• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
8 
9 #ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
10 #define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
11 
12 // 1.0
13 #define GL_ALPHA 0x1906
14 #define GL_ALWAYS 0x0207
15 #define GL_AND 0x1501
16 #define GL_AND_INVERTED 0x1504
17 #define GL_AND_REVERSE 0x1502
18 #define GL_BACK 0x0405
19 #define GL_BACK_LEFT 0x0402
20 #define GL_BACK_RIGHT 0x0403
21 #define GL_BLEND 0x0BE2
22 #define GL_BLEND_DST 0x0BE0
23 #define GL_BLEND_SRC 0x0BE1
24 #define GL_BLUE 0x1905
25 #define GL_BYTE 0x1400
26 #define GL_CCW 0x0901
27 #define GL_CLEAR 0x1500
28 #define GL_COLOR 0x1800
29 #define GL_COLOR_BUFFER_BIT 0x00004000
30 #define GL_COLOR_CLEAR_VALUE 0x0C22
31 #define GL_COLOR_LOGIC_OP 0x0BF2
32 #define GL_COLOR_WRITEMASK 0x0C23
33 #define GL_COPY 0x1503
34 #define GL_COPY_INVERTED 0x150C
35 #define GL_CULL_FACE 0x0B44
36 #define GL_CULL_FACE_MODE 0x0B45
37 #define GL_CW 0x0900
38 #define GL_DECR 0x1E03
39 #define GL_DEPTH 0x1801
40 #define GL_DEPTH_BUFFER_BIT 0x00000100
41 #define GL_DEPTH_CLEAR_VALUE 0x0B73
42 #define GL_DEPTH_COMPONENT 0x1902
43 #define GL_DEPTH_FUNC 0x0B74
44 #define GL_DEPTH_RANGE 0x0B70
45 #define GL_DEPTH_TEST 0x0B71
46 #define GL_DEPTH_WRITEMASK 0x0B72
47 #define GL_DITHER 0x0BD0
48 #define GL_DONT_CARE 0x1100
49 #define GL_DOUBLE 0x140A
50 #define GL_DOUBLEBUFFER 0x0C32
51 #define GL_DRAW_BUFFER 0x0C01
52 #define GL_DST_ALPHA 0x0304
53 #define GL_DST_COLOR 0x0306
54 #define GL_EQUAL 0x0202
55 #define GL_EQUIV 0x1509
56 #define GL_EXTENSIONS 0x1F03
57 #define GL_FALSE 0
58 #define GL_FASTEST 0x1101
59 #define GL_FILL 0x1B02
60 #define GL_FLOAT 0x1406
61 #define GL_FRONT 0x0404
62 #define GL_FRONT_AND_BACK 0x0408
63 #define GL_FRONT_FACE 0x0B46
64 #define GL_FRONT_LEFT 0x0400
65 #define GL_FRONT_RIGHT 0x0401
66 #define GL_GEQUAL 0x0206
67 #define GL_GREATER 0x0204
68 #define GL_GREEN 0x1904
69 #define GL_INCR 0x1E02
70 #define GL_INT 0x1404
71 #define GL_INVALID_ENUM 0x0500
72 #define GL_INVALID_OPERATION 0x0502
73 #define GL_INVALID_VALUE 0x0501
74 #define GL_INVERT 0x150A
75 #define GL_KEEP 0x1E00
76 #define GL_LEFT 0x0406
77 #define GL_LEQUAL 0x0203
78 #define GL_LESS 0x0201
79 #define GL_LINE 0x1B01
80 #define GL_LINEAR 0x2601
81 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
82 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
83 #define GL_LINES 0x0001
84 #define GL_LINE_LOOP 0x0002
85 #define GL_LINE_SMOOTH 0x0B20
86 #define GL_LINE_SMOOTH_HINT 0x0C52
87 #define GL_LINE_STRIP 0x0003
88 #define GL_LINE_WIDTH 0x0B21
89 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
90 #define GL_LINE_WIDTH_RANGE 0x0B22
91 #define GL_LOGIC_OP_MODE 0x0BF0
92 #define GL_MAX_TEXTURE_SIZE 0x0D33
93 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
94 #define GL_NAND 0x150E
95 #define GL_NEAREST 0x2600
96 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
97 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
98 #define GL_NEVER 0x0200
99 #define GL_NICEST 0x1102
100 #define GL_NONE 0
101 #define GL_NOOP 0x1505
102 #define GL_NOR 0x1508
103 #define GL_NOTEQUAL 0x0205
104 #define GL_NO_ERROR 0
105 #define GL_ONE 1
106 #define GL_ONE_MINUS_DST_ALPHA 0x0305
107 #define GL_ONE_MINUS_DST_COLOR 0x0307
108 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
109 #define GL_ONE_MINUS_SRC_COLOR 0x0301
110 #define GL_OR 0x1507
111 #define GL_OR_INVERTED 0x150D
112 #define GL_OR_REVERSE 0x150B
113 #define GL_OUT_OF_MEMORY 0x0505
114 #define GL_PACK_ALIGNMENT 0x0D05
115 #define GL_PACK_LSB_FIRST 0x0D01
116 #define GL_PACK_ROW_LENGTH 0x0D02
117 #define GL_PACK_SKIP_PIXELS 0x0D04
118 #define GL_PACK_SKIP_ROWS 0x0D03
119 #define GL_PACK_SWAP_BYTES 0x0D00
120 #define GL_POINT 0x1B00
121 #define GL_POINTS 0x0000
122 #define GL_POINT_SIZE 0x0B11
123 #define GL_POINT_SIZE_GRANULARITY 0x0B13
124 #define GL_POINT_SIZE_RANGE 0x0B12
125 #define GL_POLYGON_MODE 0x0B40
126 #define GL_POLYGON_OFFSET_FACTOR 0x8038
127 #define GL_POLYGON_OFFSET_FILL 0x8037
128 #define GL_POLYGON_OFFSET_LINE 0x2A02
129 #define GL_POLYGON_OFFSET_POINT 0x2A01
130 #define GL_POLYGON_OFFSET_UNITS 0x2A00
131 #define GL_POLYGON_SMOOTH 0x0B41
132 #define GL_POLYGON_SMOOTH_HINT 0x0C53
133 #define GL_PROXY_TEXTURE_1D 0x8063
134 #define GL_PROXY_TEXTURE_2D 0x8064
135 #define GL_QUADS 0x0007
136 #define GL_R3_G3_B2 0x2A10
137 #define GL_READ_BUFFER 0x0C02
138 #define GL_RED 0x1903
139 #define GL_RENDERER 0x1F01
140 #define GL_REPEAT 0x2901
141 #define GL_REPLACE 0x1E01
142 #define GL_RGB 0x1907
143 #define GL_RGB10 0x8052
144 #define GL_RGB10_A2 0x8059
145 #define GL_RGB12 0x8053
146 #define GL_RGB16 0x8054
147 #define GL_RGB4 0x804F
148 #define GL_RGB5 0x8050
149 #define GL_RGB5_A1 0x8057
150 #define GL_RGB8 0x8051
151 #define GL_RGBA 0x1908
152 #define GL_RGBA12 0x805A
153 #define GL_RGBA16 0x805B
154 #define GL_RGBA2 0x8055
155 #define GL_RGBA4 0x8056
156 #define GL_RGBA8 0x8058
157 #define GL_RIGHT 0x0407
158 #define GL_SCISSOR_BOX 0x0C10
159 #define GL_SCISSOR_TEST 0x0C11
160 #define GL_SET 0x150F
161 #define GL_SHORT 0x1402
162 #define GL_SRC_ALPHA 0x0302
163 #define GL_SRC_ALPHA_SATURATE 0x0308
164 #define GL_SRC_COLOR 0x0300
165 #define GL_STENCIL 0x1802
166 #define GL_STENCIL_BUFFER_BIT 0x00000400
167 #define GL_STENCIL_CLEAR_VALUE 0x0B91
168 #define GL_STENCIL_FAIL 0x0B94
169 #define GL_STENCIL_FUNC 0x0B92
170 #define GL_STENCIL_INDEX 0x1901
171 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
172 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
173 #define GL_STENCIL_REF 0x0B97
174 #define GL_STENCIL_TEST 0x0B90
175 #define GL_STENCIL_VALUE_MASK 0x0B93
176 #define GL_STENCIL_WRITEMASK 0x0B98
177 #define GL_STEREO 0x0C33
178 #define GL_SUBPIXEL_BITS 0x0D50
179 #define GL_TEXTURE 0x1702
180 #define GL_TEXTURE_1D 0x0DE0
181 #define GL_TEXTURE_2D 0x0DE1
182 #define GL_TEXTURE_ALPHA_SIZE 0x805F
183 #define GL_TEXTURE_BINDING_1D 0x8068
184 #define GL_TEXTURE_BINDING_2D 0x8069
185 #define GL_TEXTURE_BLUE_SIZE 0x805E
186 #define GL_TEXTURE_BORDER_COLOR 0x1004
187 #define GL_TEXTURE_GREEN_SIZE 0x805D
188 #define GL_TEXTURE_HEIGHT 0x1001
189 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
190 #define GL_TEXTURE_MAG_FILTER 0x2800
191 #define GL_TEXTURE_MIN_FILTER 0x2801
192 #define GL_TEXTURE_RED_SIZE 0x805C
193 #define GL_TEXTURE_WIDTH 0x1000
194 #define GL_TEXTURE_WRAP_S 0x2802
195 #define GL_TEXTURE_WRAP_T 0x2803
196 #define GL_TRIANGLES 0x0004
197 #define GL_TRIANGLE_FAN 0x0006
198 #define GL_TRIANGLE_STRIP 0x0005
199 #define GL_TRUE 1
200 #define GL_UNPACK_ALIGNMENT 0x0CF5
201 #define GL_UNPACK_LSB_FIRST 0x0CF1
202 #define GL_UNPACK_ROW_LENGTH 0x0CF2
203 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
204 #define GL_UNPACK_SKIP_ROWS 0x0CF3
205 #define GL_UNPACK_SWAP_BYTES 0x0CF0
206 #define GL_UNSIGNED_BYTE 0x1401
207 #define GL_UNSIGNED_INT 0x1405
208 #define GL_UNSIGNED_SHORT 0x1403
209 #define GL_VENDOR 0x1F00
210 #define GL_VERSION 0x1F02
211 #define GL_VIEWPORT 0x0BA2
212 #define GL_XOR 0x1506
213 #define GL_ZERO 0
214 
215 // 1.2
216 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
217 #define GL_BGR 0x80E0
218 #define GL_BGRA 0x80E1
219 #define GL_CLAMP_TO_EDGE 0x812F
220 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
221 #define GL_MAX_ELEMENTS_INDICES 0x80E9
222 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
223 #define GL_PACK_IMAGE_HEIGHT 0x806C
224 #define GL_PACK_SKIP_IMAGES 0x806B
225 #define GL_PROXY_TEXTURE_3D 0x8070
226 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
227 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
