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1// Copyright 2020 Google LLC
2//
3// This source code is licensed under the BSD-style license found in the
4// LICENSE file in the root directory of this source tree.
5
6$assert BATCH_TILE % 4 == 0
7$assert BATCH_TILE >= 4
8$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9#include <assert.h>
10
11#include <wasm_simd128.h>
12
13#include <xnnpack/common.h>
14#include <xnnpack/math.h>
15#include <xnnpack/vunary.h>
16
17
18void xnn_f32_vrndne_ukernel__wasmsimd_addsub_x${BATCH_TILE}(
19    size_t n,
20    const float* x,
21    float* y,
22    const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_DISABLE_TSAN
23{
24  assert(n != 0);
25  assert(n % sizeof(float) == 0);
26
27  const v128_t vsign_mask = wasm_f32x4_splat(-0.0f);
28  const v128_t vmagic_number = wasm_f32x4_splat(0x1.000000p+23f);
29  $if BATCH_TILE > 4:
30    for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
31      const v128_t vx${ABC[0:4]} = wasm_v128_load(x);
32      $for N in range(4, BATCH_TILE, 4):
33        const v128_t vx${ABC[N:N+4]} = wasm_v128_load(x + ${N});
34      x += ${BATCH_TILE};
35
36      $for N in range(0, BATCH_TILE, 4):
37        const v128_t vabsx${ABC[N:N+4]} = wasm_v128_andnot(vx${ABC[N:N+4]}, vsign_mask);
38
39      $for N in range(0, BATCH_TILE, 4):
40        const v128_t vrndmask${ABC[N:N+4]} = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx${ABC[N:N+4]}));
41
42      $for N in range(0, BATCH_TILE, 4):
43        const v128_t vrndabsx${ABC[N:N+4]} = wasm_f32x4_sub(wasm_f32x4_add(vabsx${ABC[N:N+4]}, vmagic_number), vmagic_number);
44
45      $for N in range(0, BATCH_TILE, 4):
46        const v128_t vy${ABC[N:N+4]} = wasm_v128_bitselect(vx${ABC[N:N+4]}, vrndabsx${ABC[N:N+4]}, vrndmask${ABC[N:N+4]});
47
48      wasm_v128_store(y, vy${ABC[0:4]});
49      $for N in range(4, BATCH_TILE, 4):
50        wasm_v128_store(y + ${N}, vy${ABC[N:N+4]});
51      y += ${BATCH_TILE};
52    }
53  for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
54    const v128_t vx = wasm_v128_load(x);
55    x += 4;
56
57    const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
58    const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
59    const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
60    const v128_t vy = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
61
62    wasm_v128_store(y, vy);
63    y += 4;
64  }
65  if XNN_UNLIKELY(n != 0) {
66    const v128_t vx = wasm_v128_load(x);
67
68    const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
69    const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
70    const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
71    v128_t vy = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
72
73    if (n & (2 * sizeof(float))) {
74      *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
75      vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
76      y += 2;
77    }
78    if (n & (1 * sizeof(float))) {
79      *y = wasm_f32x4_extract_lane(vy, 0);
80    }
81  }
82}
83