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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file test_optpass.cpp
26  *
27  * Standalone test for optimization passes.
28  *
29  * This file provides the "optpass" command for the standalone
30  * glsl_test app.  It accepts either GLSL or high-level IR as input,
31  * and performs the optimiation passes specified on the command line.
32  * It outputs the IR, both before and after optimiations.
33  */
34 
35 #include <string>
36 #include <iostream>
37 #include <sstream>
38 #include <getopt.h>
39 
40 #include "ast.h"
41 #include "ir_optimization.h"
42 #include "program.h"
43 #include "ir_reader.h"
44 #include "standalone_scaffolding.h"
45 #include "main/mtypes.h"
46 
47 using namespace std;
48 
read_stdin_to_eof()49 static string read_stdin_to_eof()
50 {
51    stringbuf sb;
52    cin.get(sb, '\0');
53    return sb.str();
54 }
55 
56 static GLboolean
do_optimization(struct exec_list * ir,const char * optimization,const struct gl_shader_compiler_options * options)57 do_optimization(struct exec_list *ir, const char *optimization,
58                 const struct gl_shader_compiler_options *options)
59 {
60    int int_0;
61    int int_1;
62    int int_2;
63    int int_3;
64    int int_4;
65 
66    if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
67       return do_common_optimization(ir, int_0 != 0, false, options, true);
68    } else if (strcmp(optimization, "do_algebraic") == 0) {
69       return do_algebraic(ir, true, options);
70    } else if (strcmp(optimization, "do_constant_folding") == 0) {
71       return do_constant_folding(ir);
72    } else if (strcmp(optimization, "do_constant_variable") == 0) {
73       return do_constant_variable(ir);
74    } else if (strcmp(optimization, "do_constant_variable_unlinked") == 0) {
75       return do_constant_variable_unlinked(ir);
76    } else if (strcmp(optimization, "do_copy_propagation_elements") == 0) {
77       return do_copy_propagation_elements(ir);
78    } else if (strcmp(optimization, "do_constant_propagation") == 0) {
79       return do_constant_propagation(ir);
80    } else if (strcmp(optimization, "do_dead_code") == 0) {
81       return do_dead_code(ir, false);
82    } else if (strcmp(optimization, "do_dead_code_local") == 0) {
83       return do_dead_code_local(ir);
84    } else if (strcmp(optimization, "do_dead_code_unlinked") == 0) {
85       return do_dead_code_unlinked(ir);
86    } else if (strcmp(optimization, "do_dead_functions") == 0) {
87       return do_dead_functions(ir);
88    } else if (strcmp(optimization, "do_function_inlining") == 0) {
89       return do_function_inlining(ir);
90    } else if (sscanf(optimization,
91                      "do_lower_jumps ( %d , %d , %d , %d , %d ) ",
92                      &int_0, &int_1, &int_2, &int_3, &int_4) == 5) {
93       return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0,
94                             int_3 != 0, int_4 != 0);
95    } else if (strcmp(optimization, "do_lower_texture_projection") == 0) {
96       return do_lower_texture_projection(ir);
97    } else if (strcmp(optimization, "do_if_simplification") == 0) {
98       return do_if_simplification(ir);
99    } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
100                      &int_0) == 1) {
101       return lower_if_to_cond_assign(MESA_SHADER_VERTEX, ir, int_0);
102    } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
103       return do_mat_op_to_vec(ir);
104    } else if (strcmp(optimization, "optimize_swizzles") == 0) {
105       return optimize_swizzles(ir);
106    } else if (strcmp(optimization, "do_structure_splitting") == 0) {
107       return do_structure_splitting(ir);
108    } else if (strcmp(optimization, "do_tree_grafting") == 0) {
109       return do_tree_grafting(ir);
110    } else if (strcmp(optimization, "do_vec_index_to_cond_assign") == 0) {
111       return do_vec_index_to_cond_assign(ir);
112    } else if (strcmp(optimization, "do_vec_index_to_swizzle") == 0) {
113       return do_vec_index_to_swizzle(ir);
114    } else if (strcmp(optimization, "lower_discard") == 0) {
115       return lower_discard(ir);
116    } else if (sscanf(optimization, "lower_instructions ( %d ) ",
117                      &int_0) == 1) {
118       return lower_instructions(ir, int_0);
119    } else if (sscanf(optimization, "lower_variable_index_to_cond_assign "
120                      "( %d , %d , %d , %d ) ", &int_0, &int_1, &int_2,
121                      &int_3) == 4) {
122       return lower_variable_index_to_cond_assign(MESA_SHADER_VERTEX, ir,
123                                                  int_0 != 0, int_1 != 0,
124                                                  int_2 != 0, int_3 != 0);
125    } else if (sscanf(optimization, "lower_quadop_vector ( %d ) ",
126                      &int_0) == 1) {
127       return lower_quadop_vector(ir, int_0 != 0);
128    } else if (strcmp(optimization, "optimize_redundant_jumps") == 0) {
129       return optimize_redundant_jumps(ir);
130    } else {
