• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright � 1998-2015 VMware, Inc., Palo Alto, CA., USA
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * svga3d_surfacedefs.h --
30  *
31  *       Surface/format/image helper code.
32  */
33 
34 #ifndef SVGA3D_SURFACEDEFS_H
35 #define SVGA3D_SURFACEDEFS_H
36 
37 #include "svga3d_reg.h"
38 
39 #define max_t(type, x, y)  ((x) > (y) ? (x) : (y))
40 
41 /*
42  * enum svga3d_block_desc describes the active data channels in a block.
43  *
44  * There can be at-most four active channels in a block:
45  *    1. Red, bump W, luminance and depth are stored in the first channel.
46  *    2. Green, bump V and stencil are stored in the second channel.
47  *    3. Blue and bump U are stored in the third channel.
48  *    4. Alpha and bump Q are stored in the fourth channel.
49  *
50  * Block channels can be used to store compressed and buffer data:
51  *    1. For compressed formats, only the data channel is used and its size
52  *       is equal to that of a singular block in the compression scheme.
53  *    2. For buffer formats, only the data channel is used and its size is
54  *       exactly one byte in length.
55  *    3. In each case the bit depth represent the size of a singular block.
56  *
57  * Note: Compressed and IEEE formats do not use the bitMask structure.
58  */
59 
60 enum svga3d_block_desc {
61 
62    SVGA3DBLOCKDESC_NONE        = 0,         /* No channels are active */
63    SVGA3DBLOCKDESC_BLUE        = 1 << 0,    /* Block with red channel data */
64    SVGA3DBLOCKDESC_U           = 1 << 0,    /* Block with bump U channel data */
65    SVGA3DBLOCKDESC_GREEN       = 1 << 1,    /* Block with green channel data */
66    SVGA3DBLOCKDESC_V           = 1 << 1,    /* Block with bump V channel data */
67    SVGA3DBLOCKDESC_RED         = 1 << 2,    /* Block with blue channel data */
68    SVGA3DBLOCKDESC_W           = 1 << 2,    /* Block with bump W channel data */
69    SVGA3DBLOCKDESC_LUMINANCE   = 1 << 2,    /* Block with luminance channel data */
70    SVGA3DBLOCKDESC_Y           = 1 << 2,    /* Block with video luminance data */
71    SVGA3DBLOCKDESC_ALPHA       = 1 << 3,    /* Block with an alpha channel */
72    SVGA3DBLOCKDESC_Q           = 1 << 3,    /* Block with bump Q channel data */
73    SVGA3DBLOCKDESC_BUFFER      = 1 << 4,    /* Block stores 1 byte of data */
74    SVGA3DBLOCKDESC_COMPRESSED  = 1 << 5,    /* Block stores n bytes of data depending
75                                                on the compression method used */
76    SVGA3DBLOCKDESC_IEEE_FP     = 1 << 6,    /* Block stores data in an IEEE floating point
77                                                representation in all channels */
78    SVGA3DBLOCKDESC_UV_VIDEO    = 1 << 7,    /* Block with alternating video U and V */
79    SVGA3DBLOCKDESC_PLANAR_YUV  = 1 << 8,    /* Three separate blocks store data. */
80    SVGA3DBLOCKDESC_U_VIDEO     = 1 << 9,    /* Block with U video data */
81    SVGA3DBLOCKDESC_V_VIDEO     = 1 << 10,   /* Block with V video data */
82    SVGA3DBLOCKDESC_EXP         = 1 << 11,   /* Shared exponent */
83    SVGA3DBLOCKDESC_SRGB        = 1 << 12,   /* Data is in sRGB format */
84    SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13,   /* 2 planes of Y, UV, e.g., NV12. */
85    SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14,   /* 3 planes of separate Y, U, V, e.g., YV12. */
86    SVGA3DBLOCKDESC_DEPTH       = 1 << 15,   /* Block with depth channel */
87    SVGA3DBLOCKDESC_STENCIL     = 1 << 16,   /* Block with a stencil channel */
88 
89    SVGA3DBLOCKDESC_RG         = SVGA3DBLOCKDESC_RED |
90                                 SVGA3DBLOCKDESC_GREEN,
91    SVGA3DBLOCKDESC_RGB        = SVGA3DBLOCKDESC_RG |
92                                 SVGA3DBLOCKDESC_BLUE,
93    SVGA3DBLOCKDESC_RGB_SRGB   = SVGA3DBLOCKDESC_RGB |
94                                 SVGA3DBLOCKDESC_SRGB,
95    SVGA3DBLOCKDESC_RGBA       = SVGA3DBLOCKDESC_RGB |
96                                 SVGA3DBLOCKDESC_ALPHA,
97    SVGA3DBLOCKDESC_RGBA_SRGB  = SVGA3DBLOCKDESC_RGBA |
98                                 SVGA3DBLOCKDESC_SRGB,
99    SVGA3DBLOCKDESC_UV         = SVGA3DBLOCKDESC_U |
100                                 SVGA3DBLOCKDESC_V,
101    SVGA3DBLOCKDESC_UVL        = SVGA3DBLOCKDESC_UV |
102                                 SVGA3DBLOCKDESC_LUMINANCE,
103    SVGA3DBLOCKDESC_UVW        = SVGA3DBLOCKDESC_UV |
104                                 SVGA3DBLOCKDESC_W,
105    SVGA3DBLOCKDESC_UVWA       = SVGA3DBLOCKDESC_UVW |
106                                 SVGA3DBLOCKDESC_ALPHA,
107    SVGA3DBLOCKDESC_UVWQ       = SVGA3DBLOCKDESC_U |
108                                 SVGA3DBLOCKDESC_V |
109                                 SVGA3DBLOCKDESC_W |
110                                 SVGA3DBLOCKDESC_Q,
111    SVGA3DBLOCKDESC_LA         = SVGA3DBLOCKDESC_LUMINANCE |
112                                 SVGA3DBLOCKDESC_ALPHA,
113    SVGA3DBLOCKDESC_R_FP       = SVGA3DBLOCKDESC_RED |
