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1 /*
2  * Copyright © 2020 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <gtest/gtest.h>
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 class nir_opt_lower_returns_test : public ::testing::Test {
28 protected:
29    nir_opt_lower_returns_test();
30    ~nir_opt_lower_returns_test();
31 
32    nir_builder bld;
33 
34    nir_ssa_def *in_def;
35 };
36 
nir_opt_lower_returns_test()37 nir_opt_lower_returns_test::nir_opt_lower_returns_test()
38 {
39    glsl_type_singleton_init_or_ref();
40 
41    static const nir_shader_compiler_options options = { };
42    nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options);
43 
44    nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in");
45    in_def = nir_load_var(&bld, var);
46 }
47 
~nir_opt_lower_returns_test()48 nir_opt_lower_returns_test::~nir_opt_lower_returns_test()
49 {
50    ralloc_free(bld.shader);
51    glsl_type_singleton_decref();
52 }
53 
create_one_source_phi(nir_shader * shader,nir_block * pred,nir_ssa_def * def)54 nir_phi_instr *create_one_source_phi(nir_shader *shader, nir_block *pred,
55                                      nir_ssa_def *def)
56 {
57    nir_phi_instr *phi = nir_phi_instr_create(shader);
58 
59    nir_phi_src *phi_src;
60    phi_src = ralloc(phi, nir_phi_src);
61    phi_src->pred = pred;
62    phi_src->src = nir_src_for_ssa(def);
63    exec_list_push_tail(&phi->srcs, &phi_src->node);
64 
65    nir_ssa_dest_init(&phi->instr, &phi->dest,
66                      def->num_components, def->bit_size, NULL);
67 
68    return phi;
69 }
70 
TEST_F(nir_opt_lower_returns_test,phis_after_loop)71 TEST_F(nir_opt_lower_returns_test, phis_after_loop)
72 {
73    /* Test that after lowering of "return" the phis in block_5
74     * have two sources, because block_2 will have block_5
75     * as a successor.
76     *
77     *  block block_0:
78     *  loop {
79     *     block block_1:
80     *     if ssa_2 {
81     *       block block_2:
82     *       return
83     *       // succs: block_6
84     *     } else {
85     *       block block_3:
86     *       break;
87     *       // succs: block_5
88     *     }
89     *     block block_4:
90     *  }
91     *  block block_5:
92     *  // preds: block_3
93     *  vec1 32 ssa_4 = phi block_3: ssa_1
94     *  vec1 32 ssa_5 = phi block_3: ssa_1
95     *  // succs: block_6
96     *  block block_6:
97     */
98 
99    nir_loop *loop = nir_push_loop(&bld);
100 
101    nir_ssa_def *one = nir_imm_int(&bld, 1);
102 
103    nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
104    nir_if *nif = nir_push_if(&bld, cmp_result);
105 
106    nir_jump(&bld, nir_jump_return);
107 
108    nir_push_else(&bld, NULL);
109 
110    nir_jump(&bld, nir_jump_break);
111 
112    nir_pop_if(&bld, NULL);
113 
114    nir_block *else_block = nir_if_last_else_block(nif);
115 
116    nir_pop_loop(&bld, loop);
117 
118    bld.cursor = nir_after_cf_node_and_phis(&loop->cf_node);
119 
120    nir_phi_instr *const phi_1 =
121       create_one_source_phi(bld.shader, else_block, one);
122    nir_builder_instr_insert(&bld, &phi_1->instr);
123 
124    nir_phi_instr *const phi_2 =
125       create_one_source_phi(bld.shader, else_block, one);
126    nir_builder_instr_insert(&bld, &phi_2->instr);
127 
128    ASSERT_TRUE(nir_lower_returns(bld.shader));
129    EXPECT_EQ(phi_1->srcs.length(), 2);
130    EXPECT_EQ(phi_2->srcs.length(), 2);
131 
132    nir_validate_shader(bld.shader, NULL);
133 }
134 
TEST_F(nir_opt_lower_returns_test,phis_after_outer_loop)135 TEST_F(nir_opt_lower_returns_test, phis_after_outer_loop)
136 {
137    /* Test that after lowering of "return" the phis in block_7
138     * have two sources, because block_6 will have a conditional break
139     * inserted, which will add a new predcessor to block_7.
140     *
141     *  block block_0:
142     *  loop {
143     *     block block_1:
144     *     loop {
145     *        block block_2:
146     *        if ssa_2 {
147     *          block block_3:
148     *          return
149     *          // succs: block_8
150     *        } else {
151     *          block block_4:
152     *          break;
153     *          // succs: block_6
154     *        }
155     *        block block_5:
156     *     }
157     *     block block_6:
158     *     break;
159     *     // succs: block_7
160     *  }
161     *  block block_7:
162     *  // preds: block_6
163     *  vec1 32 ssa_4 = phi block_6: ssa_1
164     *  vec1 32 ssa_5 = phi block_6: ssa_1
165     *  // succs: block_8
166     *  block block_8:
167     */
168 
169    nir_loop *loop_outer = nir_push_loop(&bld);
170 
171    bld.cursor = nir_after_cf_list(&loop_outer->body);
172 
173    nir_loop *loop_inner = nir_push_loop(&bld);
174 
175    bld.cursor = nir_after_cf_list(&loop_inner->body);
176 
177    nir_ssa_def *one = nir_imm_int(&bld, 1);
178 
179    nir_ssa_def *cmp_result = nir_ieq(&bld, in_def, one);
180    nir_push_if(&bld, cmp_result);
181 
182    nir_jump(&bld, nir_jump_return);
183 
184    nir_push_else(&bld, NULL);
185 
186    nir_jump(&bld, nir_jump_break);
187 
188    nir_pop_if(&bld, NULL);
189 
190    nir_pop_loop(&bld, loop_inner);
191 
192    bld.cursor = nir_after_cf_node_and_phis(&loop_inner->cf_node);
193 
194    nir_jump(&bld, nir_jump_break);
195 
196    nir_pop_loop(&bld, loop_outer);
197 
198    bld.cursor = nir_after_cf_node_and_phis(&loop_outer->cf_node);
199 
200    nir_phi_instr *const phi_1 =
201       create_one_source_phi(bld.shader, nir_loop_last_block(loop_outer), one);
202    nir_builder_instr_insert(&bld, &phi_1->instr);
203 
204    nir_phi_instr *const phi_2 =
205       create_one_source_phi(bld.shader, nir_loop_last_block(loop_outer), one);
206    nir_builder_instr_insert(&bld, &phi_2->instr);
207 
208    ASSERT_TRUE(nir_lower_returns(bld.shader));
209    EXPECT_EQ(phi_1->srcs.length(), 2);
210    EXPECT_EQ(phi_2->srcs.length(), 2);
211 
212    nir_validate_shader(bld.shader, NULL);
213 }
214