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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #include "si_pipe.h"
26 #include "sid.h"
27 #include "util/format/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30 
31 enum
32 {
33    SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
34    SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
35 };
36 
si_alloc_separate_cmask(struct si_screen * sscreen,struct si_texture * tex)37 static void si_alloc_separate_cmask(struct si_screen *sscreen, struct si_texture *tex)
38 {
39    /* CMASK for MSAA is allocated in advance or always disabled
40     * by "nofmask" option.
41     */
42    if (tex->cmask_buffer || !tex->surface.cmask_size || tex->buffer.b.b.nr_samples >= 2)
43       return;
44 
45    tex->cmask_buffer =
46       si_aligned_buffer_create(&sscreen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
47                                tex->surface.cmask_size, tex->surface.cmask_alignment);
48    if (tex->cmask_buffer == NULL)
49       return;
50 
51    tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
52    tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
53 
54    p_atomic_inc(&sscreen->compressed_colortex_counter);
55 }
56 
si_set_clear_color(struct si_texture * tex,enum pipe_format surface_format,const union pipe_color_union * color)57 static bool si_set_clear_color(struct si_texture *tex, enum pipe_format surface_format,
58                                const union pipe_color_union *color)
59 {
60    union util_color uc;
61 
62    memset(&uc, 0, sizeof(uc));
63 
64    if (tex->surface.bpe == 16) {
65       /* DCC fast clear only:
66        *   CLEAR_WORD0 = R = G = B
67        *   CLEAR_WORD1 = A
68        */
69       assert(color->ui[0] == color->ui[1] && color->ui[0] == color->ui[2]);
70       uc.ui[0] = color->ui[0];
71       uc.ui[1] = color->ui[3];
72    } else {
73       util_pack_color_union(surface_format, &uc, color);
74    }
75 
76    if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
77       return false;
78 
79    memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
80    return true;
81 }
82 
83 /** Linearize and convert luminace/intensity to red. */
si_simplify_cb_format(enum pipe_format format)84 enum pipe_format si_simplify_cb_format(enum pipe_format format)
85 {
86    format = util_format_linear(format);
87    format = util_format_luminance_to_red(format);
88    return util_format_intensity_to_red(format);
89 }
90 
vi_alpha_is_on_msb(struct si_screen * sscreen,enum pipe_format format)91 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format)
92 {
93    format = si_simplify_cb_format(format);
94    const struct util_format_description *desc = util_format_description(format);
95 
96    /* Formats with 3 channels can't have alpha. */
97    if (desc->nr_channels == 3)
98       return true; /* same as xxxA; is any value OK here? */
99 
100    if (sscreen->info.chip_class >= GFX10 && desc->nr_channels == 1)
101       return desc->swizzle[3] == PIPE_SWIZZLE_X;
102 
103    return si_translate_colorswap(format, false) <= 1;
104 }
105 
vi_get_fast_clear_parameters(struct si_screen * sscreen,enum pipe_format base_format,enum pipe_format surface_format,const union pipe_color_union * color,uint32_t * clear_value,bool * eliminate_needed)106 static bool vi_get_fast_clear_parameters(struct si_screen *sscreen, enum pipe_format base_format,
107                                          enum pipe_format surface_format,
108                                          const union pipe_color_union *color, uint32_t *clear_value,
109                                          bool *eliminate_needed)
110 {
111    /* If we want to clear without needing a fast clear eliminate step, we
112     * can set color and alpha independently to 0 or 1 (or 0/max for integer
113     * formats).
