• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 #ifndef _TCUVECTORUTIL_HPP
2 #define _TCUVECTORUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Tester Core
5  * ----------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Vector utility functions.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tcuVector.hpp"
28 #include "deRandom.hpp"
29 #include "deMeta.hpp"
30 #include "deMath.h"
31 #include "deInt32.h"
32 
33 #include <ostream>
34 #include <math.h>
35 
36 namespace tcu
37 {
38 
39 static const float PI = 3.141592653589793238f;
40 
41 #if (DE_OS == DE_OS_ANDROID) || (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_QNX) || (DE_OS == DE_OS_WIN32 && DE_COMPILER == DE_COMPILER_CLANG)
abs(float f)42 inline float abs			(float f) { return deFloatAbs(f); }
43 #endif
44 
add(T a,T b)45 template<typename T> inline T add			(T a, T b) { return a + b; }
sub(T a,T b)46 template<typename T> inline T sub			(T a, T b) { return a - b; }
mul(T a,T b)47 template<typename T> inline T mul			(T a, T b) { return a * b; }
div(T a,T b)48 template<typename T> inline T div			(T a, T b) { return a / b; }
49 
bitwiseNot(T a)50 template<typename T> inline T bitwiseNot	(T a)		{ return ~a; }
bitwiseAnd(T a,T b)51 template<typename T> inline T bitwiseAnd	(T a, T b)	{ return a & b; }
bitwiseOr(T a,T b)52 template<typename T> inline T bitwiseOr		(T a, T b)	{ return a | b; }
bitwiseXor(T a,T b)53 template<typename T> inline T bitwiseXor	(T a, T b)	{ return a ^ b; }
54 
logicalNot(T a)55 template<typename T> inline T logicalNot	(T a)		{ return !a; }
logicalAnd(T a,T b)56 template<typename T> inline T logicalAnd	(T a, T b)	{ return a && b; }
logicalOr(T a,T b)57 template<typename T> inline T logicalOr		(T a, T b)	{ return a || b; }
58 
mod(T a,T b)59 template<typename T>	inline T		mod		(T a, T b)			{ return a % b; }
mod(float x,float y)60 template<>				inline float	mod		(float x, float y)	{ return x - y * deFloatFloor(x / y); }
61 
negate(T f)62 template<typename T>	inline	T			negate				(T f)			{ return -f; }
negate(deUint32 f)63 template<>				inline	deUint32	negate<deUint32>	(deUint32 f)	{ return (deUint32)-(int)f;	}
64 
radians(float f)65 inline float radians		(float f) { return deFloatRadians(f); }
degrees(float f)66 inline float degrees		(float f) { return deFloatDegrees(f); }
inverseSqrt(float f)67 inline float inverseSqrt	(float f) { return deFloatRsq(f); }
sign(float f)68 inline float sign			(float f) { return (f < 0.0f) ? -1.0f : ((f > 0.0f) ? +1.0f : 0.0f); }
fract(float f)69 inline float fract			(float f) { return f - deFloatFloor(f); }
mix(float x,float y,float a)70 inline float mix			(float x, float y, float a) { return x * (1.0f - a) + y * a; }
step(float edge,float x)71 inline float step			(float edge, float x) { return (x < edge) ? 0.0f : 1.0f; }
smoothStep(float edge0,float edge1,float x)72 inline float smoothStep		(float edge0, float edge1, float x)
73 {
74 	if (x <= edge0) return 0.0f;
75 	if (x >= edge1) return 1.0f;
76 	float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
77 	return t * t * (3.0f - 2.0f * t);
78 }
79 
mix(double x,double y,double a)80 inline double mix			(double x, double y, double a) { return x * (1.0 - a) + y * a; }
step(double edge,double x)81 inline double step			(double edge, double x) { return (x < edge) ? 0.0 : 1.0; }
82 
length(float f)83 inline float length			(float f) { return deFloatAbs(f); }
distance(float x,float y)84 inline float distance		(float x, float y) { return deFloatAbs(x - y); }
dot(float x,float y)85 inline float dot			(float x, float y) { return (x * y); }
86 
normalize(float f)87 inline float normalize		(float f) { return sign(f); }
