define GL_PACK_ALIGNMENT 0x0D05 115 #define GL_PACK_LSB_FIRST 0x0D01 116 #define GL_PACK_ROW_LENGTH 0x0D02 117 #define GL_PACK_SKIP_PIXELS 0x0D04 118 #define GL_PACK_SKIP_ROWS 0x0D03 119 #define GL_PACK_SWAP_BYTES 0x0D00 120 #define GL_POINT 0x1B00 121 #define GL_POINTS 0x0000 122 #define GL_POINT_SIZE 0x0B11 123 #define GL_POINT_SIZE_GRANULARITY 0x0B13 124 #define GL_POINT_SIZE_RANGE 0x0B12 125 #define GL_POLYGON_MODE 0x0B40 126 #define GL_POLYGON_OFFSET_FACTOR 0x8038 127 #define GL_POLYGON_OFFSET_FILL 0x8037 128 #define GL_POLYGON_OFFSET_LINE 0x2A02 129 #define GL_POLYGON_OFFSET_POINT 0x2A01 130 #define GL_POLYGON_OFFSET_UNITS 0x2A00 131 #define GL_POLYGON_SMOOTH 0x0B41 132 #define GL_POLYGON_SMOOTH_HINT 0x0C53 133 #define GL_PROXY_TEXTURE_1D 0x8063 134 #define GL_PROXY_TEXTURE_2D 0x8064 135 #define GL_QUADS 0x0007 136 #define GL_R3_G3_B2 0x2A10 137 #define GL_READ_BUFFER 0x0C02 138 #define GL_RED 0x1903 139 #define GL_RENDERER 0x1F01 140 #define GL_REPEAT 0x2901 141 #define GL_REPLACE 0x1E01 142 #define GL_RGB 0x1907 143 #define GL_RGB10 0x8052 144 #define GL_RGB10_A2 0x8059 145 #define GL_RGB12 0x8053 146 #define GL_RGB16 0x8054 147 #define GL_RGB4 0x804F 148 #define GL_RGB5 0x8050 149 #define GL_RGB5_A1 0x8057 150 #define GL_RGB8 0x8051 151 #define GL_RGBA 0x1908 152 #define GL_RGBA12 0x805A 153 #define GL_RGBA16 0x805B 154 #define GL_RGBA2 0x8055 155 #define GL_RGBA4 0x8056 156 #define GL_RGBA8 0x8058 157 #define GL_RIGHT 0x0407 158 #define GL_SCISSOR_BOX 0x0C10 159 #define GL_SCISSOR_TEST 0x0C11 160 #define GL_SET 0x150F 161 #define GL_SHORT 0x1402 162 #define GL_SRC_ALPHA 0x0302 163 #define GL_SRC_ALPHA_SATURATE 0x0308 164 #define GL_SRC_COLOR 0x0300 165 #define GL_STENCIL 0x1802 166 #define GL_STENCIL_BUFFER_BIT 0x00000400 167 #define GL_STENCIL_CLEAR_VALUE 0x0B91 168 #define GL_STENCIL_FAIL 0x0B94 169 #define GL_STENCIL_FUNC 0x0B92 170 #define GL_STENCIL_INDEX 0x1901 171 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 172 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 173 #define GL_STENCIL_REF 0x0B97 174 #define GL_STENCIL_TEST 0x0B90 175 #define GL_STENCIL_VALUE_MASK 0x0B93 176 #define GL_STENCIL_WRITEMASK 0x0B98 177 #define GL_STEREO 0x0C33 178 #define GL_SUBPIXEL_BITS 0x0D50 179 #define GL_TEXTURE 0x1702 180 #define GL_TEXTURE_1D 0x0DE0 181 #define GL_TEXTURE_2D 0x0DE1 182 #define GL_TEXTURE_ALPHA_SIZE 0x805F 183 #define GL_TEXTURE_BINDING_1D 0x8068 184 #define GL_TEXTURE_BINDING_2D 0x8069 185 #define GL_TEXTURE_BLUE_SIZE 0x805E 186 #define GL_TEXTURE_BORDER_COLOR 0x1004 187 #define GL_TEXTURE_GREEN_SIZE 0x805D 188 #define GL_TEXTURE_HEIGHT 0x1001 189 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 190 #define GL_TEXTURE_MAG_FILTER 0x2800 191 #define GL_TEXTURE_MIN_FILTER 0x2801 192 #define GL_TEXTURE_RED_SIZE 0x805C 193 #define GL_TEXTURE_WIDTH 0x1000 194 #define GL_TEXTURE_WRAP_S 0x2802 195 #define GL_TEXTURE_WRAP_T 0x2803 196 #define GL_TRIANGLES 0x0004 197 #define GL_TRIANGLE_FAN 0x0006 198 #define GL_TRIANGLE_STRIP 0x0005 199 #define GL_TRUE 1 200 #define GL_UNPACK_ALIGNMENT 0x0CF5 201 #define GL_UNPACK_LSB_FIRST 0x0CF1 202 #define GL_UNPACK_ROW_LENGTH 0x0CF2 203 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 204 #define GL_UNPACK_SKIP_ROWS 0x0CF3 205 #define GL_UNPACK_SWAP_BYTES 0x0CF0 206 #define GL_UNSIGNED_BYTE 0x1401 207 #define GL_UNSIGNED_INT 0x1405 208 #define GL_UNSIGNED_SHORT 0x1403 209 #define GL_VENDOR 0x1F00 210 #define GL_VERSION 0x1F02 211 #define GL_VIEWPORT 0x0BA2 212 #define GL_XOR 0x1506 213 #define GL_ZERO 0 214 215 // 1.2 216 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 217 #define GL_BGR 0x80E0 218 #define GL_BGRA 0x80E1 219 #define GL_CLAMP_TO_EDGE 0x812F 220 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 221 #define GL_MAX_ELEMENTS_INDICES 0x80E9 222 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 223 #define GL_PACK_IMAGE_HEIGHT 0x806C 224 #define GL_PACK_SKIP_IMAGES 0x806B 225 #define GL_PROXY_TEXTURE_3D 0x8070 226 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 227 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 228 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 229 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 230 #define GL_TEXTURE_3D 0x806F 231 #define GL_TEXTURE_BASE_LEVEL 0x813C 232 #define GL_TEXTURE_BINDING_3D 0x806A 233 #define GL_TEXTURE_DEPTH 0x8071 234 #define GL_TEXTURE_MAX_LEVEL 0x813D 235 #define GL_TEXTURE_MAX_LOD 0x813B 236 #define GL_TEXTURE_MIN_LOD 0x813A 237 #define GL_TEXTURE_WRAP_R 0x8072 238 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 239 #define GL_UNPACK_SKIP_IMAGES 0x806D 240 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 241 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 242 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 243 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 244 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 245 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 246 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 247 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 248 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 250 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 251 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 252 253 // 1.2 Extensions 254 #define GL_ALL_COMPLETED_NV 0x84F2 255 #define GL_FENCE_STATUS_NV 0x84F3 256 #define GL_FENCE_CONDITION_NV 0x84F4 257 258 // 1.3 259 #define GL_ACTIVE_TEXTURE 0x84E0 260 #define GL_CLAMP_TO_BORDER 0x812D 261 #define GL_COMPRESSED_RGB 0x84ED 262 #define GL_COMPRESSED_RGBA 0x84EE 263 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 264 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 265 #define GL_MULTISAMPLE 0x809D 266 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 267 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 268 #define GL_SAMPLES 0x80A9 269 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 270 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 271 #define GL_SAMPLE_BUFFERS 0x80A8 272 #define GL_SAMPLE_COVERAGE 0x80A0 273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 274 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 275 #define GL_TEXTURE0 0x84C0 276 #define GL_TEXTURE1 0x84C1 277 #define GL_TEXTURE10 0x84CA 278 #define GL_TEXTURE11 0x84CB 279 #define GL_TEXTURE12 0x84CC 280 #define GL_TEXTURE13 0x84CD 281 #define GL_TEXTURE14 0x84CE 282 #define GL_TEXTURE15 0x84CF 283 #define GL_TEXTURE16 0x84D0 284 #define GL_TEXTURE17 0x84D1 285 #define GL_TEXTURE18 0x84D2 286 #define GL_TEXTURE19 0x84D3 287 #define GL_TEXTURE2 0x84C2 288 #define GL_TEXTURE20 0x84D4 289 #define GL_TEXTURE21 0x84D5 290 #define GL_TEXTURE22 0x84D6 291 #define GL_TEXTURE23 0x84D7 292 #define GL_TEXTURE24 0x84D8 293 #define GL_TEXTURE25 0x84D9 294 #define GL_TEXTURE26 0x84DA 295 #define GL_TEXTURE27 0x84DB 296 #define GL_TEXTURE28 0x84DC 297 #define GL_TEXTURE29 0x84DD 298 #define GL_TEXTURE3 0x84C3 299 #define GL_TEXTURE30 0x84DE 300 #define GL_TEXTURE31 0x84DF 301 #define GL_TEXTURE4 0x84C4 302 #define GL_TEXTURE5 0x84C5 303 #define GL_TEXTURE6 0x84C6 304 #define