114     */
115    bool values[4] = {};      /* whether to clear to 0 or 1 */
116    bool color_value = false; /* clear color to 0 or 1 */
117    bool alpha_value = false; /* clear alpha to 0 or 1 */
118    int alpha_channel;        /* index of the alpha component */
119    bool has_color = false;
120    bool has_alpha = false;
121 
122    const struct util_format_description *desc =
123       util_format_description(si_simplify_cb_format(surface_format));
124 
125    /* 128-bit fast clear with different R,G,B values is unsupported. */
126    if (desc->block.bits == 128 && (color->ui[0] != color->ui[1] || color->ui[0] != color->ui[2]))
127       return false;
128 
129    *eliminate_needed = true;
130    *clear_value = DCC_CLEAR_COLOR_REG;
131 
132    if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
133       return true; /* need ELIMINATE_FAST_CLEAR */
134 
135    bool base_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, base_format);
136    bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, surface_format);
137 
138    /* Formats with 3 channels can't have alpha. */
139    if (desc->nr_channels == 3)
140       alpha_channel = -1;
141    else if (surf_alpha_is_on_msb)
142       alpha_channel = desc->nr_channels - 1;
143    else
144       alpha_channel = 0;
145 
146    for (int i = 0; i < 4; ++i) {
147       if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
148          continue;
149 
150       if (desc->channel[i].pure_integer && desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
151          /* Use the maximum value for clamping the clear color. */
152          int max = u_bit_consecutive(0, desc->channel[i].size - 1);
153 
154          values[i] = color->i[i] != 0;
155          if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
156             return true; /* need ELIMINATE_FAST_CLEAR */
157       } else if (desc->channel[i].pure_integer &&
158                  desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
159          /* Use the maximum value for clamping the clear color. */
160          unsigned max = u_bit_consecutive(0, desc->channel[i].size);
161 
162          values[i] = color->ui[i] != 0U;
163          if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
164             return true; /* need ELIMINATE_FAST_CLEAR */
165       } else {
166          values[i] = color->f[i] != 0.0F;
167          if (color->f[i] != 0.0F && color->f[i] != 1.0F)
168             return true; /* need ELIMINATE_FAST_CLEAR */
169       }
170 
171       if (desc->swizzle[i] == alpha_channel) {
172          alpha_value = values[i];
173          has_alpha = true;
174       } else {
175          color_value = values[i];
176          has_color = true;
177       }
178    }
179 
180    /* If alpha isn't present, make it the same as color, and vice versa. */
181    if (!has_alpha)
182       alpha_value = color_value;
183    else if (!has_color)
184       color_value = alpha_value;
185 
186    if (color_value != alpha_value && base_alpha_is_on_msb != surf_alpha_is_on_msb)
187       return true; /* require ELIMINATE_FAST_CLEAR */
188 
189    /* Check if all color values are equal if they are present. */
190    for (int i = 0; i < 4; ++i) {
191       if (desc->swizzle[i] <= PIPE_SWIZZLE_W && desc->swizzle[i] != alpha_channel &&
192           values[i] != color_value)
193          return true; /* require ELIMINATE_FAST_CLEAR */
194    }
195 
196    /* This doesn't need ELIMINATE_FAST_CLEAR.
197     * On chips predating Raven2, the DCC clear codes and the CB clear
198     * color registers must match.
199     */
200    *eliminate_needed = false;
201 
202    if (color_value) {
203       if (alpha_value)
204          *clear_value = DCC_CLEAR_COLOR_1111;
205       else
206          *clear_value = DCC_CLEAR_COLOR_1110;
207    } else {
208       if (alpha_value)
209          *clear_value = DCC_CLEAR_COLOR_0001;
210       else
211          *clear_value = DCC_CLEAR_COLOR_0000;
212    }
213    return true;
214 }
215 
vi_dcc_clear_level(struct si_context * sctx,struct si_texture * tex,unsigned level,unsigned clear_value)216 bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
217                         unsigned clear_value)
218 {
219    struct pipe_resource *dcc_buffer;
220    uint64_t dcc_offset, clear_size;
221 
222    assert(vi_dcc_enabled(tex, level));
223 
224    if (tex->dcc_separate_buffer) {
225       dcc_buffer = &tex->dcc_separate_buffer->b.b;
226       dcc_offset = 0;
227    } else {
228       dcc_buffer = &tex->buffer.b.b;
229       dcc_offset = tex->surface.dcc_offset;
230    }
231 
232    if (sctx->chip_class >= GFX9) {
233       /* Mipmap level clears aren't implemented. */
234       if (tex->buffer.b.b.last_level > 0)
235          return false;
236 
237       /* 4x and 8x MSAA needs a sophisticated compute shader for
238        * the clear. See AMDVLK. */
239       if (tex->buffer.b.b.nr_storage_samples >= 4)
240          return false;
241 
242       clear_size = tex->surface.dcc_size;
243    } else {
244       unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);
245 
246       /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
247       if (!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
248          return false;
249 
250       /* Layered 4x and 8x MSAA DCC fast clears need to clear
251        * dcc_fast_clear_size bytes for each layer. A compute shader
252        * would be more efficient than separate per-layer clear operations.