faceForward(float n,float i,float ref)88 inline float faceForward	(float n, float i, float ref) { return ((ref * i) < 0.0f) ? n : -n; }
reflect(float i,float n)89 inline float reflect		(float i, float n) { return i - 2.0f * (n * i) * n; }
refract(float i,float n,float eta)90 inline float refract		(float i, float n, float eta)
91 {
92 	float cosAngle = (n * i);
93 	float k = 1.0f - eta * eta * (1.0f - cosAngle * cosAngle);
94 	if (k < 0.0f)
95 		return 0.0f;
96 	else
97 		return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n;
98 }
99 
lessThan(T a,T b)100 template<typename T> inline bool	lessThan			(T a, T b) { return (a < b); }
lessThanEqual(T a,T b)101 template<typename T> inline bool	lessThanEqual		(T a, T b) { return (a <= b); }
greaterThan(T a,T b)102 template<typename T> inline bool	greaterThan			(T a, T b) { return (a > b); }
greaterThanEqual(T a,T b)103 template<typename T> inline bool	greaterThanEqual	(T a, T b) { return (a >= b); }
equal(T a,T b)104 template<typename T> inline bool	equal				(T a, T b) { return (a == b); }
notEqual(T a,T b)105 template<typename T> inline bool	notEqual			(T a, T b) { return (a != b); }
allEqual(T a,T b)106 template<typename T> inline bool	allEqual			(T a, T b) { return (a == b); }
anyNotEqual(T a,T b)107 template<typename T> inline bool	anyNotEqual			(T a, T b) { return (a != b); }
108 
boolNot(bool a)109 inline bool boolNot				(bool a) { return !a; }
110 
chopToInt(float a)111 inline int chopToInt			(float a) { return deChopFloatToInt32(a); }
112 
roundToEven(float a)113 inline float roundToEven (float a)
114 {
115 	float q = deFloatFrac(a);
116 	float r = a-q;
117 
118 	if (q > 0.5f)
119 		r += 1.0f;
120 	else if (q == 0.5 && (((int)r) % 2 != 0))
121 		r += 1.0f;
122 
123 	return r;
124 }
125 
126 template <typename T, int Size>
dot(const Vector<T,Size> & a,const Vector<T,Size> & b)127 inline T dot (const Vector<T, Size>& a, const Vector<T, Size>& b)
128 {
129 	T res = T();
130 	for (int i = 0; i < Size; i++)
131 		res += a.m_data[i] * b.m_data[i];
132 	return res;
133 }
134 
135 template <typename T, int Size>
lengthSquared(const Vector<T,Size> & a)136 inline T lengthSquared (const Vector<T, Size>& a)
137 {
138 	T sqSum = T();
139 	for (int i = 0; i < Size; i++)
140 		sqSum += a.m_data[i] * a.m_data[i];
141 	return sqSum;
142 }
143 
144 template <typename T, int Size>
length(const Vector<T,Size> & a)145 inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, double>::Value>::Type length (const Vector<T, Size>& a)
146 {
147 	return ::sqrt(lengthSquared(a));
148 }
149 
150 template <typename T, int Size>
length(const Vector<T,Size> & a)151 inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, float>::Value>::Type length (const Vector<T, Size>& a)
152 {
153 	return deFloatSqrt(lengthSquared(a));
154 }
155 
156 template <typename T, int Size>
distance(const Vector<T,Size> & a,const Vector<T,Size> & b)157 inline T distance (const Vector<T, Size>& a, const Vector<T, Size>& b)
158 {
159 	return length(a - b);
160 }
161 
162 template <typename T, int Size>
cross(const Vector<T,Size> & a,const Vector<T,Size> & b)163 inline Vector<T, Size> cross (const Vector<T, Size>& a, const Vector<T, Size>& b)
164 {
165 	DE_STATIC_ASSERT(Size == 3);
166 	return Vector<T, Size>(
167 		a.y() * b.z() - b.y() * a.z(),
168 		a.z() * b.x() - b.z() * a.x(),
169 		a.x() * b.y() - b.x() * a.y());
170 }
171 
172 template <typename T, int Size>
normalize(const Vector<T,Size> & a)173 inline Vector<T, Size> normalize (const Vector<T, Size>& a)
174 {
175 	T ooLen = T(1) / length(a);
176 	Vector<T, Size> res;
177 	for (int i = 0; i < Size; i++)
178 		res.m_data[i] = ooLen * a.m_data[i];
179 	return res;
180 }
181 
182 template <typename T, int Size>