228 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
229 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
230 #define GL_TEXTURE_3D 0x806F
231 #define GL_TEXTURE_BASE_LEVEL 0x813C
232 #define GL_TEXTURE_BINDING_3D 0x806A
233 #define GL_TEXTURE_DEPTH 0x8071
234 #define GL_TEXTURE_MAX_LEVEL 0x813D
235 #define GL_TEXTURE_MAX_LOD 0x813B
236 #define GL_TEXTURE_MIN_LOD 0x813A
237 #define GL_TEXTURE_WRAP_R 0x8072
238 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
239 #define GL_UNPACK_SKIP_IMAGES 0x806D
240 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
241 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
242 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
243 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
244 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
245 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
246 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
247 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
248 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
250 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
251 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
252 
253 // 1.2 Extensions
254 #define GL_ALL_COMPLETED_NV 0x84F2
255 #define GL_FENCE_STATUS_NV 0x84F3
256 #define GL_FENCE_CONDITION_NV 0x84F4
257 
258 // 1.3
259 #define GL_ACTIVE_TEXTURE 0x84E0
260 #define GL_CLAMP_TO_BORDER 0x812D
261 #define GL_COMPRESSED_RGB 0x84ED
262 #define GL_COMPRESSED_RGBA 0x84EE
263 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
264 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
265 #define GL_MULTISAMPLE 0x809D
266 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
267 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
268 #define GL_SAMPLES 0x80A9
269 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
270 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
271 #define GL_SAMPLE_BUFFERS 0x80A8
272 #define GL_SAMPLE_COVERAGE 0x80A0
273 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
274 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
275 #define GL_TEXTURE0 0x84C0
276 #define GL_TEXTURE1 0x84C1
277 #define GL_TEXTURE10 0x84CA
278 #define GL_TEXTURE11 0x84CB
279 #define GL_TEXTURE12 0x84CC
280 #define GL_TEXTURE13 0x84CD
281 #define GL_TEXTURE14 0x84CE
282 #define GL_TEXTURE15 0x84CF
283 #define GL_TEXTURE16 0x84D0
284 #define GL_TEXTURE17 0x84D1
285 #define GL_TEXTURE18 0x84D2
286 #define GL_TEXTURE19 0x84D3
287 #define GL_TEXTURE2 0x84C2
288 #define GL_TEXTURE20 0x84D4
289 #define GL_TEXTURE21 0x84D5
290 #define GL_TEXTURE22 0x84D6
291 #define GL_TEXTURE23 0x84D7
292 #define GL_TEXTURE24 0x84D8
293 #define GL_TEXTURE25 0x84D9
294 #define GL_TEXTURE26 0x84DA
295 #define GL_TEXTURE27 0x84DB
296 #define GL_TEXTURE28 0x84DC
297 #define GL_TEXTURE29 0x84DD
298 #define GL_TEXTURE3 0x84C3
299 #define GL_TEXTURE30 0x84DE
300 #define GL_TEXTURE31 0x84DF
301 #define GL_TEXTURE4 0x84C4
302 #define GL_TEXTURE5 0x84C5
303 #define GL_TEXTURE6 0x84C6
304 #define GL_TEXTURE7 0x84C7
305 #define GL_TEXTURE8 0x84C8
306 #define GL_TEXTURE9 0x84C9
307 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
308 #define GL_TEXTURE_COMPRESSED 0x86A1
309 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
310 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
311 #define GL_TEXTURE_CUBE_MAP 0x8513
312 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
314 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
315 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
316 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
317 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
318 
319 // 1.5
320 #define GL_BLEND_COLOR 0x8005
321 #define GL_BLEND_DST_ALPHA 0x80CA
322 #define GL_BLEND_DST_RGB 0x80C8
323 #define GL_BLEND_EQUATION 0x8009
324 #define GL_BLEND_SRC_ALPHA 0x80CB
325 #define GL_BLEND_SRC_RGB 0x80C9
326 #define GL_CONSTANT_ALPHA 0x8003
327 #define GL_CONSTANT_COLOR 0x8001
328 #define GL_DECR_WRAP 0x8508
329 #define GL_DEPTH_COMPONENT16 0x81A5
330 #define GL_DEPTH_COMPONENT24 0x81A6
331 #define GL_DEPTH_COMPONENT32 0x81A7
332 #define GL_FUNC_ADD 0x8006
333 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
334 #define GL_FUNC_SUBTRACT 0x800A
335 #define GL_INCR_WRAP 0x8507
336 #define GL_MAX 0x8008
337 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
338 #define GL_MIN 0x8007
339 #define GL_MIRRORED_REPEAT 0x8370
340 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
341 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
342 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
343 #define GL_TEXTURE_COMPARE_FUNC 0x884D
344 #define GL_TEXTURE_COMPARE_MODE 0x884C
345 #define GL_TEXTURE_DEPTH_SIZE 0x884A
346 #define GL_TEXTURE_LOD_BIAS 0x8501
347 
348 // 1.5
349 #define GL_ARRAY_BUFFER 0x8892
350 #define GL_ARRAY_BUFFER_BINDING 0x8894
351 #define GL_BUFFER_ACCESS 0x88BB
352 #define GL_BUFFER_MAPPED 0x88BC
353 #define GL_BUFFER_MAP_POINTER 0x88BD
354 #define GL_BUFFER_SIZE 0x8764
355 #define GL_BUFFER_USAGE 0x8765
356 #define GL_CURRENT_QUERY 0x8865
357 #define GL_DYNAMIC_COPY 0x88EA
358 #define GL_DYNAMIC_DRAW 0x88E8
359 #define GL_DYNAMIC_READ 0x88E9
360 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
361 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
362 #define GL_QUERY_COUNTER_BITS 0x8864
363 #define GL_QUERY_RESULT 0x8866
364 #define GL_QUERY_RESULT_AVAILABLE 0x8867
365 #define GL_READ_ONLY 0x88B8
366 #define GL_READ_WRITE 0x88BA
367 #define GL_SAMPLES_PASSED 0x8914
368 #define GL_SRC1_ALPHA 0x8589
369 #define GL_STATIC_COPY 0x88E6
370 #define GL_STATIC_DRAW 0x88E4
371 #define GL_STATIC_READ 0x88E5
372 #define GL_STREAM_COPY 0x88E2
373 #define GL_STREAM_DRAW 0x88E0
374 #define GL_STREAM_READ 0x88E1
375 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
376 #define GL_WRITE_ONLY 0x88B9
377 
378 // 2.0
379 #define GL_ACTIVE_ATTRIBUTES 0x8B89
380 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
381 #define GL_ACTIVE_UNIFORMS 0x8B86
382 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
383 #define GL_ATTACHED_SHADERS 0x8B85
384 #define GL_BLEND_EQUATION_ALPHA 0x883D
385 #define GL_BLEND_EQUATION_RGB 0x8009
386 #define GL_BOOL 0x8B56
387 #define GL_BOOL_VEC2 0x8B57
388 #define GL_BOOL_VEC3 0x8B58
389 #define GL_BOOL_VEC4 0x8B59
390 #define GL_COMPILE_STATUS 0x8B81
391 #define GL_CURRENT_PROGRAM 0x8B8D
392 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
393 #define GL_DELETE_STATUS 0x8B80
394 #define GL_DRAW_BUFFER0 0x8825
395 #define GL_DRAW_BUFFER1 0x8826
396 #define GL_DRAW_BUFFER10 0x882F
397 #define GL_DRAW_BUFFER11 0x8830
398 #define GL_DRAW_BUFFER12 0x8831
399 #define GL_DRAW_BUFFER13 0x8832
400 #define GL_DRAW_BUFFER14 0x8833
401 #define GL_DRAW_BUFFER15 0x8834
402 #define GL_DRAW_BUFFER2 0x8827
403 #define GL_DRAW_BUFFER3 0x8828
404 #define GL_DRAW_BUFFER4 0x8829
405 #define GL_DRAW_BUFFER5 0x882A
406 #define GL_DRAW_BUFFER6 0x882B
407 #define GL_DRAW_BUFFER7 0x882C
408 #define GL_DRAW_BUFFER8 0x882D
409 #define GL_DRAW_BUFFER9 0x882E
410 #define GL_FLOAT_MAT2 0x8B5A
411 #define GL_FLOAT_MAT3 0x8B5B
412 #define GL_FLOAT_MAT4 0x8B5C
413 #define GL_FLOAT_VEC2 0x8B50
414 #define GL_FLOAT_VEC3 0x8B51
415 #define GL_FLOAT_VEC4 0x8B52
416 #define GL_FRAGMENT_SHADER 0x8B30
417 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
418 #define GL_INFO_LOG_LENGTH 0x8B84
419 #define GL_INT_VEC2 0x8B53
420 #define GL_INT_VEC3 0x8B54
421 #define GL_INT_VEC4 0x8B55
422 #define GL_LINK_STATUS 0x8B82
423 #define GL_LOWER_LEFT 0x8CA1
424 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
425 #define GL_MAX_DRAW_BUFFERS 0x8824