GL_TEXTURE7 0x84C7 305 #define GL_TEXTURE8 0x84C8 306 #define GL_TEXTURE9 0x84C9 307 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 308 #define GL_TEXTURE_COMPRESSED 0x86A1 309 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 310 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 311 #define GL_TEXTURE_CUBE_MAP 0x8513 312 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 314 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 315 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 316 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 317 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 318 319 // 1.5 320 #define GL_BLEND_COLOR 0x8005 321 #define GL_BLEND_DST_ALPHA 0x80CA 322 #define GL_BLEND_DST_RGB 0x80C8 323 #define GL_BLEND_EQUATION 0x8009 324 #define GL_BLEND_SRC_ALPHA 0x80CB 325 #define GL_BLEND_SRC_RGB 0x80C9 326 #define GL_CONSTANT_ALPHA 0x8003 327 #define GL_CONSTANT_COLOR 0x8001 328 #define GL_DECR_WRAP 0x8508 329 #define GL_DEPTH_COMPONENT16 0x81A5 330 #define GL_DEPTH_COMPONENT24 0x81A6 331 #define GL_DEPTH_COMPONENT32 0x81A7 332 #define GL_FUNC_ADD 0x8006 333 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 334 #define GL_FUNC_SUBTRACT 0x800A 335 #define GL_INCR_WRAP 0x8507 336 #define GL_MAX 0x8008 337 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 338 #define GL_MIN 0x8007 339 #define GL_MIRRORED_REPEAT 0x8370 340 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 341 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 342 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 343 #define GL_TEXTURE_COMPARE_FUNC 0x884D 344 #define GL_TEXTURE_COMPARE_MODE 0x884C 345 #define GL_TEXTURE_DEPTH_SIZE 0x884A 346 #define GL_TEXTURE_LOD_BIAS 0x8501 347 348 // 1.5 349 #define GL_ARRAY_BUFFER 0x8892 350 #define GL_ARRAY_BUFFER_BINDING 0x8894 351 #define GL_BUFFER_ACCESS 0x88BB 352 #define GL_BUFFER_MAPPED 0x88BC 353 #define GL_BUFFER_MAP_POINTER 0x88BD 354 #define GL_BUFFER_SIZE 0x8764 355 #define GL_BUFFER_USAGE 0x8765 356 #define GL_CURRENT_QUERY 0x8865 357 #define GL_DYNAMIC_COPY 0x88EA 358 #define GL_DYNAMIC_DRAW 0x88E8 359 #define GL_DYNAMIC_READ 0x88E9 360 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 361 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 362 #define GL_QUERY_COUNTER_BITS 0x8864 363 #define GL_QUERY_RESULT 0x8866 364 #define GL_QUERY_RESULT_AVAILABLE 0x8867 365 #define GL_READ_ONLY 0x88B8 366 #define GL_READ_WRITE 0x88BA 367 #define GL_SAMPLES_PASSED 0x8914 368 #define GL_SRC1_ALPHA 0x8589 369 #define GL_STATIC_COPY 0x88E6 370 #define GL_STATIC_DRAW 0x88E4 371 #define GL_STATIC_READ 0x88E5 372 #define GL_STREAM_COPY 0x88E2 373 #define GL_STREAM_DRAW 0x88E0 374 #define GL_STREAM_READ 0x88E1 375 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 376 #define GL_WRITE_ONLY 0x88B9 377 378 // 2.0 379 #define GL_ACTIVE_ATTRIBUTES 0x8B89 380 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 381 #define GL_ACTIVE_UNIFORMS 0x8B86 382 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 383 #define GL_ATTACHED_SHADERS 0x8B85 384 #define GL_BLEND_EQUATION_ALPHA 0x883D 385 #define GL_BLEND_EQUATION_RGB 0x8009 386 #define GL_BOOL 0x8B56 387 #define GL_BOOL_VEC2 0x8B57 388 #define GL_BOOL_VEC3 0x8B58 389 #define GL_BOOL_VEC4 0x8B59 390 #define GL_COMPILE_STATUS 0x8B81 391 #define GL_CURRENT_PROGRAM 0x8B8D 392 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 393 #define GL_DELETE_STATUS 0x8B80 394 #define GL_DRAW_BUFFER0 0x8825 395 #define GL_DRAW_BUFFER1 0x8826 396 #define GL_DRAW_BUFFER10 0x882F 397 #define GL_DRAW_BUFFER11 0x8830 398 #define GL_DRAW_BUFFER12 0x8831 399 #define GL_DRAW_BUFFER13 0x8832 400 #define GL_DRAW_BUFFER14 0x8833 401 #define GL_DRAW_BUFFER15 0x8834 402 #define GL_DRAW_BUFFER2 0x8827 403 #define GL_DRAW_BUFFER3 0x8828 404 #define GL_DRAW_BUFFER4 0x8829 405 #define GL_DRAW_BUFFER5 0x882A 406 #define GL_DRAW_BUFFER6 0x882B 407 #define GL_DRAW_BUFFER7 0x882C 408 #define GL_DRAW_BUFFER8 0x882D 409 #define GL_DRAW_BUFFER9 0x882E 410 #define GL_FLOAT_MAT2 0x8B5A 411 #define GL_FLOAT_MAT3 0x8B5B 412 #define GL_FLOAT_MAT4 0x8B5C 413 #define GL_FLOAT_VEC2 0x8B50 414 #define GL_FLOAT_VEC3 0x8B51 415 #define GL_FLOAT_VEC4 0x8B52 416 #define GL_FRAGMENT_SHADER 0x8B30 417 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 418 #define GL_INFO_LOG_LENGTH 0x8B84 419 #define GL_INT_VEC2 0x8B53 420 #define GL_INT_VEC3 0x8B54 421 #define GL_INT_VEC4 0x8B55 422 #define GL_LINK_STATUS 0x8B82 423 #define GL_LOWER_LEFT 0x8CA1 424 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 425 #define GL_MAX_DRAW_BUFFERS 0x8824 426 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 427 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 428 #define GL_MAX_VARYING_FLOATS 0x8B4B 429 #define GL_MAX_VERTEX_ATTRIBS 0x8869 430 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 431 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 432 #define GL_POINT_SPRITE 0x8861 433 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 434 #define GL_SAMPLER_1D 0x8B5D 435 #define GL_SAMPLER_1D_SHADOW 0x8B61 436 #define GL_SAMPLER_2D 0x8B5E 437 #define GL_SAMPLER_2D_SHADOW 0x8B62 438 #define GL_SAMPLER_3D 0x8B5F 439 #define GL_SAMPLER_CUBE 0x8B60 440 #define GL_SHADER_SOURCE_LENGTH 0x8B88 441 #define GL_SHADER_TYPE 0x8B4F 442 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 443 #define GL_STENCIL_BACK_FAIL 0x8801 444 #define GL_STENCIL_BACK_FUNC 0x8800 445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 446 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 447 #define GL_STENCIL_BACK_REF 0x8CA3 448 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 449 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 450 #define GL_UPPER_LEFT 0x8CA2 451 #define GL_VALIDATE_STATUS 0x8B83 452 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 453 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 454 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 455 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 456 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 457 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 458 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 459 #define GL_VERTEX_SHADER 0x8B31 460 461 // 2.1 462 #define GL_COMPRESSED_SRGB 0x8C48 463 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 464 #define GL_FLOAT_MAT2x3 0x8B65 465 #define GL_FLOAT_MAT2x4 0x8B66 466 #define GL_FLOAT_MAT3x2 0x8B67 467 #define GL_FLOAT_MAT3x4 0x8B68 468 #define GL_FLOAT_MAT4x2 0x8B69 469 #define GL_FLOAT_MAT4x3 0x8B6A 470 #define GL_PIXEL_PACK_BUFFER 0x88EB 471 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 472 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 473 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 474 #define GL_SRGB 0x8C40 475 #define GL_SRGB8 0x8C41 476 #define GL_SRGB8_ALPHA8 0x8C43 477 #define GL_SRGB_ALPHA 0x8C42 478 479 // 3.0 480 #define GL_BGRA_INTEGER 0x8D9B 481 #define GL_BGR_INTEGER 0x8D9A 482 #define GL_BLUE_INTEGER 0x8D96 483 #define GL_BUFFER_ACCESS_FLAGS 0x911F 484 #define GL_BUFFER_MAP_LENGTH 0x9120 485 #define GL_BUFFER_MAP_OFFSET 