faceForward(const Vector<T,Size> & n,const Vector<T,Size> & i,const Vector<T,Size> & ref)183 inline Vector<T, Size> faceForward (const Vector<T, Size>& n, const Vector<T, Size>& i, const Vector<T, Size>& ref)
184 {
185 	return (dot(ref, i) < T(0)) ? n: -n;
186 }
187 
188 template <typename T, int Size>
reflect(const Vector<T,Size> & i,const Vector<T,Size> & n)189 inline Vector<T, Size> reflect (const Vector<T, Size>& i, const Vector<T, Size>& n)
190 {
191 	return i - T(2) * dot(n, i) * n;
192 }
193 
194 template <typename T, int Size>
refract(const Vector<T,Size> & i,const Vector<T,Size> & n,T eta)195 inline Vector<T, Size> refract (const Vector<T, Size>& i, const Vector<T, Size>& n, T eta)
196 {
197 	T cosAngle = dot(n, i);
198 	T k = T(1) - eta * eta * (T(1) - cosAngle * cosAngle);
199 	if (k < T(0))
200 		return Vector<T, Size>(T(0));
201 	else
202 		return i * eta - n * T(eta * cosAngle + ::sqrt(k));
203 }
204 
205 template <int Size>
mix(const Vector<float,Size> & x,const Vector<float,Size> & y,float a)206 Vector<float, Size> mix (const Vector<float, Size>& x, const Vector<float, Size>& y, float a)
207 {
208 	Vector<float, Size> res;
209 	for (int i = 0; i < Size; i++)
210 		res.m_data[i] = deFloatMix(x.m_data[i], y.m_data[i], a);
211 	return res;
212 }
213 
214 template <int Size>
mix(const Vector<double,Size> & x,const Vector<double,Size> & y,double a)215 Vector<double, Size> mix (const Vector<double, Size>& x, const Vector<double, Size>& y, double a)
216 {
217 	Vector<double, Size> res;
218 	for (int i = 0; i < Size; i++)
219 		res.m_data[i] = deMix(x.m_data[i], y.m_data[i], a);
220 	return res;
221 }
222 
223 // Piece-wise compare operators.
224 
225 template <typename T, int Size>
equal(const Vector<T,Size> & a,const Vector<T,Size> & b)226 inline Vector<bool, Size> equal (const Vector<T, Size>& a, const Vector<T, Size>& b)
227 {
228 	Vector<bool, Size> res;
229 	for (int i = 0; i < Size; i++)
230 		res.m_data[i] = a.m_data[i] == b.m_data[i];
231 	return res;
232 }
233 
234 template <typename T, int Size>
notEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)235 inline Vector<bool, Size> notEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
236 {
237 	Vector<bool, Size> res;
238 	for (int i = 0; i < Size; i++)
239 		res.m_data[i] = a.m_data[i] != b.m_data[i];
240 	return res;
241 }
242 
243 template <typename T, int Size>
lessThan(const Vector<T,Size> & a,const Vector<T,Size> & b)244 inline Vector<bool, Size> lessThan (const Vector<T, Size>& a, const Vector<T, Size>& b)
245 {
246 	Vector<bool, Size> res;
247 	for (int i = 0; i < Size; i++)
248 		res.m_data[i] = a.m_data[i] < b.m_data[i];
249 	return res;
250 }
251 
252 template <typename T, int Size>
lessThanEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)253 inline Vector<bool, Size> lessThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
254 {
255 	Vector<bool, Size> res;
256 	for (int i = 0; i < Size; i++)
257 		res.m_data[i] = a.m_data[i] <= b.m_data[i];
258 	return res;
259 }
260 
261 template <typename T, int Size>
greaterThan(const Vector<T,Size> & a,const Vector<T,Size> & b)262 inline Vector<bool, Size> greaterThan (const Vector<T, Size>& a, const Vector<T, Size>& b)
263 {
264 	Vector<bool, Size> res;
265 	for (int i = 0; i < Size; i++)
266 		res.m_data[i] = a.m_data[i] > b.m_data[i];
267 	return res;
268 }
269 
270 template <typename T, int Size>
greaterThanEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)271 inline Vector<bool, Size> greaterThanEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
272 {
273 	Vector<bool, Size> res;
274 	for (int i = 0; i < Size; i++)
275 		res.m_data[i] = a.m_data[i] >= b.m_data[i];
276 	return res;
277 }
278 
279 // Equality comparison operators.