426 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
427 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
428 #define GL_MAX_VARYING_FLOATS 0x8B4B
429 #define GL_MAX_VERTEX_ATTRIBS 0x8869
430 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
431 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
432 #define GL_POINT_SPRITE 0x8861
433 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
434 #define GL_SAMPLER_1D 0x8B5D
435 #define GL_SAMPLER_1D_SHADOW 0x8B61
436 #define GL_SAMPLER_2D 0x8B5E
437 #define GL_SAMPLER_2D_SHADOW 0x8B62
438 #define GL_SAMPLER_3D 0x8B5F
439 #define GL_SAMPLER_CUBE 0x8B60
440 #define GL_SHADER_SOURCE_LENGTH 0x8B88
441 #define GL_SHADER_TYPE 0x8B4F
442 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
443 #define GL_STENCIL_BACK_FAIL 0x8801
444 #define GL_STENCIL_BACK_FUNC 0x8800
445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
446 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
447 #define GL_STENCIL_BACK_REF 0x8CA3
448 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
449 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
450 #define GL_UPPER_LEFT 0x8CA2
451 #define GL_VALIDATE_STATUS 0x8B83
452 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
453 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
454 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
455 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
456 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
457 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
458 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
459 #define GL_VERTEX_SHADER 0x8B31
460 
461 // 2.1
462 #define GL_COMPRESSED_SRGB 0x8C48
463 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
464 #define GL_FLOAT_MAT2x3 0x8B65
465 #define GL_FLOAT_MAT2x4 0x8B66
466 #define GL_FLOAT_MAT3x2 0x8B67
467 #define GL_FLOAT_MAT3x4 0x8B68
468 #define GL_FLOAT_MAT4x2 0x8B69
469 #define GL_FLOAT_MAT4x3 0x8B6A
470 #define GL_PIXEL_PACK_BUFFER 0x88EB
471 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
472 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
473 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
474 #define GL_SRGB 0x8C40
475 #define GL_SRGB8 0x8C41
476 #define GL_SRGB8_ALPHA8 0x8C43
477 #define GL_SRGB_ALPHA 0x8C42
478 
479 // 3.0
480 #define GL_BGRA_INTEGER 0x8D9B
481 #define GL_BGR_INTEGER 0x8D9A
482 #define GL_BLUE_INTEGER 0x8D96
483 #define GL_BUFFER_ACCESS_FLAGS 0x911F
484 #define GL_BUFFER_MAP_LENGTH 0x9120
485 #define GL_BUFFER_MAP_OFFSET 0x9121
486 #define GL_CLAMP_READ_COLOR 0x891C
487 #define GL_CLIP_DISTANCE0 0x3000
488 #define GL_CLIP_DISTANCE1 0x3001
489 #define GL_CLIP_DISTANCE2 0x3002
490 #define GL_CLIP_DISTANCE3 0x3003
491 #define GL_CLIP_DISTANCE4 0x3004
492 #define GL_CLIP_DISTANCE5 0x3005
493 #define GL_CLIP_DISTANCE6 0x3006
494 #define GL_CLIP_DISTANCE7 0x3007
495 #define GL_COLOR_ATTACHMENT0 0x8CE0
496 #define GL_COLOR_ATTACHMENT1 0x8CE1
497 #define GL_COLOR_ATTACHMENT10 0x8CEA
498 #define GL_COLOR_ATTACHMENT11 0x8CEB
499 #define GL_COLOR_ATTACHMENT12 0x8CEC
500 #define GL_COLOR_ATTACHMENT13 0x8CED
501 #define GL_COLOR_ATTACHMENT14 0x8CEE
502 #define GL_COLOR_ATTACHMENT15 0x8CEF
503 #define GL_COLOR_ATTACHMENT2 0x8CE2
504 #define GL_COLOR_ATTACHMENT3 0x8CE3
505 #define GL_COLOR_ATTACHMENT4 0x8CE4
506 #define GL_COLOR_ATTACHMENT5 0x8CE5
507 #define GL_COLOR_ATTACHMENT6 0x8CE6
508 #define GL_COLOR_ATTACHMENT7 0x8CE7
509 #define GL_COLOR_ATTACHMENT8 0x8CE8
510 #define GL_COLOR_ATTACHMENT9 0x8CE9
511 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
512 #define GL_COMPRESSED_RED 0x8225
513 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
514 #define GL_COMPRESSED_RG 0x8226
515 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
516 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
517 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
518 #define GL_CONTEXT_FLAGS 0x821E
519 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
520 #define GL_DEPTH24_STENCIL8 0x88F0
521 #define GL_DEPTH32F_STENCIL8 0x8CAD
522 #define GL_DEPTH_ATTACHMENT 0x8D00
523 #define GL_DEPTH_COMPONENT32F 0x8CAC
524 #define GL_DEPTH_STENCIL 0x84F9
525 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
526 #define GL_DRAW_FRAMEBUFFER 0x8CA9
527 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
528 #define GL_FIXED_ONLY 0x891D
529 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
530 #define GL_FRAMEBUFFER 0x8D40
531 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
532 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
533 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
534 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
535 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
536 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
537 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
538 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
539 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
540 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
541 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
542 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
543 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
544 #define GL_FRAMEBUFFER_BINDING 0x8CA6
545 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
546 #define GL_FRAMEBUFFER_DEFAULT 0x8218
547 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
548 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
549 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
550 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
551 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
552 #define GL_FRAMEBUFFER_SRGB 0x8DB9
553 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
554 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
555 #define GL_GREEN_INTEGER 0x8D95
556 #define GL_HALF_FLOAT 0x140B
557 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
558 #define GL_INT_SAMPLER_1D 0x8DC9
559 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
560 #define GL_INT_SAMPLER_2D 0x8DCA
561 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
562 #define GL_INT_SAMPLER_3D 0x8DCB
563 #define GL_INT_SAMPLER_CUBE 0x8DCC
564 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
565 #define GL_MAJOR_VERSION 0x821B
566 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
567 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
568 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
569 #define GL_MAP_READ_BIT 0x0001
570 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
571 #define GL_MAP_WRITE_BIT 0x0002
572 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
573 #define GL_MAX_CLIP_DISTANCES 0x0D32
574 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
575 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
576 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
577 #define GL_MAX_SAMPLES 0x8D57
578 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
579 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
580 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
581 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
582 #define GL_MINOR_VERSION 0x821C
583 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
584 #define GL_NUM_EXTENSIONS 0x821D
585 #define GL_PRIMITIVES_GENERATED 0x8C87
586 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
587 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
588 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
589 #define GL_QUERY_BY_REGION_WAIT 0x8E15
590 #define GL_QUERY_NO_WAIT 0x8E14
591 #define GL_QUERY_WAIT 0x8E13
592 #define GL_R11F_G11F_B10F 0x8C3A