131       printf("Unrecognized optimization %s\n", optimization);
132       exit(EXIT_FAILURE);
133       return false;
134    }
135 }
136 
137 static GLboolean
do_optimization_passes(struct exec_list * ir,char ** optimizations,int num_optimizations,bool quiet,const struct gl_shader_compiler_options * options)138 do_optimization_passes(struct exec_list *ir, char **optimizations,
139                        int num_optimizations, bool quiet,
140                        const struct gl_shader_compiler_options *options)
141 {
142    GLboolean overall_progress = false;
143 
144    for (int i = 0; i < num_optimizations; ++i) {
145       const char *optimization = optimizations[i];
146       if (!quiet) {
147          printf("*** Running optimization %s...", optimization);
148       }
149       GLboolean progress = do_optimization(ir, optimization, options);
150       if (!quiet) {
151          printf("%s\n", progress ? "progress" : "no progress");
152       }
153       validate_ir_tree(ir);
154 
155       overall_progress = overall_progress || progress;
156    }
157 
158    return overall_progress;
159 }
160 
test_optpass(int argc,char ** argv)161 int test_optpass(int argc, char **argv)
162 {
163    int input_format_ir = 0; /* 0=glsl, 1=ir */
164    int loop = 0;
165    int shader_type = GL_VERTEX_SHADER;
166    int quiet = 0;
167    int error;
168 
169    const struct option optpass_opts[] = {
170       { "input-ir", no_argument, &input_format_ir, 1 },
171       { "input-glsl", no_argument, &input_format_ir, 0 },
172       { "loop", no_argument, &loop, 1 },
173       { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
174       { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
175       { "quiet", no_argument, &quiet, 1 },
176       { NULL, 0, NULL, 0 }
177    };
178 
179    int idx = 0;
180    int c;
181    while ((c = getopt_long(argc, argv, "", optpass_opts, &idx)) != -1) {
182       if (c != 0) {
183          printf("*** usage: %s optpass <optimizations> <options>\n", argv[0]);
184          printf("\n");
185          printf("Possible options are:\n");
186          printf("  --input-ir: input format is IR\n");
187          printf("  --input-glsl: input format is GLSL (the default)\n");
188          printf("  --loop: run optimizations repeatedly until no progress\n");
189          printf("  --vertex-shader: test with a vertex shader (the default)\n");
190          printf("  --fragment-shader: test with a fragment shader\n");
191          exit(EXIT_FAILURE);
192       }
193    }
194 
195    struct gl_context local_ctx;
196    struct gl_context *ctx = &local_ctx;
197    initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
198 
199    ir_variable::temporaries_allocate_names = true;
200 
201    struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
202    shader->Type = shader_type;
203    shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
204 
205    string input = read_stdin_to_eof();
206 
207    struct _mesa_glsl_parse_state *state
208       = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
209 
210    if (input_format_ir) {
211       shader->ir = new(shader) exec_list;
212       _mesa_glsl_initialize_types(state);
213       _mesa_glsl_read_ir(state, shader->ir, input.c_str(), true);
214    } else {
215       shader->Source = input.c_str();
216       const char *source = shader->Source;
217       state->error = glcpp_preprocess(state, &source, &state->info_log,
218                                       NULL, NULL, ctx) != 0;
219 
220       if (!state->error) {
221          _mesa_glsl_lexer_ctor(state, source);
222          _mesa_glsl_parse(state);
223          _mesa_glsl_lexer_dtor(state);
224       }
225 
226       shader->ir = new(shader) exec_list;
227       if (!state->error && !state->translation_unit.is_empty())
228          _mesa_ast_to_hir(shader->ir, state);
229    }
230 
231    /* Print out the initial IR */
232    if (!state->error && !quiet) {
233       printf("*** pre-optimization IR:\n");
234       _mesa_print_ir(stdout, shader->ir, state);
235       printf("\n--\n");
236    }
237 
238    /* Optimization passes */
239    if (!state->error) {
240       GLboolean progress;
241       const struct gl_shader_compiler_options *options =
242          &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
243       do {
244          progress = do_optimization_passes(shader->ir, &argv[optind],
245                                            argc - optind, quiet != 0, options);
246       } while (loop && progress);
247    }
248 
249    /* Print out the resulting IR */
250    if (!state->error) {
251       if (!quiet) {
252          printf("*** resulting IR:\n");
253       }
254       _mesa_print_ir(stdout, shader->ir, state);
255       if (!quiet) {
256          printf("\n--\n");
257       }
258    }
259 
260    if (state->error) {
261       printf("*** error(s) occurred:\n");
262       printf("%s\n", state->info_log);
263       printf("--\n");
264    }
265 
266    error = state->error;
267 
268    ralloc_free(state);
269    ralloc_free(shader);
270 
271    return error;
272 }
273 
274