0x9121 486 #define GL_CLAMP_READ_COLOR 0x891C 487 #define GL_CLIP_DISTANCE0 0x3000 488 #define GL_CLIP_DISTANCE1 0x3001 489 #define GL_CLIP_DISTANCE2 0x3002 490 #define GL_CLIP_DISTANCE3 0x3003 491 #define GL_CLIP_DISTANCE4 0x3004 492 #define GL_CLIP_DISTANCE5 0x3005 493 #define GL_CLIP_DISTANCE6 0x3006 494 #define GL_CLIP_DISTANCE7 0x3007 495 #define GL_COLOR_ATTACHMENT0 0x8CE0 496 #define GL_COLOR_ATTACHMENT1 0x8CE1 497 #define GL_COLOR_ATTACHMENT10 0x8CEA 498 #define GL_COLOR_ATTACHMENT11 0x8CEB 499 #define GL_COLOR_ATTACHMENT12 0x8CEC 500 #define GL_COLOR_ATTACHMENT13 0x8CED 501 #define GL_COLOR_ATTACHMENT14 0x8CEE 502 #define GL_COLOR_ATTACHMENT15 0x8CEF 503 #define GL_COLOR_ATTACHMENT2 0x8CE2 504 #define GL_COLOR_ATTACHMENT3 0x8CE3 505 #define GL_COLOR_ATTACHMENT4 0x8CE4 506 #define GL_COLOR_ATTACHMENT5 0x8CE5 507 #define GL_COLOR_ATTACHMENT6 0x8CE6 508 #define GL_COLOR_ATTACHMENT7 0x8CE7 509 #define GL_COLOR_ATTACHMENT8 0x8CE8 510 #define GL_COLOR_ATTACHMENT9 0x8CE9 511 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 512 #define GL_COMPRESSED_RED 0x8225 513 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 514 #define GL_COMPRESSED_RG 0x8226 515 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 516 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 517 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 518 #define GL_CONTEXT_FLAGS 0x821E 519 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 520 #define GL_DEPTH24_STENCIL8 0x88F0 521 #define GL_DEPTH32F_STENCIL8 0x8CAD 522 #define GL_DEPTH_ATTACHMENT 0x8D00 523 #define GL_DEPTH_COMPONENT32F 0x8CAC 524 #define GL_DEPTH_STENCIL 0x84F9 525 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 526 #define GL_DRAW_FRAMEBUFFER 0x8CA9 527 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 528 #define GL_FIXED_ONLY 0x891D 529 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 530 #define GL_FRAMEBUFFER 0x8D40 531 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 532 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 533 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 534 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 535 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 536 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 537 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 538 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 539 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 540 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 541 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 542 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 543 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 544 #define GL_FRAMEBUFFER_BINDING 0x8CA6 545 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 546 #define GL_FRAMEBUFFER_DEFAULT 0x8218 547 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 548 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 549 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 551 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 552 #define GL_FRAMEBUFFER_SRGB 0x8DB9 553 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 554 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 555 #define GL_GREEN_INTEGER 0x8D95 556 #define GL_HALF_FLOAT 0x140B 557 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 558 #define GL_INT_SAMPLER_1D 0x8DC9 559 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 560 #define GL_INT_SAMPLER_2D 0x8DCA 561 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 562 #define GL_INT_SAMPLER_3D 0x8DCB 563 #define GL_INT_SAMPLER_CUBE 0x8DCC 564 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 565 #define GL_MAJOR_VERSION 0x821B 566 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 567 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 568 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 569 #define GL_MAP_READ_BIT 0x0001 570 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 571 #define GL_MAP_WRITE_BIT 0x0002 572 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 573 #define GL_MAX_CLIP_DISTANCES 0x0D32 574 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 575 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 576 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 577 #define GL_MAX_SAMPLES 0x8D57 578 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 579 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 580 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 581 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 582 #define GL_MINOR_VERSION 0x821C 583 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 584 #define GL_NUM_EXTENSIONS 0x821D 585 #define GL_PRIMITIVES_GENERATED 0x8C87 586 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 587 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 588 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 589 #define GL_QUERY_BY_REGION_WAIT 0x8E15 590 #define GL_QUERY_NO_WAIT 0x8E14 591 #define GL_QUERY_WAIT 0x8E13 592 #define GL_R11F_G11F_B10F 0x8C3A 593 #define GL_R16 0x822A 594 #define GL_R16F 0x822D 595 #define GL_R16I 0x8233 596 #define GL_R16UI 0x8234 597 #define GL_R32F 0x822E 598 #define GL_R32I 0x8235 599 #define GL_R32UI 0x8236 600 #define GL_R8 0x8229 601 #define GL_R8I 0x8231 602 #define GL_R8UI 0x8232 603 #define GL_RASTERIZER_DISCARD 0x8C89 604 #define GL_READ_FRAMEBUFFER 0x8CA8 605 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 606 #define GL_RED_INTEGER 0x8D94 607 #define GL_RENDERBUFFER 0x8D41 608 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 609 #define GL_RENDERBUFFER_BINDING 0x8CA7 610 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 611 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 612 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 613 #define GL_RENDERBUFFER_HEIGHT 0x8D43 614 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 615 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 616 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 617 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 618 #define GL_RENDERBUFFER_WIDTH 0x8D42 619 #define GL_RG 0x8227 620 #define GL_RG16 0x822C 621 #define GL_RG16F 0x822F 622 #define GL_RG16I 0x8239 623 #define GL_RG16UI 0x823A 624 #define GL_RG32F 0x8230 625 #define GL_RG32I 0x823B 626 #define GL_RG32UI 0x823C 627 #define GL_RG8 0x822B 628 #define GL_RG8I 0x8237 629 #define GL_RG8UI 0x8238 630 #define GL_RGB16F 0x881B 631 #define GL_RGB16I 0x8D89 632 #define GL_RGB16UI 0x8D77 633 #define GL_RGB32F 0x8815 634 #define GL_RGB32I 0x8D83 635 #define GL_RGB32UI 0x8D71 636 #define GL_RGB8I 0x8D8F 637 #define GL_RGB8UI 0x8D7D 638 #define GL_RGB9_E5 0x8C3D 639 #define GL_RGBA16F 0x881A 640 #define GL_RGBA16I 0x8D88 641 #define GL_RGBA16UI 0x8D76 642 #define GL_RGBA32F 0x8814 643 #define GL_RGBA32I 0x8D82 644 #define GL_RGBA32UI 0x8D70 645 #define GL_RGBA8I 0x8D8E 646 #define GL_RGBA8UI 0x8D7C 647 #define GL_RGBA_INTEGER 0x8D99 648 #define GL_RGB_INTEGER 0x8D98 649 #define GL_RG_INTEGER 0x8228 650 #define GL_SAMPLER_1D_ARRAY 0x8DC0 651 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 