114                                 SVGA3DBLOCKDESC_IEEE_FP,
115    SVGA3DBLOCKDESC_RG_FP      = SVGA3DBLOCKDESC_R_FP |
116                                 SVGA3DBLOCKDESC_GREEN,
117    SVGA3DBLOCKDESC_RGB_FP     = SVGA3DBLOCKDESC_RG_FP |
118                                 SVGA3DBLOCKDESC_BLUE,
119    SVGA3DBLOCKDESC_RGBA_FP    = SVGA3DBLOCKDESC_RGB_FP |
120                                 SVGA3DBLOCKDESC_ALPHA,
121    SVGA3DBLOCKDESC_DS         = SVGA3DBLOCKDESC_DEPTH |
122                                 SVGA3DBLOCKDESC_STENCIL,
123    SVGA3DBLOCKDESC_YUV        = SVGA3DBLOCKDESC_UV_VIDEO |
124                                 SVGA3DBLOCKDESC_Y,
125    SVGA3DBLOCKDESC_AYUV       = SVGA3DBLOCKDESC_ALPHA |
126                                 SVGA3DBLOCKDESC_Y |
127                                 SVGA3DBLOCKDESC_U_VIDEO |
128                                 SVGA3DBLOCKDESC_V_VIDEO,
129    SVGA3DBLOCKDESC_RGBE       = SVGA3DBLOCKDESC_RGB |
130                                 SVGA3DBLOCKDESC_EXP,
131    SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
132                                      SVGA3DBLOCKDESC_SRGB,
133    SVGA3DBLOCKDESC_NV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
134                                 SVGA3DBLOCKDESC_2PLANAR_YUV,
135    SVGA3DBLOCKDESC_YV12       = SVGA3DBLOCKDESC_PLANAR_YUV |
136                                 SVGA3DBLOCKDESC_3PLANAR_YUV,
137 };
138 
139 
140 typedef struct SVGA3dChannelDef {
141   union {
142       uint8 blue;
143       uint8 u;
144       uint8 uv_video;
145       uint8 u_video;
146    };
147    union {
148       uint8 green;
149       uint8 v;
150       uint8 stencil;
151       uint8 v_video;
152    };
153    union {
154       uint8 red;
155       uint8 w;
156       uint8 luminance;
157       uint8 y;
158       uint8 depth;
159       uint8 data;
160    };
161    union {
162       uint8 alpha;
163       uint8 q;
164       uint8 exp;
165    };
166 } SVGA3dChannelDef;
167 
168 struct svga3d_surface_desc {
169    SVGA3dSurfaceFormat format;
170    enum svga3d_block_desc block_desc;
171 
172    SVGA3dSize block_size;
173    uint32 bytes_per_block;
174    uint32 pitch_bytes_per_block;
175 
176    uint32 totalBitDepth;
177    SVGA3dChannelDef bitDepth;
178    SVGA3dChannelDef bitOffset;
179 };
180 
181 static const struct svga3d_surface_desc svga3d_surface_descs[] = {
182    {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE,
183       {1, 1, 1},  0, 0,
184       0, {{0}, {0}, {0}, {0}},
185       {{0}, {0}, {0}, {0}}},
186 
187    {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB,
188       {1, 1, 1},  4, 4,
189       24, {{8}, {8}, {8}, {0}},
190       {{0}, {8}, {16}, {24}}},
191 
192    {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA,
193       {1, 1, 1},  4, 4,
194       32, {{8}, {8}, {8}, {8}},
195       {{0}, {8}, {16}, {24}}},
196 
197    {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB,
198       {1, 1, 1},  2, 2,
199       16, {{5}, {6}, {5}, {0}},
200       {{0}, {5}, {11}, {0}}},
201 
202    {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB,
203       {1, 1, 1},  2, 2,
204       15, {{5}, {5}, {5}, {0}},
205       {{0}, {5}, {10}, {0}}},
206 
207    {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA,
208       {1, 1, 1},  2, 2,
209       16, {{5}, {5}, {5}, {1}},
210       {{0}, {5}, {10}, {15}}},
211 
212    {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA,
213       {1, 1, 1},  2, 2,
214       16, {{4}, {4}, {4}, {4}},
215       {{0}, {4}, {8}, {12}}},
216 
217    {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH,
218       {1, 1, 1},  4, 4,
219       32, {{0}, {0}, {32}, {0}},
220       {{0}, {0}, {0}, {0}}},
221 
222    {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH,
223       {1, 1, 1},  2, 2,
224       16, {{0}, {0}, {16}, {0}},
225       {{0}, {0}, {0}, {0}}},
226 
227    {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS,
228       {1, 1, 1},  4, 4,
229       32, {{0}, {8}, {24}, {0}},
230       {{0}, {24}, {0}, {0}}},
231 
232    {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS,
233       {1, 1, 1},  2, 2,
234       16, {{0}, {1}, {15}, {0}},
235       {{0}, {15}, {0}, {0}}},
236 
237    {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_LUMINANCE,
238       {1, 1, 1},  1, 1,
239       8, {{0}, {0}, {8}, {0}},
240       {{0}, {0}, {0}, {0}}},
241 
242    {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA,
243     {1  , 1, 1},  1, 1,
244       8, {{0}, {0}, {4}, {4}},
245       {{0}, {0}, {0}, {4}}},
246 
247    {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_LUMINANCE,
248       {1, 1, 1},  2, 2,
249       16, {{0}, {0}, {16}, {0}},
250       {{0}, {0}, {0}, {0}}},
251 
252    {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA,
253       {1, 1, 1},  2, 2,
254       16, {{0}, {0}, {8}, {8}},
255       {{0}, {0}, {0}, {8}}},
256 
257    {SVGA3D_DXT1, SVGA3DBLOCKDESC_COMPRESSED,
258       {4, 4, 1},  8, 8,
259       64, {{0}, {0}, {64}, {0}},
260       {{0}, {0}, {0}, {0}}},