593 #define GL_R16 0x822A
594 #define GL_R16F 0x822D
595 #define GL_R16I 0x8233
596 #define GL_R16UI 0x8234
597 #define GL_R32F 0x822E
598 #define GL_R32I 0x8235
599 #define GL_R32UI 0x8236
600 #define GL_R8 0x8229
601 #define GL_R8I 0x8231
602 #define GL_R8UI 0x8232
603 #define GL_RASTERIZER_DISCARD 0x8C89
604 #define GL_READ_FRAMEBUFFER 0x8CA8
605 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
606 #define GL_RED_INTEGER 0x8D94
607 #define GL_RENDERBUFFER 0x8D41
608 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
609 #define GL_RENDERBUFFER_BINDING 0x8CA7
610 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
611 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
612 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
613 #define GL_RENDERBUFFER_HEIGHT 0x8D43
614 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
615 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
616 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
617 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
618 #define GL_RENDERBUFFER_WIDTH 0x8D42
619 #define GL_RG 0x8227
620 #define GL_RG16 0x822C
621 #define GL_RG16F 0x822F
622 #define GL_RG16I 0x8239
623 #define GL_RG16UI 0x823A
624 #define GL_RG32F 0x8230
625 #define GL_RG32I 0x823B
626 #define GL_RG32UI 0x823C
627 #define GL_RG8 0x822B
628 #define GL_RG8I 0x8237
629 #define GL_RG8UI 0x8238
630 #define GL_RGB16F 0x881B
631 #define GL_RGB16I 0x8D89
632 #define GL_RGB16UI 0x8D77
633 #define GL_RGB32F 0x8815
634 #define GL_RGB32I 0x8D83
635 #define GL_RGB32UI 0x8D71
636 #define GL_RGB8I 0x8D8F
637 #define GL_RGB8UI 0x8D7D
638 #define GL_RGB9_E5 0x8C3D
639 #define GL_RGBA16F 0x881A
640 #define GL_RGBA16I 0x8D88
641 #define GL_RGBA16UI 0x8D76
642 #define GL_RGBA32F 0x8814
643 #define GL_RGBA32I 0x8D82
644 #define GL_RGBA32UI 0x8D70
645 #define GL_RGBA8I 0x8D8E
646 #define GL_RGBA8UI 0x8D7C
647 #define GL_RGBA_INTEGER 0x8D99
648 #define GL_RGB_INTEGER 0x8D98
649 #define GL_RG_INTEGER 0x8228
650 #define GL_SAMPLER_1D_ARRAY 0x8DC0
651 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
652 #define GL_SAMPLER_2D_ARRAY 0x8DC1
653 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
654 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
655 #define GL_SEPARATE_ATTRIBS 0x8C8D
656 #define GL_STENCIL_ATTACHMENT 0x8D20
657 #define GL_STENCIL_INDEX1 0x8D46
658 #define GL_STENCIL_INDEX16 0x8D49
659 #define GL_STENCIL_INDEX4 0x8D47
660 #define GL_STENCIL_INDEX8 0x8D48
661 #define GL_TEXTURE_1D_ARRAY 0x8C18
662 #define GL_TEXTURE_2D_ARRAY 0x8C1A
663 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
664 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
665 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
666 #define GL_TEXTURE_BLUE_TYPE 0x8C12
667 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
668 #define GL_TEXTURE_GREEN_TYPE 0x8C11
669 #define GL_TEXTURE_RED_TYPE 0x8C10
670 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
671 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
672 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
673 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
674 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
675 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
676 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
677 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
678 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
679 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
680 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
681 #define GL_UNSIGNED_INT_24_8 0x84FA
682 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
683 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
684 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
685 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
686 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
687 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
688 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
689 #define GL_UNSIGNED_INT_VEC2 0x8DC6
690 #define GL_UNSIGNED_INT_VEC3 0x8DC7
691 #define GL_UNSIGNED_INT_VEC4 0x8DC8
692 #define GL_UNSIGNED_NORMALIZED 0x8C17
693 #define GL_VERTEX_ARRAY_BINDING 0x85B5
694 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
695 
696 // 3.1
697 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
698 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
699 #define GL_COPY_READ_BUFFER 0x8F36
700 #define GL_COPY_WRITE_BUFFER 0x8F37
701 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
702 #define GL_INT_SAMPLER_BUFFER 0x8DD0
703 #define GL_INVALID_INDEX 0xFFFFFFFFu
704 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
705 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
706 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
707 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
708 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
709 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
710 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
711 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
712 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
713 #define GL_PRIMITIVE_RESTART 0x8F9D
714 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
715 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
716 #define GL_R16_SNORM 0x8F98
717 #define GL_R8_SNORM 0x8F94
718 #define GL_RG16_SNORM 0x8F99
719 #define GL_RG8_SNORM 0x8F95
720 #define GL_RGB16_SNORM 0x8F9A
721 #define GL_RGB8_SNORM 0x8F96
722 #define GL_RGBA16_SNORM 0x8F9B
723 #define GL_RGBA8_SNORM 0x8F97
724 #define GL_SAMPLER_2D_RECT 0x8B63
725 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
726 #define GL_SAMPLER_BUFFER 0x8DC2
727 #define GL_SIGNED_NORMALIZED 0x8F9C
728 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
730 #define GL_TEXTURE_BUFFER 0x8C2A
731 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
732 #define GL_TEXTURE_RECTANGLE 0x84F5
733 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
734 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
736 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
737 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
738 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
739 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
741 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
742 #define GL_UNIFORM_BUFFER 0x8A11
743 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
744 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
745 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
746 #define GL_UNIFORM_BUFFER_START 0x8A29
747 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
748 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
749 #define GL_UNIFORM_NAME_LENGTH 0x8A39
750 #define GL_UNIFORM_OFFSET 0x8A3B
751 #define GL_UNIFORM_SIZE 0x8A38
752 #define GL_UNIFORM_TYPE 0x8A37
753 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
754 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
755 
756 // 3.2
757 #define GL_ALREADY_SIGNALED 0x911A
758 #define GL_CONDITION_SATISFIED 0x911C
759 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
760 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
761 #define GL_CONTEXT_PROFILE_MASK 0x9126
762 #define GL_DEPTH_CLAMP 0x864F
763 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
764 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
765 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
766 #define GL_GEOMETRY_INPUT_TYPE 0x8917
767 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
768 #define GL_GEOMETRY_SHADER 0x8DD9
769 #define GL_GEOMETRY_VERTICES_OUT 0x8916
