1 #ifndef _RSGNAMEALLOCATOR_HPP 2 #define _RSGNAMEALLOCATOR_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program Random Shader Generator 5 * ---------------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Name Allocator. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "rsgDefs.hpp" 27 28 #include <string> 29 30 namespace rsg 31 { 32 33 // \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name 34 // randomization, re-use etc... 35 class NameAllocator 36 { 37 public: 38 NameAllocator (void); 39 ~NameAllocator (void); 40 41 std::string allocate (void); 42 43 private: 44 deUint32 m_nextName; 45 }; 46 47 } // rsg 48 49 #endif // _RSGNAMEALLOCATOR_HPP 50