261 
262    {SVGA3D_DXT2, SVGA3DBLOCKDESC_COMPRESSED,
263       {4, 4, 1},  16, 16,
264       128, {{0}, {0}, {128}, {0}},
265       {{0}, {0}, {0}, {0}}},
266 
267    {SVGA3D_DXT3, SVGA3DBLOCKDESC_COMPRESSED,
268       {4, 4, 1},  16, 16,
269       128, {{0}, {0}, {128}, {0}},
270       {{0}, {0}, {0}, {0}}},
271 
272    {SVGA3D_DXT4, SVGA3DBLOCKDESC_COMPRESSED,
273       {4, 4, 1},  16, 16,
274       128, {{0}, {0}, {128}, {0}},
275       {{0}, {0}, {0}, {0}}},
276 
277    {SVGA3D_DXT5, SVGA3DBLOCKDESC_COMPRESSED,
278       {4, 4, 1},  16, 16,
279       128, {{0}, {0}, {128}, {0}},
280       {{0}, {0}, {0}, {0}}},
281 
282    {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV,
283       {1, 1, 1},  2, 2,
284       16, {{0}, {0}, {8}, {8}},
285       {{0}, {0}, {0}, {8}}},
286 
287    {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL,
288       {1, 1, 1},  2, 2,
289       16, {{5}, {5}, {6}, {0}},
290       {{11}, {6}, {0}, {0}}},
291 
292    {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL,
293       {1, 1, 1},  4, 4,
294       32, {{8}, {8}, {8}, {0}},
295       {{16}, {8}, {0}, {0}}},
296 
297    {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
298       {0, 0, 0},  0, 0,
299        0, {{0}, {0}, {0}, {0}},
300       {{0}, {0}, {0}, {0}}},
301 
302    {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP,
303       {1, 1, 1},  8, 8,
304       64, {{16}, {16}, {16}, {16}},
305       {{32}, {16}, {0}, {48}}},
306 
307    {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP,
308       {1, 1, 1},  16, 16,
309       128, {{32}, {32}, {32}, {32}},
310       {{64}, {32}, {0}, {96}}},
311 
312    {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA,
313       {1, 1, 1},  4, 4,
314       32, {{10}, {10}, {10}, {2}},
315       {{0}, {10}, {20}, {30}}},
316 
317    {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV,
318       {1, 1, 1},  2, 2,
319       16, {{8}, {8}, {0}, {0}},
320       {{8}, {0}, {0}, {0}}},
321 
322    {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ,
323       {1, 1, 1},  4, 4,
324       32, {{8}, {8}, {8}, {8}},
325       {{24}, {16}, {8}, {0}}},
326 
327    {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UV,
328       {1, 1, 1},  2, 2,
329       16, {{8}, {8}, {0}, {0}},
330       {{8}, {0}, {0}, {0}}},
331 
332    {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL,
333       {1, 1, 1},  4, 4,
334       24, {{8}, {8}, {8}, {0}},
335       {{16}, {8}, {0}, {0}}},
336 
337    {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA,
338       {1, 1, 1},  4, 4,
339       32, {{10}, {10}, {10}, {2}},
340       {{0}, {10}, {20}, {30}}},
341 
342    {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_ALPHA,
343       {1, 1, 1},  1, 1,
344       8, {{0}, {0}, {0}, {8}},
345       {{0}, {0}, {0}, {0}}},
346 
347    {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP,
348       {1, 1, 1},  2, 2,
349       16, {{0}, {0}, {16}, {0}},
350       {{0}, {0}, {0}, {0}}},
351 
352    {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP,
353       {1, 1, 1},  4, 4,
354       32, {{0}, {0}, {32}, {0}},
355       {{0}, {0}, {0}, {0}}},
356 
357    {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP,
358       {1, 1, 1},  4, 4,
359       32, {{0}, {16}, {16}, {0}},
360       {{0}, {16}, {0}, {0}}},
361 
362    {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP,
363       {1, 1, 1},  8, 8,
364       64, {{0}, {32}, {32}, {0}},
365       {{0}, {32}, {0}, {0}}},
366 
367    {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER,
368       {1, 1, 1},  1, 1,
369       8, {{0}, {0}, {8}, {0}},
370       {{0}, {0}, {0}, {0}}},
371 
372    {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH,
373       {1, 1, 1},  4, 4,
374       32, {{0}, {0}, {24}, {0}},
375       {{0}, {24}, {0}, {0}}},
376 
377    {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV,
378       {1, 1, 1},  4, 4,
379       32, {{16}, {16}, {0}, {0}},
380       {{16}, {0}, {0}, {0}}},
381 
382    {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG,
383       {1, 1, 1},  4, 4,
384       32, {{0}, {16}, {16}, {0}},
385       {{0}, {0}, {16}, {0}}},
386 
387    {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA,
388       {1, 1, 1},  8, 8,
389       64, {{16}, {16}, {16}, {16}},
390       {{32}, {16}, {0}, {48}}},
391 
392    {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV,
393       {1, 1, 1},  2, 2,
394       16, {{8}, {0}, {8}, {0}},
395       {{0}, {0}, {8}, {0}}},
396 
397    {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV,
398       {1, 1, 1},  2, 2,
399       16, {{8}, {0}, {8}, {0}},
400       {{8}, {0}, {0}, {0}}},
401 
402    {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12,
403       {2, 2, 1},  6, 2,
404       48, {{0}, {0}, {48}, {0}},
405       {{0}, {0}, {0}, {0}}},
406 
407    {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
408       {1, 1, 1},  4, 4,
409       32, {{8}, {8}, {8}, {8}},
410       {{0}, {8}, {16}, {24}}},
411 