770 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
771 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
772 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
773 #define GL_LINES_ADJACENCY 0x000A
774 #define GL_LINE_STRIP_ADJACENCY 0x000B
775 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
776 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
777 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
778 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
779 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
780 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
781 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
782 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
783 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
784 #define GL_MAX_INTEGER_SAMPLES 0x9110
785 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
786 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
787 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
788 #define GL_OBJECT_TYPE 0x9112
789 #define GL_PROGRAM_POINT_SIZE 0x8642
790 #define GL_PROVOKING_VERTEX 0x8E4F
791 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
792 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
793 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
794 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
795 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
796 #define GL_SAMPLE_MASK 0x8E51
797 #define GL_SAMPLE_MASK_VALUE 0x8E52
798 #define GL_SAMPLE_POSITION 0x8E50
799 #define GL_SIGNALED 0x9119
800 #define GL_SYNC_CONDITION 0x9113
801 #define GL_SYNC_FENCE 0x9116
802 #define GL_SYNC_FLAGS 0x9115
803 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
804 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
805 #define GL_SYNC_STATUS 0x9114
806 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
807 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
808 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
809 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
810 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
811 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
812 #define GL_TEXTURE_SAMPLES 0x9106
813 #define GL_TIMEOUT_EXPIRED 0x911B
814 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
815 #define GL_TRIANGLES_ADJACENCY 0x000C
816 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
817 #define GL_UNSIGNALED 0x9118
818 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
819 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
820 #define GL_WAIT_FAILED 0x911D
821 
822 // 3.3
823 #define GL_ANY_SAMPLES_PASSED 0x8C2F
824 #define GL_INT_2_10_10_10_REV 0x8D9F
825 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
826 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
827 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
828 #define GL_RGB10_A2UI 0x906F
829 #define GL_SAMPLER_BINDING 0x8919
830 #define GL_SRC1_COLOR 0x88F9
831 #define GL_TEXTURE_SWIZZLE_A 0x8E45
832 #define GL_TEXTURE_SWIZZLE_B 0x8E44
833 #define GL_TEXTURE_SWIZZLE_G 0x8E43
834 #define GL_TEXTURE_SWIZZLE_R 0x8E42
835 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
836 #define GL_TIMESTAMP 0x8E28
837 #define GL_TIME_ELAPSED 0x88BF
838 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
839 
840 // 4.0
841 #define GL_ACTIVE_SUBROUTINES 0x8DE5
842 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
843 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
844 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
845 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
846 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
847 #define GL_DOUBLE_MAT2 0x8F46
848 #define GL_DOUBLE_MAT2x3 0x8F49
849 #define GL_DOUBLE_MAT2x4 0x8F4A
850 #define GL_DOUBLE_MAT3 0x8F47
851 #define GL_DOUBLE_MAT3x2 0x8F4B
852 #define GL_DOUBLE_MAT3x4 0x8F4C
853 #define GL_DOUBLE_MAT4 0x8F48
854 #define GL_DOUBLE_MAT4x2 0x8F4D
855 #define GL_DOUBLE_MAT4x3 0x8F4E
856 #define GL_DOUBLE_VEC2 0x8FFC
857 #define GL_DOUBLE_VEC3 0x8FFD
858 #define GL_DOUBLE_VEC4 0x8FFE
859 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
860 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
861 #define GL_FRACTIONAL_EVEN 0x8E7C
862 #define GL_FRACTIONAL_ODD 0x8E7B
863 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
864 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
865 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
866 #define GL_ISOLINES 0x8E7A
867 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
868 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
869 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
870 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
871 #define GL_MAX_PATCH_VERTICES 0x8E7D
872 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
873 #define GL_MAX_SUBROUTINES 0x8DE7
874 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
875 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
876 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
877 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
878 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
879 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
880 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
881 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
882 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
883 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
884 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
885 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
886 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
887 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
888 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
889 #define GL_MAX_VERTEX_STREAMS 0x8E71
890 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
891 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
893 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
894 #define GL_PATCHES 0x000E
895 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
896 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
897 #define GL_PATCH_VERTICES 0x8E72
898 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
899 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
900 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
901 #define GL_SAMPLE_SHADING 0x8C36
902 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
903 #define GL_TESS_CONTROL_SHADER 0x8E88
904 #define GL_TESS_EVALUATION_SHADER 0x8E87
905 #define GL_TESS_GEN_MODE 0x8E76
906 #define GL_TESS_GEN_POINT_MODE 0x8E79
907 #define GL_TESS_GEN_SPACING 0x8E77
908 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
909 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
910 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
911 #define GL_TRANSFORM_FEEDBACK 0x8E22
912 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
913 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
914 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
915 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
916 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
917 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
918 
919 // 4.1
920 #define GL_ACTIVE_PROGRAM 0x8259
921 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
922 #define GL_FIXED 0x140C
923 #define GL_FRAGMENT_SHADER_BIT 0x00000002
924 #define GL_GEOMETRY_SHADER_BIT 0x00000004
925 #define GL_HIGH_FLOAT 0x8DF2
926 #define GL_HIGH_INT 0x8DF5
927 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
928 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
929 #define GL_LAYER_PROVOKING_VERTEX 0x825E
930 #define GL_LOW_FLOAT 0x8DF0
