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1 /**************************************************************************
2  *
3  * Copyright 2017 Valve Corporation
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * @file
30  * A simple allocator that allocates and release "numbers".
31  *
32  * @author Samuel Pitoiset <samuel.pitoiset@gmail.com>
33  */
34 
35 #include "util/u_idalloc.h"
36 #include "util/u_math.h"
37 #include <stdlib.h>
38 
39 void
util_idalloc_init(struct util_idalloc * buf)40 util_idalloc_init(struct util_idalloc *buf)
41 {
42    memset(buf, 0, sizeof(*buf));
43 }
44 
45 void
util_idalloc_fini(struct util_idalloc * buf)46 util_idalloc_fini(struct util_idalloc *buf)
47 {
48    if (buf->data)
49       free(buf->data);
50 }
51 
52 void
util_idalloc_resize(struct util_idalloc * buf,unsigned new_num_elements)53 util_idalloc_resize(struct util_idalloc *buf, unsigned new_num_elements)
54 {
55    new_num_elements = align(new_num_elements, 32);
56 
57    if (new_num_elements > buf->num_elements) {
58       unsigned i;
59 
60       buf->data = realloc(buf->data,
61                           (new_num_elements / 32) * sizeof(*buf->data));
62 
63       for (i = buf->num_elements / 32; i < new_num_elements / 32; i++)
64          buf->data[i] = 0;
65       buf->num_elements = new_num_elements;
66    }
67 }
68 
69 unsigned
util_idalloc_alloc(struct util_idalloc * buf)70 util_idalloc_alloc(struct util_idalloc *buf)
71 {
72    unsigned num_elements = buf->num_elements;
73 
74    for (unsigned i = buf->lowest_free_idx; i < num_elements / 32; i++) {
75       if (buf->data[i] == 0xffffffff)
76          continue;
77 
78       unsigned bit = ffs(~buf->data[i]) - 1;
79       buf->data[i] |= 1u << bit;
80       buf->lowest_free_idx = i;
81       return i * 32 + bit;
82    }
83 
84    /* No slots available, resize and return the first free. */
85    util_idalloc_resize(buf, num_elements * 2);
86 
87    buf->lowest_free_idx = num_elements / 32;
88 
89    buf->data[num_elements / 32] |= 1 << (num_elements % 32);
90 
91    return num_elements;
92 }
93 
94 void
util_idalloc_free(struct util_idalloc * buf,unsigned id)95 util_idalloc_free(struct util_idalloc *buf, unsigned id)
96 {
97    assert(id < buf->num_elements);
98    unsigned idx = id / 32;
99    buf->lowest_free_idx = MIN2(idx, buf->lowest_free_idx);
100    buf->data[idx] &= ~(1 << (id % 32));
101 }
102 
103 void
util_idalloc_reserve(struct util_idalloc * buf,unsigned id)104 util_idalloc_reserve(struct util_idalloc *buf, unsigned id)
105 {
106    if (id >= buf->num_elements)
107       util_idalloc_resize(buf, id * 2);
108    assert((buf->data[id / 32] & (1u << (id % 32))) == 0);
109    buf->data[id / 32] |= 1u << (id % 32);
110 }
111