412    {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_RGBA,
413       {1, 1, 1},  16, 16,
414       128, {{32}, {32}, {32}, {32}},
415       {{64}, {32}, {0}, {96}}},
416 
417    {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA,
418       {1, 1, 1},  16, 16,
419       128, {{32}, {32}, {32}, {32}},
420       {{64}, {32}, {0}, {96}}},
421 
422    {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_UVWQ,
423       {1, 1, 1},  16, 16,
424       128, {{32}, {32}, {32}, {32}},
425       {{64}, {32}, {0}, {96}}},
426 
427    {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_RGB,
428       {1, 1, 1},  12, 12,
429       96, {{32}, {32}, {32}, {0}},
430       {{64}, {32}, {0}, {0}}},
431 
432    {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
433       {1, 1, 1},  12, 12,
434       96, {{32}, {32}, {32}, {0}},
435       {{64}, {32}, {0}, {0}}},
436 
437    {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB,
438       {1, 1, 1},  12, 12,
439       96, {{32}, {32}, {32}, {0}},
440       {{64}, {32}, {0}, {0}}},
441 
442    {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_UVW,
443       {1, 1, 1},  12, 12,
444       96, {{32}, {32}, {32}, {0}},
445       {{64}, {32}, {0}, {0}}},
446 
447    {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_RGBA,
448       {1, 1, 1},  8, 8,
449       64, {{16}, {16}, {16}, {16}},
450       {{32}, {16}, {0}, {48}}},
451 
452    {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA,
453       {1, 1, 1},  8, 8,
454       64, {{16}, {16}, {16}, {16}},
455       {{32}, {16}, {0}, {48}}},
456 
457    {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_UVWQ,
458       {1, 1, 1},  8, 8,
459       64, {{16}, {16}, {16}, {16}},
460       {{32}, {16}, {0}, {48}}},
461 
462    {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_UVWQ,
463       {1, 1, 1},  8, 8,
464       64, {{16}, {16}, {16}, {16}},
465       {{32}, {16}, {0}, {48}}},
466 
467    {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_RG,
468       {1, 1, 1},  8, 8,
469       64, {{0}, {32}, {32}, {0}},
470       {{0}, {32}, {0}, {0}}},
471 
472    {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG,
473       {1, 1, 1},  8, 8,
474       64, {{0}, {32}, {32}, {0}},
475       {{0}, {32}, {0}, {0}}},
476 
477    {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_UV,
478       {1, 1, 1},  8, 8,
479       64, {{0}, {32}, {32}, {0}},
480       {{0}, {32}, {0}, {0}}},
481 
482    {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_RG,
483       {1, 1, 1},  8, 8,
484       64, {{0}, {8}, {32}, {0}},
485       {{0}, {32}, {0}, {0}}},
486 
487    {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS,
488       {1, 1, 1},  8, 8,
489       64, {{0}, {8}, {32}, {0}},
490       {{0}, {32}, {0}, {0}}},
491 
492    {SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP,
493       {1, 1, 1},  8, 8,
494       64, {{0}, {0}, {32}, {0}},
495       {{0}, {0}, {0}, {0}}},
496 
497    {SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_GREEN,
498       {1, 1, 1},  8, 8,
499       64, {{0}, {8}, {0}, {0}},
500       {{0}, {32}, {0}, {0}}},
501 
502    {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_RGBA,
503       {1, 1, 1},  4, 4,
504       32, {{10}, {10}, {10}, {2}},
505       {{0}, {10}, {20}, {30}}},
506 
507    {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA,
508       {1, 1, 1},  4, 4,
509       32, {{10}, {10}, {10}, {2}},
510       {{0}, {10}, {20}, {30}}},
511 
512    {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP,
513       {1, 1, 1},  4, 4,
514       32, {{10}, {11}, {11}, {0}},
515       {{0}, {10}, {21}, {0}}},
516 
517    {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
518       {1, 1, 1},  4, 4,
519       32, {{8}, {8}, {8}, {8}},
520       {{16}, {8}, {0}, {24}}},
521 
522    {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
523       {1, 1, 1},  4, 4,
524       32, {{8}, {8}, {8}, {8}},
525       {{16}, {8}, {0}, {24}}},
526 
527    {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
528       {1, 1, 1},  4, 4,
529       32, {{8}, {8}, {8}, {8}},
530       {{16}, {8}, {0}, {24}}},
531 
532    {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA,
533       {1, 1, 1},  4, 4,
534       32, {{8}, {8}, {8}, {8}},
535       {{16}, {8}, {0}, {24}}},
536 
537    {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA,
538       {1, 1, 1},  4, 4,
539       32, {{8}, {8}, {8}, {8}},
540       {{16}, {8}, {0}, {24}}},
541 
542    {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_RG,
543       {1, 1, 1},  4, 4,
544       32, {{0}, {16}, {16}, {0}},
545       {{0}, {16}, {0}, {0}}},
546 
547    {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_FP,
548       {1, 1, 1},  4, 4,
549       32, {{0}, {16}, {16}, {0}},
550       {{0}, {16}, {0}, {0}}},
551 
552    {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_UV,
553       {1, 1, 1},  4, 4,
554       32, {{0}, {16}, {16}, {0}},
555       {{0}, {16}, {0}, {0}}},
556 