253        */
254       if (tex->buffer.b.b.nr_storage_samples >= 4 && num_layers > 1)
255          return false;
256 
257       dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
258       clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size * num_layers;
259    }
260 
261    si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size, &clear_value, 4, SI_COHERENCY_CB_META,
262                    false);
263    return true;
264 }
265 
266 /* Set the same micro tile mode as the destination of the last MSAA resolve.
267  * This allows hitting the MSAA resolve fast path, which requires that both
268  * src and dst micro tile modes match.
269  */
si_set_optimal_micro_tile_mode(struct si_screen * sscreen,struct si_texture * tex)270 static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, struct si_texture *tex)
271 {
272    if (sscreen->info.chip_class >= GFX10 || tex->buffer.b.is_shared ||
273        tex->buffer.b.b.nr_samples <= 1 ||
274        tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
275       return;
276 
277    assert(sscreen->info.chip_class >= GFX9 ||
278           tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
279    assert(tex->buffer.b.b.last_level == 0);
280 
281    if (sscreen->info.chip_class >= GFX9) {
282       /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
283       assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);
284 
285       /* If you do swizzle_mode % 4, you'll get:
286        *   0 = Depth
287        *   1 = Standard,
288        *   2 = Displayable
289        *   3 = Rotated
290        *
291        * Depth-sample order isn't allowed:
292        */
293       assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
294 
295       switch (tex->last_msaa_resolve_target_micro_mode) {
296       case RADEON_MICRO_MODE_DISPLAY:
297          tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
298          tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
299          break;
300       case RADEON_MICRO_MODE_STANDARD:
301          tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
302          tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
303          break;
304       case RADEON_MICRO_MODE_RENDER:
305          tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
306          tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
307          break;
308       default: /* depth */
309          assert(!"unexpected micro mode");
310          return;
311       }
312    } else if (sscreen->info.chip_class >= GFX7) {
313       /* These magic numbers were copied from addrlib. It doesn't use
314        * any definitions for them either. They are all 2D_TILED_THIN1
315        * modes with different bpp and micro tile mode.