652 #define GL_SAMPLER_2D_ARRAY 0x8DC1 653 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 654 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 655 #define GL_SEPARATE_ATTRIBS 0x8C8D 656 #define GL_STENCIL_ATTACHMENT 0x8D20 657 #define GL_STENCIL_INDEX1 0x8D46 658 #define GL_STENCIL_INDEX16 0x8D49 659 #define GL_STENCIL_INDEX4 0x8D47 660 #define GL_STENCIL_INDEX8 0x8D48 661 #define GL_TEXTURE_1D_ARRAY 0x8C18 662 #define GL_TEXTURE_2D_ARRAY 0x8C1A 663 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 664 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 665 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 666 #define GL_TEXTURE_BLUE_TYPE 0x8C12 667 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 668 #define GL_TEXTURE_GREEN_TYPE 0x8C11 669 #define GL_TEXTURE_RED_TYPE 0x8C10 670 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 671 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 672 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 673 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 674 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 675 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 676 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 677 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 678 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 679 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 680 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 681 #define GL_UNSIGNED_INT_24_8 0x84FA 682 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 683 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 684 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 685 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 686 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 687 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 688 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 689 #define GL_UNSIGNED_INT_VEC2 0x8DC6 690 #define GL_UNSIGNED_INT_VEC3 0x8DC7 691 #define GL_UNSIGNED_INT_VEC4 0x8DC8 692 #define GL_UNSIGNED_NORMALIZED 0x8C17 693 #define GL_VERTEX_ARRAY_BINDING 0x85B5 694 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 695 696 // 3.1 697 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 698 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 699 #define GL_COPY_READ_BUFFER 0x8F36 700 #define GL_COPY_WRITE_BUFFER 0x8F37 701 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 702 #define GL_INT_SAMPLER_BUFFER 0x8DD0 703 #define GL_INVALID_INDEX 0xFFFFFFFFu 704 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 705 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 706 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 707 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 708 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 709 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 710 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 711 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 712 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 713 #define GL_PRIMITIVE_RESTART 0x8F9D 714 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 715 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 716 #define GL_R16_SNORM 0x8F98 717 #define GL_R8_SNORM 0x8F94 718 #define GL_RG16_SNORM 0x8F99 719 #define GL_RG8_SNORM 0x8F95 720 #define GL_RGB16_SNORM 0x8F9A 721 #define GL_RGB8_SNORM 0x8F96 722 #define GL_RGBA16_SNORM 0x8F9B 723 #define GL_RGBA8_SNORM 0x8F97 724 #define GL_SAMPLER_2D_RECT 0x8B63 725 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 726 #define GL_SAMPLER_BUFFER 0x8DC2 727 #define GL_SIGNED_NORMALIZED 0x8F9C 728 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 730 #define GL_TEXTURE_BUFFER 0x8C2A 731 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 732 #define GL_TEXTURE_RECTANGLE 0x84F5 733 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 734 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 736 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 737 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 738 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 739 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 741 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 742 #define GL_UNIFORM_BUFFER 0x8A11 743 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 744 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 745 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 746 #define GL_UNIFORM_BUFFER_START 0x8A29 747 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 748 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 749 #define GL_UNIFORM_NAME_LENGTH 0x8A39 750 #define GL_UNIFORM_OFFSET 0x8A3B 751 #define GL_UNIFORM_SIZE 0x8A38 752 #define GL_UNIFORM_TYPE 0x8A37 753 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 754 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 755 756 // 3.2 757 #define GL_ALREADY_SIGNALED 0x911A 758 #define GL_CONDITION_SATISFIED 0x911C 759 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 760 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 761 #define GL_CONTEXT_PROFILE_MASK 0x9126 762 #define GL_DEPTH_CLAMP 0x864F 763 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 764 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 765 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 766 #define GL_GEOMETRY_INPUT_TYPE 0x8917 767 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 768 #define GL_GEOMETRY_SHADER 0x8DD9 769 #define GL_GEOMETRY_VERTICES_OUT 0x8916 770 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 771 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 772 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 773 #define GL_LINES_ADJACENCY 0x000A 774 #define GL_LINE_STRIP_ADJACENCY 0x000B 775 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 776 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 777 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 778 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 779 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 780 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 781 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 782 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 783 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 784 #define GL_MAX_INTEGER_SAMPLES 0x9110 785 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 786 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 787 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 788 #define GL_OBJECT_TYPE 0x9112 789 #define GL_PROGRAM_POINT_SIZE 0x8642 790 #define GL_PROVOKING_VERTEX 0x8E4F 791 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 792 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 793 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 794 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 795 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 796 #define GL_SAMPLE_MASK 0x8E51 797 #define GL_SAMPLE_MASK_VALUE 0x8E52 798 #define GL_SAMPLE_POSITION 0x8E50 799 #define GL_SIGNALED 0x9119 800 #define GL_SYNC_CONDITION 0x9113 801 #define