557    {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_RED,
558       {1, 1, 1},  4, 4,
559       32, {{0}, {0}, {32}, {0}},
560       {{0}, {0}, {0}, {0}}},
561 
562    {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH,
563       {1, 1, 1},  4, 4,
564       32, {{0}, {0}, {32}, {0}},
565       {{0}, {0}, {0}, {0}}},
566 
567    {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_RED,
568       {1, 1, 1},  4, 4,
569       32, {{0}, {0}, {32}, {0}},
570       {{0}, {0}, {0}, {0}}},
571 
572    {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_RED,
573       {1, 1, 1},  4, 4,
574       32, {{0}, {0}, {32}, {0}},
575       {{0}, {0}, {0}, {0}}},
576 
577    {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_RG,
578       {1, 1, 1},  4, 4,
579       32, {{0}, {8}, {24}, {0}},
580       {{0}, {24}, {0}, {0}}},
581 
582    {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS,
583       {1, 1, 1},  4, 4,
584       32, {{0}, {8}, {24}, {0}},
585       {{0}, {24}, {0}, {0}}},
586 
587    {SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_RED,
588       {1, 1, 1},  4, 4,
589       32, {{0}, {0}, {24}, {0}},
590       {{0}, {0}, {0}, {0}}},
591 
592    {SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_GREEN,
593       {1, 1, 1},  4, 4,
594       32, {{0}, {8}, {0}, {0}},
595       {{0}, {24}, {0}, {0}}},
596 
597    {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_RG,
598       {1, 1, 1},  2, 2,
599       16, {{0}, {8}, {8}, {0}},
600       {{0}, {8}, {0}, {0}}},
601 
602    {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG,
603       {1, 1, 1},  2, 2,
604       16, {{0}, {8}, {8}, {0}},
605       {{0}, {8}, {0}, {0}}},
606 
607    {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG,
608       {1, 1, 1},  2, 2,
609       16, {{0}, {8}, {8}, {0}},
610       {{0}, {8}, {0}, {0}}},
611 
612    {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_UV,
613       {1, 1, 1},  2, 2,
614       16, {{0}, {8}, {8}, {0}},
615       {{0}, {8}, {0}, {0}}},
616 
617    {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_RED,
618       {1, 1, 1},  2, 2,
619       16, {{0}, {0}, {16}, {0}},
620       {{0}, {0}, {0}, {0}}},
621 
622    {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_RED,
623       {1, 1, 1},  2, 2,
624       16, {{0}, {0}, {16}, {0}},
625       {{0}, {0}, {0}, {0}}},
626 
627    {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_RED,
628       {1, 1, 1},  2, 2,
629       16, {{0}, {0}, {16}, {0}},
630       {{0}, {0}, {0}, {0}}},
631 
632    {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_U,
633       {1, 1, 1},  2, 2,
634       16, {{0}, {0}, {16}, {0}},
635       {{0}, {0}, {0}, {0}}},
636 
637    {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_U,
638       {1, 1, 1},  2, 2,
639       16, {{0}, {0}, {16}, {0}},
640       {{0}, {0}, {0}, {0}}},
641 
642    {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_RED,
643       {1, 1, 1},  1, 1,
644       8, {{0}, {0}, {8}, {0}},
645       {{0}, {0}, {0}, {0}}},
646 
647    {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_RED,
648       {1, 1, 1},  1, 1,
649       8, {{0}, {0}, {8}, {0}},
650       {{0}, {0}, {0}, {0}}},
651 
652    {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_RED,
653       {1, 1, 1},  1, 1,
654       8, {{0}, {0}, {8}, {0}},
655       {{0}, {0}, {0}, {0}}},
656 
657    {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_U,
658       {1, 1, 1},  1, 1,
659       8, {{0}, {0}, {8}, {0}},
660       {{0}, {0}, {0}, {0}}},
661 
662    {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_U,
663       {1, 1, 1},  1, 1,
664       8, {{0}, {0}, {8}, {0}},
665       {{0}, {0}, {0}, {0}}},
666 
667    {SVGA3D_P8, SVGA3DBLOCKDESC_RED,
668       {1, 1, 1},  1, 1,
669       8, {{0}, {0}, {8}, {0}},
670       {{0}, {0}, {0}, {0}}},
671 
672    {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGBE,
673       {1, 1, 1},  4, 4,
674       32, {{9}, {9}, {9}, {5}},
675       {{18}, {9}, {0}, {27}}},
676 
677    {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_RG,
678       {1, 1, 1},  2, 2,
679       16, {{0}, {8}, {8}, {0}},
680       {{0}, {8}, {0}, {0}}},
681 
682    {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_RG,
683       {1, 1, 1},  2, 2,
684       16, {{0}, {8}, {8}, {0}},
685       {{0}, {8}, {0}, {0}}},
686 
687    {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
688       {4, 4, 1},  8, 8,
689       64, {{0}, {0}, {64}, {0}},
690       {{0}, {0}, {0}, {0}}},
691 
692    {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
693       {4, 4, 1},  8, 8,
694       64, {{0}, {0}, {64}, {0}},
695       {{0}, {0}, {0}, {0}}},
696 
697    {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
698       {4, 4, 1},  16, 16,
699       128, {{0}, {0}, {128}, {0}},
700       {{0}, {0}, {0}, {0}}},
701 
702    {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
703       {4, 4, 1},  16, 16,
704       128, {{0}, {0}, {128}, {0}},
705       {{0}, {0}, {0}, {0}}},
706 