316        */
317       switch (tex->last_msaa_resolve_target_micro_mode) {
318       case RADEON_MICRO_MODE_DISPLAY:
319          tex->surface.u.legacy.tiling_index[0] = 10;
320          break;
321       case RADEON_MICRO_MODE_STANDARD:
322          tex->surface.u.legacy.tiling_index[0] = 14;
323          break;
324       case RADEON_MICRO_MODE_RENDER:
325          tex->surface.u.legacy.tiling_index[0] = 28;
326          break;
327       default: /* depth, thick */
328          assert(!"unexpected micro mode");
329          return;
330       }
331    } else { /* GFX6 */
332       switch (tex->last_msaa_resolve_target_micro_mode) {
333       case RADEON_MICRO_MODE_DISPLAY:
334          switch (tex->surface.bpe) {
335          case 1:
336             tex->surface.u.legacy.tiling_index[0] = 10;
337             break;
338          case 2:
339             tex->surface.u.legacy.tiling_index[0] = 11;
340             break;
341          default: /* 4, 8 */
342             tex->surface.u.legacy.tiling_index[0] = 12;
343             break;
344          }
345          break;
346       case RADEON_MICRO_MODE_STANDARD:
347          switch (tex->surface.bpe) {
348          case 1:
349             tex->surface.u.legacy.tiling_index[0] = 14;
350             break;
351          case 2:
352             tex->surface.u.legacy.tiling_index[0] = 15;
353             break;
354          case 4:
355             tex->surface.u.legacy.tiling_index[0] = 16;
356             break;
357          default: /* 8, 16 */
358             tex->surface.u.legacy.tiling_index[0] = 17;
359             break;
360          }
361          break;
362       default: /* depth, thick */
363          assert(!"unexpected micro mode");
364          return;
365       }
366    }
367 
368    tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;
369 
370    p_atomic_inc(&sscreen->dirty_tex_counter);
371 }
372 
si_do_fast_color_clear(struct si_context * sctx,unsigned * buffers,const union pipe_color_union * color)373 static void si_do_fast_color_clear(struct si_context *sctx, unsigned *buffers,
374                                    const union pipe_color_union *color)
375 {
376    struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
377    int i;
378 
379    /* This function is broken in BE, so just disable this path for now */
380 #if UTIL_ARCH_BIG_ENDIAN
381    return;
382 #endif
383 
384    if (sctx->render_cond)
385       return;
386 
387    for (i = 0; i < fb->nr_cbufs; i++) {
388       struct si_texture *tex;
389       unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
390 
391       if (!fb->cbufs[i])
392          continue;
393 
394       /* if this colorbuffer is not being cleared */
395       if (!(*buffers & clear_bit))
396          continue;
397 
398       unsigned level = fb->cbufs[i]->u.tex.level;
399       if (level > 0)
400          continue;
401 
402       tex = (struct si_texture *)fb->cbufs[i]->texture;
403 
404       /* TODO: GFX9: Implement DCC fast clear for level 0 of
405        * mipmapped textures. Mipmapped DCC has to clear a rectangular
406        * area of DCC for level 0 (because the whole miptree is
407        * organized in a 2D plane).
408        */
409       if (sctx->chip_class >= GFX9 && tex->buffer.b.b.last_level > 0)
410          continue;
411 
412       /* the clear is allowed if all layers are bound */
413       if (fb->cbufs[i]->u.tex.first_layer != 0 ||
414           fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
415          continue;
416       }
417 
418       /* only supported on tiled surfaces */
419       if (tex->surface.is_linear) {
420          continue;
421       }
422 
423       /* shared textures can't use fast clear without an explicit flush,
424        * because there is no way to communicate the clear color among
425        * all clients
426        */
427       if (tex->buffer.b.is_shared &&
428           !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
429          continue;
430 
431       if (sctx->chip_class <= GFX8 && tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
432           !sctx->screen->info.htile_cmask_support_1d_tiling)
433          continue;
434 
435       /* Use a slow clear for small surfaces where the cost of
436        * the eliminate pass can be higher than the benefit of fast
437        * clear. The closed driver does this, but the numbers may differ.
438        *
439        * This helps on both dGPUs and APUs, even small APUs like Mullins.
440        */
441       bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
442                        tex->buffer.b.b.width0 * tex->buffer.b.b.height0 <= 512 * 512;
443       bool eliminate_needed = false;
444       bool fmask_decompress_needed = false;
445 
446       /* Fast clear is the most appropriate place to enable DCC for
447        * displayable surfaces.
448        */
449       if (sctx->family == CHIP_STONEY && !too_small) {
450          vi_separate_dcc_try_enable(sctx, tex);
451 
452          /* RB+ isn't supported with a CMASK clear only on Stoney,
453           * so all clears are considered to be hypothetically slow
454           * clears, which is weighed when determining whether to
455           * enable separate DCC.
