1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #ifndef S_RENDERBUFFER_H 27 #define S_RENDERBUFFER_H 28 29 #include "main/glheader.h" 30 31 32 struct gl_context; 33 struct gl_framebuffer; 34 struct gl_renderbuffer; 35 36 37 extern struct gl_renderbuffer * 38 _swrast_new_soft_renderbuffer(struct gl_context *ctx, GLuint name); 39 40 extern void 41 _swrast_map_soft_renderbuffer(struct gl_context *ctx, 42 struct gl_renderbuffer *rb, 43 GLuint x, GLuint y, GLuint w, GLuint h, 44 GLbitfield mode, 45 GLubyte **out_map, 46 GLint *out_stride, 47 bool flip_y); 48 49 extern void 50 _swrast_unmap_soft_renderbuffer(struct gl_context *ctx, 51 struct gl_renderbuffer *rb); 52 53 extern void 54 _swrast_set_renderbuffer_accessors(struct gl_renderbuffer *rb); 55 56 57 extern void 58 _swrast_add_soft_renderbuffers(struct gl_framebuffer *fb, 59 GLboolean color, 60 GLboolean depth, 61 GLboolean stencil, 62 GLboolean accum, 63 GLboolean alpha, 64 GLboolean aux); 65 66 67 #endif /* S_RENDERBUFFER_H */ 68