707    {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
708       {4, 4, 1},  16, 16,
709       128, {{0}, {0}, {128}, {0}},
710       {{0}, {0}, {0}, {0}}},
711 
712    {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_COMPRESSED_SRGB,
713       {4, 4, 1},  16, 16,
714       128, {{0}, {0}, {128}, {0}},
715       {{0}, {0}, {0}, {0}}},
716 
717    {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
718       {4, 4, 1},  8, 8,
719       64, {{0}, {0}, {64}, {0}},
720       {{0}, {0}, {0}, {0}}},
721 
722    {SVGA3D_ATI1, SVGA3DBLOCKDESC_COMPRESSED,
723       {4, 4, 1},  8, 8,
724       64, {{0}, {0}, {64}, {0}},
725       {{0}, {0}, {0}, {0}}},
726 
727    {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
728       {4, 4, 1},  8, 8,
729       64, {{0}, {0}, {64}, {0}},
730       {{0}, {0}, {0}, {0}}},
731 
732    {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_COMPRESSED,
733       {4, 4, 1},  16, 16,
734       128, {{0}, {0}, {128}, {0}},
735       {{0}, {0}, {0}, {0}}},
736 
737    {SVGA3D_ATI2, SVGA3DBLOCKDESC_COMPRESSED,
738       {4, 4, 1},  16, 16,
739       128, {{0}, {0}, {128}, {0}},
740       {{0}, {0}, {0}, {0}}},
741 
742    {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_COMPRESSED,
743       {4, 4, 1},  16, 16,
744       128, {{0}, {0}, {128}, {0}},
745       {{0}, {0}, {0}, {0}}},
746 
747    {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA,
748       {1, 1, 1},  4, 4,
749       32, {{10}, {10}, {10}, {2}},
750       {{0}, {10}, {20}, {30}}},
751 
752    {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_RGBA,
753       {1, 1, 1},  4, 4,
754       32, {{8}, {8}, {8}, {8}},
755       {{0}, {8}, {16}, {24}}},
756 
757    {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_SRGB,
758       {1, 1, 1},  4, 4,
759       32, {{8}, {8}, {8}, {8}},
760       {{0}, {8}, {16}, {24}}},
761 
762    {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_RGB,
763       {1, 1, 1},  4, 4,
764       24, {{8}, {8}, {8}, {0}},
765       {{0}, {8}, {16}, {24}}},
766 
767    {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_SRGB,
768       {1, 1, 1},  4, 4,
769       24, {{8}, {8}, {8}, {0}},
770       {{0}, {8}, {16}, {24}}},
771 
772    {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH,
773       {1, 1, 1},  2, 2,
774       16, {{0}, {0}, {16}, {0}},
775       {{0}, {0}, {0}, {0}}},
776 
777    {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH,
778       {1, 1, 1},  4, 4,
779       32, {{0}, {8}, {24}, {0}},
780       {{0}, {24}, {0}, {0}}},
781 
782    {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS,
783       {1, 1, 1},  4, 4,
784       32, {{0}, {8}, {24}, {0}},
785       {{0}, {24}, {0}, {0}}},
786 
787    {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12,
788       {2, 2, 1},  6, 2,
789       48, {{0}, {0}, {48}, {0}},
790       {{0}, {0}, {0}, {0}}},
791 
792    {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
793       {1, 1, 1},  16, 16,
794       128, {{32}, {32}, {32}, {32}},
795       {{64}, {32}, {0}, {96}}},
796 
797    {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP,
798       {1, 1, 1},  8, 8,
799       64, {{16}, {16}, {16}, {16}},
800       {{32}, {16}, {0}, {48}}},
801 
802    {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA,
803       {1, 1, 1},  8, 8,
804       64, {{16}, {16}, {16}, {16}},
805       {{32}, {16}, {0}, {48}}},
806 
807    {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP,
808       {1, 1, 1},  8, 8,
809       64, {{0}, {32}, {32}, {0}},
810       {{0}, {32}, {0}, {0}}},
811 
812    {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA,
813       {1, 1, 1},  4, 4,
814       32, {{10}, {10}, {10}, {2}},
815       {{0}, {10}, {20}, {30}}},
816 
817    {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA,
818       {1, 1, 1},  4, 4,
819       32, {{8}, {8}, {8}, {8}},
820       {{24}, {16}, {8}, {0}}},
821 
822    {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP,
823       {1, 1, 1},  4, 4,
824       32, {{0}, {16}, {16}, {0}},
825       {{0}, {16}, {0}, {0}}},
826 
827    {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG,
828       {1, 1, 1},  4, 4,
829       32, {{0}, {16}, {16}, {0}},
830       {{0}, {0}, {16}, {0}}},
831 
832    {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG,
833       {1, 1, 1},  4, 4,
834       32, {{16}, {16}, {0}, {0}},
835       {{16}, {0}, {0}, {0}}},
836 
837    {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP,
838       {1, 1, 1},  4, 4,
839       32, {{0}, {0}, {32}, {0}},
840       {{0}, {0}, {0}, {0}}},
841 
842    {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG,
843       {1, 1, 1},  2, 2,
844       16, {{8}, {8}, {0}, {0}},
845       {{8}, {0}, {0}, {0}}},
846 
847    {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP,
848       {1, 1, 1},  2, 2,
849       16, {{0}, {0}, {16}, {0}},
850       {{0}, {0}, {0}, {0}}},
851 
852    {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH,
853       {1, 1, 1},  2, 2,
854       16, {{0}, {0}, {16}, {0}},