456           */
457          if (tex->dcc_gather_statistics) /* only for Stoney */
458             tex->num_slow_clears++;
459       }
460 
461       /* Try to clear DCC first, otherwise try CMASK. */
462       if (vi_dcc_enabled(tex, 0)) {
463          uint32_t reset_value;
464 
465          if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
466             continue;
467 
468          if (!vi_get_fast_clear_parameters(sctx->screen, tex->buffer.b.b.format,
469                                            fb->cbufs[i]->format, color, &reset_value,
470                                            &eliminate_needed))
471             continue;
472 
473          if (eliminate_needed && too_small)
474             continue;
475 
476          /* TODO: This DCC+CMASK clear doesn't work with MSAA. */
477          if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer && eliminate_needed)
478             continue;
479 
480          if (!vi_dcc_clear_level(sctx, tex, 0, reset_value))
481             continue;
482 
483          tex->separate_dcc_dirty = true;
484          tex->displayable_dcc_dirty = true;
485 
486          /* DCC fast clear with MSAA should clear CMASK to 0xC. */
487          if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
488             uint32_t clear_value = 0xCCCCCCCC;
489             si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
490                             tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
491             fmask_decompress_needed = true;
492          }
493       } else {
494          if (too_small)
495             continue;
496 
497          /* 128-bit formats are unusupported */
498          if (tex->surface.bpe > 8) {
499             continue;
500          }
501 
502          /* RB+ doesn't work with CMASK fast clear on Stoney. */
503          if (sctx->family == CHIP_STONEY)
504             continue;
505 
506          /* Disable fast clear if tex is encrypted */
507          if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
508             continue;
509 
510          /* ensure CMASK is enabled */
511          si_alloc_separate_cmask(sctx->screen, tex);
512          if (!tex->cmask_buffer)
513             continue;
514 
515          /* Do the fast clear. */
516          uint32_t clear_value = 0;
517          si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
518                          tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
519          eliminate_needed = true;
520       }
521 
522       if ((eliminate_needed || fmask_decompress_needed) &&
523           !(tex->dirty_level_mask & (1 << level))) {
524          tex->dirty_level_mask |= 1 << level;
525          p_atomic_inc(&sctx->screen->compressed_colortex_counter);
526       }
527 
528       /* We can change the micro tile mode before a full clear. */
529       si_set_optimal_micro_tile_mode(sctx->screen, tex);
530 
531       *buffers &= ~clear_bit;
532 
533       /* Chips with DCC constant encoding don't need to set the clear
534        * color registers for DCC clear values 0 and 1.
535        */
536       if (sctx->screen->info.has_dcc_constant_encode && !eliminate_needed)
537          continue;
538 
539       if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
540          sctx->framebuffer.dirty_cbufs |= 1 << i;
541          si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
542       }
543    }
544 }
545 
si_clear(struct pipe_context * ctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)546 static void si_clear(struct pipe_context *ctx, unsigned buffers,
547                      const struct pipe_scissor_state *scissor_state,
548                      const union pipe_color_union *color, double depth, unsigned stencil)
549 {
550    struct si_context *sctx = (struct si_context *)ctx;
551    struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
552    struct pipe_surface *zsbuf = fb->zsbuf;
553    struct si_texture *zstex = zsbuf ? (struct si_texture *)zsbuf->texture : NULL;
554    bool needs_db_flush = false;
555 
556    if (buffers & PIPE_CLEAR_COLOR) {
557       si_do_fast_color_clear(sctx, &buffers, color);
558       if (!buffers)
559          return; /* all buffers have been fast cleared */
560 
561       /* These buffers cannot use fast clear, make sure to disable expansion. */
562       for (unsigned i = 0; i < fb->nr_cbufs; i++) {
563          struct si_texture *tex;
564 
565          /* If not clearing this buffer, skip. */
566          if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
567             continue;
568 
569          tex = (struct si_texture *)fb->cbufs[i]->texture;
570          if (tex->surface.fmask_size == 0)
571             tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
572       }
573    }
574 
575    if (zstex && zsbuf->u.tex.first_layer == 0 &&
576        zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
577       /* See whether we should enable TC-compatible HTILE. */
578       if (zstex->enable_tc_compatible_htile_next_clear &&
579           !zstex->tc_compatible_htile &&
580           si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_ZS) &&
581           /* If both depth and stencil are present, they must be cleared together. */
582           ((buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL ||
583            (buffers & PIPE_CLEAR_DEPTH && (!zstex->surface.has_stencil ||
584                                            zstex->htile_stencil_disabled)))) {
585          /* Enable TC-compatible HTILE. */
586          zstex->enable_tc_compatible_htile_next_clear = false;
587          zstex->tc_compatible_htile = true;
588 
589          /* Update the framebuffer state to reflect the change. */
590          sctx->framebuffer.DB_has_shader_readable_metadata = true;
591          sctx->framebuffer.dirty_zsbuf = true;
592          si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
593 
594          /* Update all sampler views and shader images in all contexts. */
595          p_atomic_inc(&sctx->screen->dirty_tex_counter);
596 
597          /* Re-initialize HTILE, so that it doesn't contain values incompatible
598           * with the new TC-compatible HTILE setting.