280 
281 template <typename T, int Size>
allEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)282 inline bool allEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
283 {
284 	bool res = true;
285 	for (int i = 0; i < Size; i++)
286 		res = res && a.m_data[i] == b.m_data[i];
287 	return res;
288 }
289 
290 template <typename T, int Size>
anyNotEqual(const Vector<T,Size> & a,const Vector<T,Size> & b)291 inline bool anyNotEqual (const Vector<T, Size>& a, const Vector<T, Size>& b)
292 {
293 	bool res = false;
294 	for (int i = 0; i < Size; i++)
295 		res = res || a.m_data[i] != b.m_data[i];
296 	return res;
297 }
298 
299 // Boolean built-ins.
300 
301 template <int Size>
boolNot(const Vector<bool,Size> & a)302 inline Vector<bool, Size> boolNot (const Vector<bool, Size>& a)
303 {
304 	Vector<bool, Size> res;
305 	for (int i = 0; i < Size; i++)
306 		res.m_data[i] = !a.m_data[i];
307 	return res;
308 }
309 
310 template <int Size>
boolAny(const Vector<bool,Size> & a)311 inline bool boolAny (const Vector<bool, Size>& a)
312 {
313 	for (int i = 0; i < Size; i++)
314 		if (a.m_data[i] == true)
315 			return true;
316 	return false;
317 }
318 
319 template <int Size>
boolAll(const Vector<bool,Size> & a)320 inline bool boolAll (const Vector<bool, Size>& a)
321 {
322 	for (int i = 0; i < Size; i++)
323 		if (a.m_data[i] == false)
324 			return false;
325 	return true;
326 }
327 
328 template <int Size>
chopToInt(const Vector<float,Size> & v)329 Vector<int, Size> chopToInt (const Vector<float, Size>& v)
330 {
331 	Vector<int, Size> res;
332 	for (int i = 0; i < Size; i++)
333 		res.m_data[i] = chopToInt(v.m_data[i]);
334 	return res;
335 }
336 
337 // Vector construction using selection based on boolean vector.
338 
339 template <typename T, int Size>
select(T trueVal,T falseVal,const Vector<bool,Size> & cond)340 inline Vector<T, Size> select (T trueVal, T falseVal, const Vector<bool, Size>& cond)
341 {
342 	Vector<T, Size> res;
343 	for (int i = 0; i < Size; i++)
344 		res[i] = cond[i] ? trueVal : falseVal;
345 	return res;
346 }
347 
348 // Component-wise selection.