GL_SYNC_FENCE 0x9116 802 #define GL_SYNC_FLAGS 0x9115 803 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 804 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 805 #define GL_SYNC_STATUS 0x9114 806 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 807 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 808 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 809 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 810 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 811 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 812 #define GL_TEXTURE_SAMPLES 0x9106 813 #define GL_TIMEOUT_EXPIRED 0x911B 814 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 815 #define GL_TRIANGLES_ADJACENCY 0x000C 816 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 817 #define GL_UNSIGNALED 0x9118 818 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 819 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 820 #define GL_WAIT_FAILED 0x911D 821 822 // 3.3 823 #define GL_ANY_SAMPLES_PASSED 0x8C2F 824 #define GL_INT_2_10_10_10_REV 0x8D9F 825 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 826 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 827 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 828 #define GL_RGB10_A2UI 0x906F 829 #define GL_SAMPLER_BINDING 0x8919 830 #define GL_SRC1_COLOR 0x88F9 831 #define GL_TEXTURE_SWIZZLE_A 0x8E45 832 #define GL_TEXTURE_SWIZZLE_B 0x8E44 833 #define GL_TEXTURE_SWIZZLE_G 0x8E43 834 #define GL_TEXTURE_SWIZZLE_R 0x8E42 835 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 836 #define GL_TIMESTAMP 0x8E28 837 #define GL_TIME_ELAPSED 0x88BF 838 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 839 840 // 4.0 841 #define GL_ACTIVE_SUBROUTINES 0x8DE5 842 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 843 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 844 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 845 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 846 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 847 #define GL_DOUBLE_MAT2 0x8F46 848 #define GL_DOUBLE_MAT2x3 0x8F49 849 #define GL_DOUBLE_MAT2x4 0x8F4A 850 #define GL_DOUBLE_MAT3 0x8F47 851 #define GL_DOUBLE_MAT3x2 0x8F4B 852 #define GL_DOUBLE_MAT3x4 0x8F4C 853 #define GL_DOUBLE_MAT4 0x8F48 854 #define GL_DOUBLE_MAT4x2 0x8F4D 855 #define GL_DOUBLE_MAT4x3 0x8F4E 856 #define GL_DOUBLE_VEC2 0x8FFC 857 #define GL_DOUBLE_VEC3 0x8FFD 858 #define GL_DOUBLE_VEC4 0x8FFE 859 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 860 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 861 #define GL_FRACTIONAL_EVEN 0x8E7C 862 #define GL_FRACTIONAL_ODD 0x8E7B 863 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 864 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 865 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 866 #define GL_ISOLINES 0x8E7A 867 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 868 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 869 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 870 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 871 #define GL_MAX_PATCH_VERTICES 0x8E7D 872 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 873 #define GL_MAX_SUBROUTINES 0x8DE7 874 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 875 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 876 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 877 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 878 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 879 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 880 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 881 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 882 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 883 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 884 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 885 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 886 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 887 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 888 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 889 #define GL_MAX_VERTEX_STREAMS 0x8E71 890 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 891 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 893 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 894 #define GL_PATCHES 0x000E 895 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 896 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 897 #define GL_PATCH_VERTICES 0x8E72 898 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 899 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 900 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 901 #define GL_SAMPLE_SHADING 0x8C36 902 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 903 #define GL_TESS_CONTROL_SHADER 0x8E88 904 #define GL_TESS_EVALUATION_SHADER 0x8E87 905 #define GL_TESS_GEN_MODE 0x8E76 906 #define GL_TESS_GEN_POINT_MODE 0x8E79 907 #define GL_TESS_GEN_SPACING 0x8E77 908 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 909 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 910 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 911 #define GL_TRANSFORM_FEEDBACK 0x8E22 912 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 913 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 914 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 915 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 916 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 917 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 918 919 // 4.1 920 #define GL_ACTIVE_PROGRAM 0x8259 921 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 922 #define GL_FIXED 0x140C 923 #define GL_FRAGMENT_SHADER_BIT 0x00000002 924 #define GL_GEOMETRY_SHADER_BIT 0x00000004 925 #define GL_HIGH_FLOAT 0x8DF2 926 #define GL_HIGH_INT 0x8DF5 927 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 928 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 929 #define GL_LAYER_PROVOKING_VERTEX 0x825E 930 #define GL_LOW_FLOAT 0x8DF0 931 #define GL_LOW_INT 0x8DF3 932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 933 #define GL_MAX_VARYING_VECTORS 0x8DFC 934 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 935 #define GL_MAX_VIEWPORTS 0x825B 936 #define GL_MEDIUM_FLOAT 0x8DF1 937 #define GL_MEDIUM_INT 0x8DF4 938 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 939 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 940 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 941 #define GL_PROGRAM_BINARY_LENGTH 0x8741 942 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 943 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 944 #define GL_PROGRAM_SEPARABLE 0x8258 945 #define GL_RGB565 0x8D62 946 #define GL_SHADER_BINARY_FORMATS 0x8DF8 947 #define GL_SHADER_COMPILER 0x8DFA 948 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 949 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 950 #define GL_UNDEFINED_VERTEX 0x8260 951 #define GL_VERTEX_SHADER_BIT 0x00000001 952 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 953 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 