855       {{0}, {0}, {0}, {0}}},
856 
857    {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_ALPHA,
858       {1, 1, 1},  1, 1,
859       8, {{0}, {0}, {0}, {8}},
860       {{0}, {0}, {0}, {0}}},
861 
862    {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
863       {4, 4, 1},  8, 8,
864       64, {{0}, {0}, {64}, {0}},
865       {{0}, {0}, {0}, {0}}},
866 
867    {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
868       {4, 4, 1},  16, 16,
869       128, {{0}, {0}, {128}, {0}},
870       {{0}, {0}, {0}, {0}}},
871 
872    {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
873       {4, 4, 1},  16, 16,
874       128, {{0}, {0}, {128}, {0}},
875       {{0}, {0}, {0}, {0}}},
876 
877    {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB,
878       {1, 1, 1},  2, 2,
879       16, {{5}, {6}, {5}, {0}},
880       {{0}, {5}, {11}, {0}}},
881 
882    {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA,
883       {1, 1, 1},  2, 2,
884       16, {{5}, {5}, {5}, {1}},
885       {{0}, {5}, {10}, {15}}},
886 
887    {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA,
888       {1, 1, 1},  4, 4,
889       32, {{8}, {8}, {8}, {8}},
890       {{0}, {8}, {16}, {24}}},
891 
892    {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB,
893       {1, 1, 1},  4, 4,
894       24, {{8}, {8}, {8}, {0}},
895       {{0}, {8}, {16}, {24}}},
896 
897    {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
898       {4, 4, 1},  8, 8,
899       64, {{0}, {0}, {64}, {0}},
900       {{0}, {0}, {0}, {0}}},
901 
902    {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_COMPRESSED,
903       {4, 4, 1},  16, 16,
904       128, {{0}, {0}, {128}, {0}},
905       {{0}, {0}, {0}, {0}}},
906 };
907 
908 
909 extern const struct svga3d_surface_desc g_SVGA3dSurfaceDescs[];
910 extern int g_SVGA3dSurfaceDescs_size;
911 
clamped_umul32(uint32 a,uint32 b)912 static inline uint32 clamped_umul32(uint32 a, uint32 b)
913 {
914 	uint64_t tmp = (uint64_t) a*b;
915 	return (tmp > (uint64_t) ((uint32) -1)) ? (uint32) -1 : tmp;
916 }
917 
clamped_uadd32(uint32 a,uint32 b)918 static inline uint32 clamped_uadd32(uint32 a, uint32 b)
919 {
920 	uint32 c = a + b;
921 	if (c < a || c < b) {
922 		return MAX_UINT32;
923 	}
924 	return c;
925 }
926 
927 
928 static inline const struct svga3d_surface_desc *
svga3dsurface_get_desc(SVGA3dSurfaceFormat format)929 svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
930 {
931 	if (format < ARRAY_SIZE(svga3d_surface_descs))
932 		return &svga3d_surface_descs[format];
933 
934 	return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
935 }
936 
937 /*
938  *----------------------------------------------------------------------
939  *
940  * svga3dsurface_get_mip_size --
941  *
942  *      Given a base level size and the mip level, compute the size of
943  *      the mip level.
944  *
945  * Results:
946  *      See above.
947  *
948  * Side effects:
949  *      None.
950  *
951  *----------------------------------------------------------------------
952  */
953 
954 static inline SVGA3dSize
svga3dsurface_get_mip_size(SVGA3dSize base_level,uint32 mip_level)955 svga3dsurface_get_mip_size(SVGA3dSize base_level, uint32 mip_level)
956 {
957 	SVGA3dSize size;
958 
959 	size.width = max_t(uint32, base_level.width >> mip_level, 1);
960 	size.height = max_t(uint32, base_level.height >> mip_level, 1);
961 	size.depth = max_t(uint32, base_level.depth >> mip_level, 1);
962 	return size;
963 }
964 
965 static inline void
svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc * desc,const SVGA3dSize * pixel_size,SVGA3dSize * block_size)966 svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
967 				 const SVGA3dSize *pixel_size,
968 				 SVGA3dSize *block_size)
969 {
970 	block_size->width = DIV_ROUND_UP(pixel_size->width,
971 					 desc->block_size.width);
972 	block_size->height = DIV_ROUND_UP(pixel_size->height,
973 					  desc->block_size.height);
974 	block_size->depth = DIV_ROUND_UP(pixel_size->depth,
975 					 desc->block_size.depth);
976 }
977 
978 static inline bool
svga3dsurface_is_planar_surface(const struct svga3d_surface_desc * desc)979 svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
980 {
981 	return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
982 }
983 
984 static inline uint32
svga3dsurface_calculate_pitch(const struct svga3d_surface_desc * desc,const SVGA3dSize * size)985 svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
986 			      const SVGA3dSize *size)
987 {
988 	uint32 pitch;
989 	SVGA3dSize blocks;
990 
991 	svga3dsurface_get_size_in_blocks(desc, size, &blocks);
992 
993 	pitch = blocks.width * desc->pitch_bytes_per_block;
994 
995 	return pitch;
996 }
997 
998 /*
999  *-----------------------------------------------------------------------------
1000  *
1001  * svga3dsurface_get_image_buffer_size --
1002  *
1003  *      Return the number of bytes of buffer space required to store
1004  *      one image of a surface, optionally using the specified pitch.