349 
350 template <typename T, int Size>
select(const Vector<T,Size> & trueVal,const Vector<T,Size> & falseVal,const Vector<bool,Size> & cond)351 inline Vector<T, Size> select (const Vector<T, Size>& trueVal, const Vector<T, Size>& falseVal, const Vector<bool, Size>& cond)
352 {
353 	Vector<T, Size> res;
354 	for (int i = 0; i < Size; i++)
355 		res[i] = cond[i] ? trueVal[i] : falseVal[i];
356 	return res;
357 }
358 
359 // Absolute difference (abs(a - b))
360 
361 template<typename T, int Size>
absDiff(const Vector<T,Size> & a,const Vector<T,Size> & b)362 static inline Vector<T, Size> absDiff (const Vector<T, Size>& a, const Vector<T, Size>& b)
363 {
364 	Vector<T, Size> res;
365 
366 	for (int ndx = 0; ndx < Size; ndx++)
367 		res[ndx] = (a[ndx] > b[ndx]) ? (a[ndx] - b[ndx]) : (b[ndx] - a[ndx]);
368 
369 	return res;
370 }
371 
372 template<typename T, int Size>
randomVector(de::Random & rnd,const tcu::Vector<T,Size> & minValue,const tcu::Vector<T,Size> & maxValue)373 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, const tcu::Vector<T, Size>& maxValue)
374 {
375 	tcu::Vector<T, Size> res;
376 
377 	for (int ndx = 0; ndx < Size; ndx++)
378 		res[ndx] = de::randomScalar<T>(rnd, minValue[ndx], maxValue[ndx]);
379 
380 	return res;
381 }
382 
randomVec2(de::Random & rnd)383 inline Vector<float, 2> randomVec2 (de::Random& rnd)
384 {
385 	return randomVector<float, 2>(rnd, tcu::Vector<float, 2>(0.0f), tcu::Vector<float, 2>(1.0f));
386 }
387 
randomVec3(de::Random & rnd)388 inline Vector<float, 3> randomVec3 (de::Random& rnd)
389 {
390 	return randomVector<float, 3>(rnd, tcu::Vector<float, 3>(0.0f), tcu::Vector<float, 3>(1.0f));
391 }
392 
randomVec4(de::Random & rnd)393 inline Vector<float, 4> randomVec4 (de::Random& rnd)
394 {
395 	return randomVector<float, 4>(rnd, tcu::Vector<float, 4>(0.0f), tcu::Vector<float, 4>(1.0f));
396 }
397 
398 // Macros for component-wise ops.
399 
400 #define TCU_DECLARE_VECTOR_UNARY_FUNC(FUNC_NAME, OP_NAME)	\
401 template <typename T, int Size>								\
402 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& v)		\
403 {															\
404 	Vector<T, Size> res;									\
405 	for (int i = 0; i < Size; i++)							\
406 		res.m_data[i] = OP_NAME(v.m_data[i]);				\
407 	return res;												\
408 }
409 
410 #define TCU_DECLARE_VECTOR_BINARY_FUNC(FUNC_NAME, OP_NAME)						\
411 template <typename T, int Size>													\
412 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b)	\
413 {																				\
414 	Vector<T, Size> res;														\
415 	for (int i = 0; i < Size; i++)												\
416 		res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i]);						\
417 	return res;																	\
418 }
419 
420 #define TCU_DECLARE_VECTOR_TERNARY_FUNC(FUNC_NAME, OP_NAME)													\
421 template <typename T, int Size>																				\
422 Vector<T, Size> FUNC_NAME (const Vector<T, Size>& a, const Vector<T, Size>& b, const Vector<T, Size>& c)	\
423 {																											\
424 	Vector<T, Size> res;																					\
425 	for (int i = 0; i < Size; i++)																			\
426 		res.m_data[i] = OP_NAME(a.m_data[i], b.m_data[i], c.m_data[i]);										\
427 	return res;																								\
428 }
429 
430 // \todo [2011-07-01 pyry] Add some prefix to vector funcs and remove this hack.