954 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 955 956 // 4.2 957 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 958 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 959 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 960 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 961 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 962 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 963 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 964 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 965 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 966 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 967 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 968 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 969 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 970 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 971 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 972 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 973 #define GL_COMMAND_BARRIER_BIT 0x00000040 974 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 975 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 976 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 977 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 978 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 979 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 980 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 981 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 982 #define GL_IMAGE_1D 0x904C 983 #define GL_IMAGE_1D_ARRAY 0x9052 984 #define GL_IMAGE_2D 0x904D 985 #define GL_IMAGE_2D_ARRAY 0x9053 986 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 987 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 988 #define GL_IMAGE_2D_RECT 0x904F 989 #define GL_IMAGE_3D 0x904E 990 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 991 #define GL_IMAGE_BINDING_FORMAT 0x906E 992 #define GL_IMAGE_BINDING_LAYER 0x8F3D 993 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 994 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 995 #define GL_IMAGE_BINDING_NAME 0x8F3A 996 #define GL_IMAGE_BUFFER 0x9051 997 #define GL_IMAGE_CUBE 0x9050 998 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 999 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1000 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1001 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1002 #define GL_INT_IMAGE_1D 0x9057 1003 #define GL_INT_IMAGE_1D_ARRAY 0x905D 1004 #define GL_INT_IMAGE_2D 0x9058 1005 #define GL_INT_IMAGE_2D_ARRAY 0x905E 1006 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 1007 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 1008 #define GL_INT_IMAGE_2D_RECT 0x905A 1009 #define GL_INT_IMAGE_3D 0x9059 1010 #define GL_INT_IMAGE_BUFFER 0x905C 1011 #define GL_INT_IMAGE_CUBE 0x905B 1012 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1013 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1014 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1015 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1016 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1017 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1018 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 1019 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1020 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1021 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1022 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1023 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1024 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1025 #define GL_MAX_IMAGE_SAMPLES 0x906D 1026 #define GL_MAX_IMAGE_UNITS 0x8F38 1027 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1028 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1029 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1030 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1031 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1032 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1033 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1034 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1035 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1036 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 1037 #define GL_NUM_SAMPLE_COUNTS 0x9380 1038 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 1039 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 1040 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 1041 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 1042 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1043 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1044 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1045 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 1046 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1047 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 1048 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1049 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 1050 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 1051 #define GL_UNIFORM_BARRIER_BIT 0x00000004 1052 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 1053 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 1054 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 1055 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 1056 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1057 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 1058 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 1059 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1060 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1061 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 1062 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 1063 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 1064 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1065 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1066 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1067 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1068 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1069 1070 // 4.3 1071 #define GL_ACTIVE_RESOURCES 0x92F5 1072 #define GL_ACTIVE_VARIABLES 0x9305 1073 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 1074 #define GL_ARRAY_SIZE 0x92FB 1075 #define GL_ARRAY_STRIDE 0x92FE 1076 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1077 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 1078 #define GL_AUTO_GENERATE_MIPMAP 0x8295 1079 #define GL_BLOCK_INDEX 0x92FD 1080 #define GL_BUFFER 0x82E0 1081 #define GL_BUFFER_BINDING 0x9302 1082 #define GL_BUFFER_DATA_SIZE 0x9303 1083 #define GL_BUFFER_VARIABLE 0x92E5 1084 #define GL_CAVEAT_SUPPORT 0x82B8 1085 #define GL_CLEAR_BUFFER 0x82B4 1086 #define GL_COLOR_COMPONENTS 0x8283 1087 #define GL_COLOR_ENCODING 0x8296 1088 #define GL_COLOR_RENDERABLE 0x8286 1089 #define GL_COMPRESSED_R11_EAC 0x9270 1090 #define GL_COMPRESSED_RG11_EAC 0x9272 1091 #define GL_COMPRESSED_RGB8_ETC2 0x9274 1092 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 1093 