1005  *
1006  *      If pitch is zero, it is assumed that rows are tightly packed.
1007  *
1008  *      This function is overflow-safe. If the result would have
1009  *      overflowed, instead we return MAX_UINT32.
1010  *
1011  * Results:
1012  *      Byte count.
1013  *
1014  * Side effects:
1015  *      None.
1016  *
1017  *-----------------------------------------------------------------------------
1018  */
1019 
1020 static inline uint32
svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc * desc,const SVGA3dSize * size,uint32 pitch)1021 svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
1022 				    const SVGA3dSize *size,
1023 				    uint32 pitch)
1024 {
1025 	SVGA3dSize image_blocks;
1026 	uint32 slice_size, total_size;
1027 
1028 	svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
1029 
1030 	if (svga3dsurface_is_planar_surface(desc)) {
1031 		total_size = clamped_umul32(image_blocks.width,
1032 					    image_blocks.height);
1033 		total_size = clamped_umul32(total_size, image_blocks.depth);
1034 		total_size = clamped_umul32(total_size, desc->bytes_per_block);
1035 		return total_size;
1036 	}
1037 
1038 	if (pitch == 0)
1039 		pitch = svga3dsurface_calculate_pitch(desc, size);
1040 
1041 	slice_size = clamped_umul32(image_blocks.height, pitch);
1042 	total_size = clamped_umul32(slice_size, image_blocks.depth);
1043 
1044 	return total_size;
1045 }
1046 
1047 
1048 static inline uint32
svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,SVGA3dSize baseLevelSize,uint32 numMipLevels,uint32 layer,uint32 mip)1049 svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
1050                                SVGA3dSize baseLevelSize,
1051                                uint32 numMipLevels,
1052                                uint32 layer,
1053                                uint32 mip)
1054 
1055 {
1056    uint32 offset;
1057    uint32 mipChainBytes;
1058    uint32 mipChainBytesToLevel;
1059    uint32 i;
1060    const struct svga3d_surface_desc *desc;
1061    SVGA3dSize mipSize;
1062    uint32 bytes;
1063 
1064    desc = svga3dsurface_get_desc(format);
1065 
1066    mipChainBytes = 0;
1067    mipChainBytesToLevel = 0;
1068    for (i = 0; i < numMipLevels; i++) {
1069       mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
1070       bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
1071       mipChainBytes += bytes;
1072       if (i < mip) {
1073          mipChainBytesToLevel += bytes;
1074       }
1075    }
1076 
1077    offset = mipChainBytes * layer + mipChainBytesToLevel;
1078 
1079    return offset;
1080 }
1081 
1082 
1083 static inline uint32
svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,SVGA3dSize base_level_size,uint32 num_mip_levels,uint32 num_layers)1084 svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
1085 				  SVGA3dSize base_level_size,
1086 				  uint32 num_mip_levels,
1087                                   uint32 num_layers)
1088 {
1089 	const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
1090 	uint64_t total_size = 0;
1091 	uint32 mip;
1092 
1093 	for (mip = 0; mip < num_mip_levels; mip++) {
1094 		SVGA3dSize size =
1095 			svga3dsurface_get_mip_size(base_level_size, mip);
1096 		total_size += svga3dsurface_get_image_buffer_size(desc,
1097 								  &size, 0);
1098 	}
1099 
1100 	total_size *= num_layers;
1101 
1102 	return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
1103                                                       (uint32) total_size;
1104 }
1105 
1106 
1107 /**
1108  * svga3dsurface_get_serialized_size_extended - Returns the number of bytes
1109  * required for a surface with given parameters. Support for sample count.
1110  *
1111  */
1112 static inline uint32
svga3dsurface_get_serialized_size_extended(SVGA3dSurfaceFormat format,SVGA3dSize base_level_size,uint32 num_mip_levels,uint32 num_layers,uint32 num_samples)1113 svga3dsurface_get_serialized_size_extended(SVGA3dSurfaceFormat format,
1114                                            SVGA3dSize base_level_size,
1115                                            uint32 num_mip_levels,
1116                                            uint32 num_layers,
1117                                            uint32 num_samples)
1118 {
1119    uint64_t total_size = svga3dsurface_get_serialized_size(format,
1120                                                            base_level_size,
1121                                                            num_mip_levels,
1122                                                            num_layers);
1123 
1124    total_size *= (num_samples > 1 ? num_samples : 1);
1125 
1126    return (total_size > (uint64_t) MAX_UINT32) ? MAX_UINT32 :
1127       (uint32) total_size;
1128 }
1129 
1130 
1131 /**
1132  * Compute the offset (in bytes) to a pixel in an image (or volume).
1133  * 'width' is the image width in pixels
1134  * 'height' is the image height in pixels
1135  */
1136 static inline uint32
svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,uint32 width,uint32 height,uint32 x,uint32 y,uint32 z)1137 svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
1138                                uint32 width, uint32 height,
1139                                uint32 x, uint32 y, uint32 z)
1140 {
1141    const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
1142    const uint32 bw = desc->block_size.width, bh = desc->block_size.height;
1143    const uint32 bd = desc->block_size.depth;
1144    const uint32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
1145    const uint32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
1146    const uint32 offset = (z / bd * imgstride +
1147                           y / bh * rowstride +
1148                           x / bw * desc->bytes_per_block);
1149    return offset;
1150 }
1151 
1152 #endif
1153