931 #define GL_LOW_INT 0x8DF3
932 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
933 #define GL_MAX_VARYING_VECTORS 0x8DFC
934 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
935 #define GL_MAX_VIEWPORTS 0x825B
936 #define GL_MEDIUM_FLOAT 0x8DF1
937 #define GL_MEDIUM_INT 0x8DF4
938 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
939 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
940 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
941 #define GL_PROGRAM_BINARY_LENGTH 0x8741
942 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
943 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
944 #define GL_PROGRAM_SEPARABLE 0x8258
945 #define GL_RGB565 0x8D62
946 #define GL_SHADER_BINARY_FORMATS 0x8DF8
947 #define GL_SHADER_COMPILER 0x8DFA
948 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
949 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
950 #define GL_UNDEFINED_VERTEX 0x8260
951 #define GL_VERTEX_SHADER_BIT 0x00000001
952 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
953 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
954 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
955 
956 // 4.2
957 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
958 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
959 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
960 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
961 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
962 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
963 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
964 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
965 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
966 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
967 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
968 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
969 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
970 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
971 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
972 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
973 #define GL_COMMAND_BARRIER_BIT 0x00000040
974 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
975 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
976 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
977 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
978 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
979 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
980 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
981 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
982 #define GL_IMAGE_1D 0x904C
983 #define GL_IMAGE_1D_ARRAY 0x9052
984 #define GL_IMAGE_2D 0x904D
985 #define GL_IMAGE_2D_ARRAY 0x9053
986 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
987 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
988 #define GL_IMAGE_2D_RECT 0x904F
989 #define GL_IMAGE_3D 0x904E
990 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
991 #define GL_IMAGE_BINDING_FORMAT 0x906E
992 #define GL_IMAGE_BINDING_LAYER 0x8F3D
993 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
994 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
995 #define GL_IMAGE_BINDING_NAME 0x8F3A
996 #define GL_IMAGE_BUFFER 0x9051
997 #define GL_IMAGE_CUBE 0x9050
998 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
999 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1000 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1001 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1002 #define GL_INT_IMAGE_1D 0x9057
1003 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1004 #define GL_INT_IMAGE_2D 0x9058
1005 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1006 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1007 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1008 #define GL_INT_IMAGE_2D_RECT 0x905A
1009 #define GL_INT_IMAGE_3D 0x9059
1010 #define GL_INT_IMAGE_BUFFER 0x905C
1011 #define GL_INT_IMAGE_CUBE 0x905B
1012 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1013 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1014 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1015 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1016 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1017 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1018 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1019 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1020 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1021 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1022 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1023 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1024 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1025 #define GL_MAX_IMAGE_SAMPLES 0x906D
1026 #define GL_MAX_IMAGE_UNITS 0x8F38
1027 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1028 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1029 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1030 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1031 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1032 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1033 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1034 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1035 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1036 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1037 #define GL_NUM_SAMPLE_COUNTS 0x9380
1038 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1039 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1040 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1041 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1042 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1043 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1044 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1045 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1046 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1047 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1048 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1049 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1050 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1051 #define GL_UNIFORM_BARRIER_BIT 0x00000004
1052 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1053 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1054 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1055 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1056 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1057 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1058 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1059 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1060 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1061 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1062 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1063 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1064 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1065 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1066 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1067 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1068 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1069 
1070 // 4.3
1071 #define GL_ACTIVE_RESOURCES 0x92F5
1072 #define GL_ACTIVE_VARIABLES 0x9305
1073 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1074 #define GL_ARRAY_SIZE 0x92FB
1075 #define GL_ARRAY_STRIDE 0x92FE
1076 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1077 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1078 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1079 #define GL_BLOCK_INDEX 0x92FD