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 1094 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 1095 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 1096 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 1097 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 1098 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 1099 #define GL_COMPUTE_SHADER 0x91B9 1100 #define GL_COMPUTE_SHADER_BIT 0x00000020 1101 #define GL_COMPUTE_SUBROUTINE 0x92ED 1102 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 1103 #define GL_COMPUTE_TEXTURE 0x82A0 1104 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1105 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1106 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1107 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1108 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1109 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 1110 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1111 #define GL_DEBUG_OUTPUT 0x92E0 1112 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1113 #define GL_DEBUG_SEVERITY_HIGH 0x9146 1114 #define GL_DEBUG_SEVERITY_LOW 0x9148 1115 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1116 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1117 #define GL_DEBUG_SOURCE_API 0x8246 1118 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 1119 #define GL_DEBUG_SOURCE_OTHER 0x824B 1120 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1121 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1122 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1123 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1124 #define GL_DEBUG_TYPE_ERROR 0x824C 1125 #define GL_DEBUG_TYPE_MARKER 0x8268 1126 #define GL_DEBUG_TYPE_OTHER 0x8251 1127 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1128 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 1129 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 1130 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1131 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1132 #define GL_DEPTH_COMPONENTS 0x8284 1133 #define GL_DEPTH_RENDERABLE 0x8287 1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1135 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1136 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1137 #define GL_FILTER 0x829A 1138 #define GL_FRAGMENT_SUBROUTINE 0x92EC 1139 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 1140 #define GL_FRAGMENT_TEXTURE 0x829F 1141 #define GL_FRAMEBUFFER_BLEND 0x828B 1142 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1143 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1144 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1145 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1146 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1147 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 1148 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 1149 #define GL_FULL_SUPPORT 0x82B7 1150 #define GL_GEOMETRY_SUBROUTINE 0x92EB 1151 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 1152 #define GL_GEOMETRY_TEXTURE 0x829E 1153 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 1154 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 1155 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 1156 #define GL_IMAGE_CLASS_11_11_10 0x82C2 1157 #define GL_IMAGE_CLASS_1_X_16 0x82BE 1158 #define GL_IMAGE_CLASS_1_X_32 0x82BB 1159 #define GL_IMAGE_CLASS_1_X_8 0x82C1 1160 #define GL_IMAGE_CLASS_2_X_16 0x82BD 1161 #define GL_IMAGE_CLASS_2_X_32 0x82BA 1162 #define GL_IMAGE_CLASS_2_X_8 0x82C0 1163 #define GL_IMAGE_CLASS_4_X_16 0x82BC 1164 #define GL_IMAGE_CLASS_4_X_32 0x82B9 1165 #define GL_IMAGE_CLASS_4_X_8 0x82BF 1166 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 1167 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 1168 #define GL_IMAGE_PIXEL_TYPE 0x82AA 1169 #define GL_IMAGE_TEXEL_SIZE 0x82A7 1170 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 1171 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 1172 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 1173 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 1174 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 1175 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 1176 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 1177 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 1178 #define GL_INTERNALFORMAT_PREFERRED 0x8270 1179 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 1180 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 1181 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 1182 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 1183 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 1184 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 1185 #define GL_IS_PER_PATCH 0x92E7 1186 #define GL_IS_ROW_MAJOR 0x9300 1187 #define GL_LOCATION 0x930E 1188 #define GL_LOCATION_INDEX 0x930F 1189 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 1190 #define GL_MATRIX_STRIDE 0x92FF 1191 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1192 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 1193 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1194 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1195 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1196 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1197 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1198 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1199 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1200 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1201 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1202 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1203 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1204 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1205 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1206 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1207 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1208 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1209 #define GL_MAX_DEPTH 0x8280 1210 #define GL_MAX_ELEMENT_INDEX 0x8D6B 1211 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1212 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1213 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1214 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1215 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1216 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1217 #define GL_MAX_HEIGHT 0x827F 1218 #define GL_MAX_LABEL_LENGTH 0x82E8 1219 #define GL_MAX_LAYERS 0x8281 1220 #define GL_MAX_NAME_LENGTH 0x92F6 1221 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1222 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 1223 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1224 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1225 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1226 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1227 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1228 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1229 