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1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-vrnd/vrndne-wasmsimd-addsub.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 
12 #include <wasm_simd128.h>
13 
14 #include <xnnpack/common.h>
15 #include <xnnpack/math.h>
16 #include <xnnpack/vunary.h>
17 
18 
xnn_f32_vrndne_ukernel__wasmsimd_addsub_x4(size_t n,const float * x,float * y,const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS (1)])19 void xnn_f32_vrndne_ukernel__wasmsimd_addsub_x4(
20     size_t n,
21     const float* x,
22     float* y,
23     const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_DISABLE_TSAN
24 {
25   assert(n != 0);
26   assert(n % sizeof(float) == 0);
27 
28   const v128_t vsign_mask = wasm_f32x4_splat(-0.0f);
29   const v128_t vmagic_number = wasm_f32x4_splat(0x1.000000p+23f);
30   for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
31     const v128_t vx = wasm_v128_load(x);
32     x += 4;
33 
34     const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
35     const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
36     const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
37     const v128_t vy = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
38 
39     wasm_v128_store(y, vy);
40     y += 4;
41   }
42   if XNN_UNLIKELY(n != 0) {
43     const v128_t vx = wasm_v128_load(x);
44 
45     const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
46     const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
47     const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
48     v128_t vy = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
49 
50     if (n & (2 * sizeof(float))) {
51       *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
52       vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
53       y += 2;
54     }
55     if (n & (1 * sizeof(float))) {
56       *y = wasm_f32x4_extract_lane(vy, 0);
57     }
58   }
59 }
60