1080 #define GL_BUFFER 0x82E0
1081 #define GL_BUFFER_BINDING 0x9302
1082 #define GL_BUFFER_DATA_SIZE 0x9303
1083 #define GL_BUFFER_VARIABLE 0x92E5
1084 #define GL_CAVEAT_SUPPORT 0x82B8
1085 #define GL_CLEAR_BUFFER 0x82B4
1086 #define GL_COLOR_COMPONENTS 0x8283
1087 #define GL_COLOR_ENCODING 0x8296
1088 #define GL_COLOR_RENDERABLE 0x8286
1089 #define GL_COMPRESSED_R11_EAC 0x9270
1090 #define GL_COMPRESSED_RG11_EAC 0x9272
1091 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1092 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1093 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1094 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1095 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1096 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1097 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1098 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1099 #define GL_COMPUTE_SHADER 0x91B9
1100 #define GL_COMPUTE_SHADER_BIT 0x00000020
1101 #define GL_COMPUTE_SUBROUTINE 0x92ED
1102 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1103 #define GL_COMPUTE_TEXTURE 0x82A0
1104 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1105 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1106 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1107 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1108 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1109 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1110 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1111 #define GL_DEBUG_OUTPUT 0x92E0
1112 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1113 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1114 #define GL_DEBUG_SEVERITY_LOW 0x9148
1115 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1116 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1117 #define GL_DEBUG_SOURCE_API 0x8246
1118 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1119 #define GL_DEBUG_SOURCE_OTHER 0x824B
1120 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1121 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1122 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1123 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1124 #define GL_DEBUG_TYPE_ERROR 0x824C
1125 #define GL_DEBUG_TYPE_MARKER 0x8268
1126 #define GL_DEBUG_TYPE_OTHER 0x8251
1127 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1128 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1129 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1130 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1131 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1132 #define GL_DEPTH_COMPONENTS 0x8284
1133 #define GL_DEPTH_RENDERABLE 0x8287
1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1135 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1136 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1137 #define GL_FILTER 0x829A
1138 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1139 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1140 #define GL_FRAGMENT_TEXTURE 0x829F
1141 #define GL_FRAMEBUFFER_BLEND 0x828B
1142 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1143 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1144 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1145 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1146 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1147 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1148 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1149 #define GL_FULL_SUPPORT 0x82B7
1150 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1151 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1152 #define GL_GEOMETRY_TEXTURE 0x829E
1153 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1154 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1155 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1156 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1157 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1158 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1159 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1160 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1161 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1162 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1163 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1164 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1165 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1166 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1167 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1168 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1169 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1170 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1171 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1172 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1173 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1174 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1175 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1176 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1177 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1178 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1179 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1180 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1181 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1182 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1183 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1184 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1185 #define GL_IS_PER_PATCH 0x92E7
1186 #define GL_IS_ROW_MAJOR 0x9300
1187 #define GL_LOCATION 0x930E
1188 #define GL_LOCATION_INDEX 0x930F
1189 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1190 #define GL_MATRIX_STRIDE 0x92FF
1191 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1192 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1193 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1194 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1195 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1196 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1197 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1198 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1199 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1200 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1201 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1202 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1203 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1204 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1205 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1206 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1207 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1208 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1209 #define GL_MAX_DEPTH 0x8280
1210 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1211 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1212 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1213 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1214 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1215 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1216 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1217 #define GL_MAX_HEIGHT 0x827F
1218 #define GL_MAX_LABEL_LENGTH 0x82E8
1219 #define GL_MAX_LAYERS 0x8281
1220 #define GL_MAX_NAME_LENGTH 0x92F6