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1230 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1231 #define GL_MAX_WIDTH 0x827E 1232 #define GL_MIPMAP 0x8293 1233 #define GL_NAME_LENGTH 0x92F9 1234 #define GL_NUM_ACTIVE_VARIABLES 0x9304 1235 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 1236 #define GL_OFFSET 0x92FC 1237 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 1238 #define GL_PROGRAM 0x82E2 1239 #define GL_PROGRAM_INPUT 0x92E3 1240 #define GL_PROGRAM_OUTPUT 0x92E4 1241 #define GL_PROGRAM_PIPELINE 0x82E4 1242 #define GL_QUERY 0x82E3 1243 #define GL_READ_PIXELS 0x828C 1244 #define GL_READ_PIXELS_FORMAT 0x828D 1245 #define GL_READ_PIXELS_TYPE 0x828E 1246 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1247 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1248 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1249 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1250 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1251 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1252 #define GL_SAMPLER 0x82E6 1253 #define GL_SHADER 0x82E1 1254 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 1255 #define GL_SHADER_IMAGE_LOAD 0x82A4 1256 #define GL_SHADER_IMAGE_STORE 0x82A5 1257 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1258 #define GL_SHADER_STORAGE_BLOCK 0x92E6 1259 #define GL_SHADER_STORAGE_BUFFER 0x90D2 1260 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1261 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1262 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1263 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1264 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 1265 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 1266 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 1267 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 1268 #define GL_SRGB_READ 0x8297 1269 #define GL_SRGB_WRITE 0x8298 1270 #define GL_STENCIL_COMPONENTS 0x8285 1271 #define GL_STENCIL_RENDERABLE 0x8288 1272 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 1273 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 1274 #define GL_TESS_CONTROL_TEXTURE 0x829C 1275 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 1276 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 1277 #define GL_TESS_EVALUATION_TEXTURE 0x829D 1278 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 1279 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1280 #define GL_TEXTURE_BUFFER_SIZE 0x919E 1281 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 1282 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 1283 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 1284 #define GL_TEXTURE_GATHER 0x82A2 1285 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 1286 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 1287 #define GL_TEXTURE_IMAGE_TYPE 0x8290 1288 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 1289 #define GL_TEXTURE_SHADOW 0x82A1 1290 #define GL_TEXTURE_VIEW 0x82B5 1291 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 1292 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 1293 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 1294 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 1295 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1296 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1297 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1298 #define GL_TYPE 0x92FA 1299 #define GL_UNIFORM 0x92E1 1300 #define GL_UNIFORM_BLOCK 0x92E2 1301 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 1302 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 1303 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1304 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1305 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1306 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1307 #define GL_VERTEX_BINDING_OFFSET 0x82D7 1308 #define GL_VERTEX_BINDING_STRIDE 0x82D8 1309 #define GL_VERTEX_SUBROUTINE 0x92E8 1310 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 1311 #define GL_VERTEX_TEXTURE 0x829B 1312 #define GL_VIEW_CLASS_128_BITS 0x82C4 1313 #define GL_VIEW_CLASS_16_BITS 0x82CA 1314 #define GL_VIEW_CLASS_24_BITS 0x82C9 1315 #define GL_VIEW_CLASS_32_BITS 0x82C8 1316 #define GL_VIEW_CLASS_48_BITS 0x82C7 1317 #define GL_VIEW_CLASS_64_BITS 0x82C6 1318 #define GL_VIEW_CLASS_8_BITS 0x82CB 1319 #define GL_VIEW_CLASS_96_BITS 0x82C5 1320 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 1321 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 1322 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 1323 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 1324 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 1325 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 1326 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 1327 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 1328 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 1329 1330 // 4.4 1331 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 1332 #define GL_BUFFER_STORAGE_FLAGS 0x8220 1333 #define GL_CLEAR_TEXTURE 0x9365 1334 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 1335 #define GL_CLIENT_STORAGE_BIT 0x0200 1336 #define GL_DYNAMIC_STORAGE_BIT 0x0100 1337 #define GL_LOCATION_COMPONENT 0x934A 1338 #define GL_MAP_COHERENT_BIT 0x0080 1339 #define GL_MAP_PERSISTENT_BIT 0x0040 1340 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1341 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 1342 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1343 #define GL_QUERY_BUFFER 0x9192 1344 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 1345 #define GL_QUERY_BUFFER_BINDING 0x9193 1346 #define GL_QUERY_RESULT_NO_WAIT 0x9194 1347 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1348 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 1349 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 1350 1351 // 4.5 1352 #define GL_CLIP_DEPTH_MODE 0x935D 1353 #define GL_CLIP_ORIGIN 0x935C 1354 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 1355 #define GL_CONTEXT_LOST 0x0507 1356 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 1357 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 1358 #define GL_GUILTY_CONTEXT_RESET 0x8253 1359 #define GL_INNOCENT_CONTEXT_RESET 0x8254 1360 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 1361 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA 1362 #define GL_MAX_CULL_DISTANCES 0x82F9 1363 #define GL_NEGATIVE_ONE_TO_ONE 0x935E 1364 #define GL_NO_RESET_NOTIFICATION 0x8261 1365 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A 1366 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 1367 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 1368 #define GL_QUERY_TARGET 0x82EA 1369 #define GL_QUERY_WAIT_INVERTED 0x8E17 1370 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 1371 #define GL_TEXTURE_TARGET 0x1006 1372 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 1373 #define GL_ZERO_TO_ONE 0x935F 1374 #define GL_COMPLETION_STATUS 0x91B1 1375 1376 #endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_ 1377