599           *
600           * 0xfffff30f = uncompressed Z + S
601           * 0xfffc000f = uncompressed Z only
602           *
603           * GFX8 always uses the Z+S HTILE format for TC-compatible HTILE even
604           * when stencil is not present.
605           */
606          uint32_t clear_value = (zstex->surface.has_stencil &&
607                                  !zstex->htile_stencil_disabled) ||
608                                 sctx->chip_class == GFX8 ? 0xfffff30f : 0xfffc000f;
609          si_clear_buffer(sctx, &zstex->buffer.b.b, zstex->surface.htile_offset,
610                          zstex->surface.htile_size, &clear_value, 4,
611                          SI_COHERENCY_DB_META, false);
612       }
613 
614       /* TC-compatible HTILE only supports depth clears to 0 or 1. */
615       if (buffers & PIPE_CLEAR_DEPTH && si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_Z) &&
616           (!zstex->tc_compatible_htile || depth == 0 || depth == 1)) {
617          /* Need to disable EXPCLEAR temporarily if clearing
618           * to a new value. */
619          if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
620             sctx->db_depth_disable_expclear = true;
621          }
622 
623          if (zstex->depth_clear_value != (float)depth) {
624             if ((zstex->depth_clear_value != 0) != (depth != 0)) {
625                /* ZRANGE_PRECISION register of a bound surface will change so we
626                 * must flush the DB caches. */
627                needs_db_flush = true;
628             }
629             /* Update DB_DEPTH_CLEAR. */
630             zstex->depth_clear_value = depth;
631             sctx->framebuffer.dirty_zsbuf = true;
632             si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
633          }
634          sctx->db_depth_clear = true;
635          si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
636       }
637 
638       /* TC-compatible HTILE only supports stencil clears to 0. */
639       if (buffers & PIPE_CLEAR_STENCIL &&
640           si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_S) &&
641           (!zstex->tc_compatible_htile || stencil == 0)) {
642          stencil &= 0xff;
643 
644          /* Need to disable EXPCLEAR temporarily if clearing
645           * to a new value. */
646          if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
647             sctx->db_stencil_disable_expclear = true;
648          }
649 
650          if (zstex->stencil_clear_value != (uint8_t)stencil) {
651             /* Update DB_STENCIL_CLEAR. */
652             zstex->stencil_clear_value = stencil;
653             sctx->framebuffer.dirty_zsbuf = true;
654             si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
655          }
656          sctx->db_stencil_clear = true;
657          si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
658       }
659 
660       if (needs_db_flush)
661          sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
662    }
663 
664    si_blitter_begin(sctx, SI_CLEAR);
665    util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb),
666                       buffers, color, depth, stencil, sctx->framebuffer.nr_samples > 1);
667    si_blitter_end(sctx);
668 
669    if (sctx->db_depth_clear) {
670       sctx->db_depth_clear = false;
671       sctx->db_depth_disable_expclear = false;
672       zstex->depth_cleared = true;
673       si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
674    }
675 
676    if (sctx->db_stencil_clear) {
677       sctx->db_stencil_clear = false;
678       sctx->db_stencil_disable_expclear = false;
679       zstex->stencil_cleared = true;
680       si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
681    }
682 }
683 
si_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)684 static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst,