1221 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1222 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1223 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1224 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1225 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1226 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1227 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1228 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1229 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1230 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1231 #define GL_MAX_WIDTH 0x827E
1232 #define GL_MIPMAP 0x8293
1233 #define GL_NAME_LENGTH 0x92F9
1234 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1235 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1236 #define GL_OFFSET 0x92FC
1237 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1238 #define GL_PROGRAM 0x82E2
1239 #define GL_PROGRAM_INPUT 0x92E3
1240 #define GL_PROGRAM_OUTPUT 0x92E4
1241 #define GL_PROGRAM_PIPELINE 0x82E4
1242 #define GL_QUERY 0x82E3
1243 #define GL_READ_PIXELS 0x828C
1244 #define GL_READ_PIXELS_FORMAT 0x828D
1245 #define GL_READ_PIXELS_TYPE 0x828E
1246 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1247 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1248 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1249 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1250 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1251 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1252 #define GL_SAMPLER 0x82E6
1253 #define GL_SHADER 0x82E1
1254 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1255 #define GL_SHADER_IMAGE_LOAD 0x82A4
1256 #define GL_SHADER_IMAGE_STORE 0x82A5
1257 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
1258 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1259 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1260 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1261 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1262 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1263 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1264 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1265 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1266 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1267 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1268 #define GL_SRGB_READ 0x8297
1269 #define GL_SRGB_WRITE 0x8298
1270 #define GL_STENCIL_COMPONENTS 0x8285
1271 #define GL_STENCIL_RENDERABLE 0x8288
1272 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1273 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1274 #define GL_TESS_CONTROL_TEXTURE 0x829C
1275 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1276 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1277 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1278 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1279 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1280 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1281 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1282 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1283 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1284 #define GL_TEXTURE_GATHER 0x82A2
1285 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1286 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1287 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1288 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1289 #define GL_TEXTURE_SHADOW 0x82A1
1290 #define GL_TEXTURE_VIEW 0x82B5
1291 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1292 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1293 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1294 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1295 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1296 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1297 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1298 #define GL_TYPE 0x92FA
1299 #define GL_UNIFORM 0x92E1
1300 #define GL_UNIFORM_BLOCK 0x92E2
1301 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1302 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1303 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1304 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1305 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1306 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1307 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1308 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1309 #define GL_VERTEX_SUBROUTINE 0x92E8
1310 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1311 #define GL_VERTEX_TEXTURE 0x829B
1312 #define GL_VIEW_CLASS_128_BITS 0x82C4
1313 #define GL_VIEW_CLASS_16_BITS 0x82CA
1314 #define GL_VIEW_CLASS_24_BITS 0x82C9
1315 #define GL_VIEW_CLASS_32_BITS 0x82C8
1316 #define GL_VIEW_CLASS_48_BITS 0x82C7
1317 #define GL_VIEW_CLASS_64_BITS 0x82C6
1318 #define GL_VIEW_CLASS_8_BITS 0x82CB
1319 #define GL_VIEW_CLASS_96_BITS 0x82C5
1320 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1321 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1322 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1323 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1324 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1325 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1326 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1327 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1328 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1329 
1330 // 4.4
1331 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1332 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1333 #define GL_CLEAR_TEXTURE 0x9365
1334 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
1335 #define GL_CLIENT_STORAGE_BIT 0x0200
1336 #define GL_DYNAMIC_STORAGE_BIT 0x0100
1337 #define GL_LOCATION_COMPONENT 0x934A
1338 #define GL_MAP_COHERENT_BIT 0x0080
1339 #define GL_MAP_PERSISTENT_BIT 0x0040
1340 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1341 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
1342 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1343 #define GL_QUERY_BUFFER 0x9192
1344 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
1345 #define GL_QUERY_BUFFER_BINDING 0x9193
1346 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1347 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1348 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1349 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1350 
1351 // 4.5
1352 #define GL_CLIP_DEPTH_MODE 0x935D
1353 #define GL_CLIP_ORIGIN 0x935C
1354 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1355 #define GL_CONTEXT_LOST 0x0507
1356 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
1357 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
1358 #define GL_GUILTY_CONTEXT_RESET 0x8253
1359 #define GL_INNOCENT_CONTEXT_RESET 0x8254
1360 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
1361 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
1362 #define GL_MAX_CULL_DISTANCES 0x82F9
1363 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
1364 #define GL_NO_RESET_NOTIFICATION 0x8261
1365 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1366 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1367 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1368 #define GL_QUERY_TARGET 0x82EA
1369 #define GL_QUERY_WAIT_INVERTED 0x8E17
1370 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1371 #define GL_TEXTURE_TARGET 0x1006
1372 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
1373 #define GL_ZERO_TO_ONE 0x935F
1374 #define GL_COMPLETION_STATUS 0x91B1
1375 
1376 #endif  // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
1377