431 #if defined(min)
432 #	undef min
433 #endif
434 #if defined(max)
435 #	undef max
436 #endif
437 
438 TCU_DECLARE_VECTOR_UNARY_FUNC(negate, negate)
439 TCU_DECLARE_VECTOR_UNARY_FUNC(bitwiseNot, bitwiseNot)
440 TCU_DECLARE_VECTOR_BINARY_FUNC(add, add)
441 TCU_DECLARE_VECTOR_BINARY_FUNC(sub, sub)
442 TCU_DECLARE_VECTOR_BINARY_FUNC(mul, mul)
443 TCU_DECLARE_VECTOR_BINARY_FUNC(div, div)
444 TCU_DECLARE_VECTOR_BINARY_FUNC(mod, mod)
445 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseAnd, bitwiseAnd)
446 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseOr, bitwiseOr)
447 TCU_DECLARE_VECTOR_BINARY_FUNC(bitwiseXor, bitwiseXor)
448 TCU_DECLARE_VECTOR_UNARY_FUNC(logicalNot, logicalNot)
449 TCU_DECLARE_VECTOR_BINARY_FUNC(logicalAnd, logicalAnd)
450 TCU_DECLARE_VECTOR_BINARY_FUNC(logicalOr, logicalOr)
451 
452 TCU_DECLARE_VECTOR_UNARY_FUNC(radians, deFloatRadians)
453 TCU_DECLARE_VECTOR_UNARY_FUNC(degrees, deFloatDegrees)
454 TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin)
455 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
456 TCU_DECLARE_VECTOR_UNARY_FUNC(tan, deFloatTan)
457 TCU_DECLARE_VECTOR_UNARY_FUNC(asin, deFloatAsin)
458 TCU_DECLARE_VECTOR_UNARY_FUNC(acos, deFloatAcos)
459 TCU_DECLARE_VECTOR_UNARY_FUNC(atan, deFloatAtanOver)
460 TCU_DECLARE_VECTOR_BINARY_FUNC(atan2, deFloatAtan2)
461 TCU_DECLARE_VECTOR_UNARY_FUNC(sinh, deFloatSinh)
462 TCU_DECLARE_VECTOR_UNARY_FUNC(cosh, deFloatCosh)
463 TCU_DECLARE_VECTOR_UNARY_FUNC(tanh, deFloatTanh)
464 TCU_DECLARE_VECTOR_UNARY_FUNC(asinh, deFloatAsinh)
465 TCU_DECLARE_VECTOR_UNARY_FUNC(acosh, deFloatAcosh)
466 TCU_DECLARE_VECTOR_UNARY_FUNC(atanh, deFloatAtanh)
467 
468 TCU_DECLARE_VECTOR_BINARY_FUNC(pow, deFloatPow)
469 TCU_DECLARE_VECTOR_UNARY_FUNC(exp, deFloatExp)
470 TCU_DECLARE_VECTOR_UNARY_FUNC(log, deFloatLog)
471 TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2)
472 TCU_DECLARE_VECTOR_UNARY_FUNC(log2, deFloatLog2)
473 TCU_DECLARE_VECTOR_UNARY_FUNC(sqrt, deFloatSqrt)
474 TCU_DECLARE_VECTOR_UNARY_FUNC(inverseSqrt, deFloatRsq)
475 
476 TCU_DECLARE_VECTOR_UNARY_FUNC(abs, de::abs)
477 TCU_DECLARE_VECTOR_UNARY_FUNC(sign, deFloatSign)
478 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
479 TCU_DECLARE_VECTOR_UNARY_FUNC(trunc, deFloatTrunc)
480 TCU_DECLARE_VECTOR_UNARY_FUNC(roundToEven, roundToEven)
481 TCU_DECLARE_VECTOR_UNARY_FUNC(ceil, deFloatCeil)
482 TCU_DECLARE_VECTOR_UNARY_FUNC(fract, deFloatFrac)
483 TCU_DECLARE_VECTOR_BINARY_FUNC(min, de::min)
484 TCU_DECLARE_VECTOR_BINARY_FUNC(max, de::max)
485 TCU_DECLARE_VECTOR_TERNARY_FUNC(clamp, de::clamp)
486 TCU_DECLARE_VECTOR_TERNARY_FUNC(mix, deFloatMix)
487 TCU_DECLARE_VECTOR_BINARY_FUNC(step, deFloatStep)
488 TCU_DECLARE_VECTOR_TERNARY_FUNC(smoothStep, deFloatSmoothStep)
489 
490 } // tcu
491 
492 #endif // _TCUVECTORUTIL_HPP
493