685                                    const union pipe_color_union *color, unsigned dstx,
686                                    unsigned dsty, unsigned width, unsigned height,
687                                    bool render_condition_enabled)
688 {
689    struct si_context *sctx = (struct si_context *)ctx;
690    struct si_texture *sdst = (struct si_texture *)dst->texture;
691 
692    if (dst->texture->nr_samples <= 1 && !vi_dcc_enabled(sdst, dst->u.tex.level)) {
693       si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height,
694                                      render_condition_enabled);
695       return;
696    }
697 
698    si_blitter_begin(sctx,
699                     SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
700    util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height);
701    si_blitter_end(sctx);
702 }
703 
si_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)704 static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst,
705                                    unsigned clear_flags, double depth, unsigned stencil,
706                                    unsigned dstx, unsigned dsty, unsigned width, unsigned height,
707                                    bool render_condition_enabled)
708 {
709    struct si_context *sctx = (struct si_context *)ctx;
710 
711    si_blitter_begin(sctx,
712                     SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
713    util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty,
714                                     width, height);
715    si_blitter_end(sctx);
716 }
717 
si_clear_texture(struct pipe_context * pipe,struct pipe_resource * tex,unsigned level,const struct pipe_box * box,const void * data)718 static void si_clear_texture(struct pipe_context *pipe, struct pipe_resource *tex, unsigned level,
719                              const struct pipe_box *box, const void *data)
720 {
721    struct pipe_screen *screen = pipe->screen;
722    struct si_texture *stex = (struct si_texture *)tex;
723    struct pipe_surface tmpl = {{0}};
724    struct pipe_surface *sf;
725 
726    tmpl.format = tex->format;
727    tmpl.u.tex.first_layer = box->z;
728    tmpl.u.tex.last_layer = box->z + box->depth - 1;
729    tmpl.u.tex.level = level;
730    sf = pipe->create_surface(pipe, tex, &tmpl);
731    if (!sf)
732       return;
733 
734    if (stex->is_depth) {
735       unsigned clear;
736       float depth;
737       uint8_t stencil = 0;
738 
739       /* Depth is always present. */
740       clear = PIPE_CLEAR_DEPTH;
741       util_format_unpack_z_float(tex->format, &depth, data, 1);
742 
743       if (stex->surface.has_stencil) {
744          clear |= PIPE_CLEAR_STENCIL;
745          util_format_unpack_s_8uint(tex->format, &stencil, data, 1);
746       }
747 
748       si_clear_depth_stencil(pipe, sf, clear, depth, stencil, box->x, box->y, box->width,
749                              box->height, false);
750    } else {
751       union pipe_color_union color;
752 
753       util_format_unpack_rgba(tex->format, color.ui, data, 1);
754 
755       if (screen->is_format_supported(screen, tex->format, tex->target, 0, 0,
756                                       PIPE_BIND_RENDER_TARGET)) {
757          si_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height, false);
758       } else {
759          /* Software fallback - just for R9G9B9E5_FLOAT */
760          util_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height);
761       }
762    }
763    pipe_surface_reference(&sf, NULL);
764 }
765 
si_init_clear_functions(struct si_context * sctx)766 void si_init_clear_functions(struct si_context *sctx)
767 {
768    sctx->b.clear_render_target = si_clear_render_target;
769    sctx->b.clear_texture = si_clear_texture;
770 
771    if (sctx->has_graphics) {
772       sctx->b.clear = si_clear;
773       sctx->b.clear_depth_stencil = si_clear_depth_stencil;
774    }
775 }
776