1 /************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef U_SIMPLE_SHADERS_H 30 #define U_SIMPLE_SHADERS_H 31 32 33 #include "pipe/p_compiler.h" 34 #include "pipe/p_shader_tokens.h" 35 36 37 struct pipe_context; 38 struct pipe_shader_state; 39 struct pipe_stream_output_info; 40 41 42 #ifdef __cplusplus 43 extern "C" { 44 #endif 45 46 47 extern void * 48 util_make_vertex_passthrough_shader(struct pipe_context *pipe, 49 uint num_attribs, 50 const enum tgsi_semantic *semantic_names, 51 const uint *semantic_indexes, 52 bool window_space); 53 54 extern void * 55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, 56 uint num_attribs, 57 const enum tgsi_semantic *semantic_names, 58 const uint *semantic_indexes, 59 bool window_space, bool layered, 60 const struct pipe_stream_output_info *so); 61 62 extern void * 63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe); 64 65 extern void * 66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe); 67 68 extern void * 69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe); 70 71 void * 72 util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe, 73 enum tgsi_texture_type tex_target); 74 75 extern void * 76 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 77 enum tgsi_texture_type tex_target, 78 enum tgsi_interpolate_mode interp_mode, 79 unsigned writemask, 80 enum tgsi_return_type stype, 81 enum tgsi_return_type dtype, 82 bool load_level_zero, 83 bool use_txf); 84 85 extern void * 86 util_make_fragment_tex_shader(struct pipe_context *pipe, 87 enum tgsi_texture_type tex_target, 88 enum tgsi_interpolate_mode interp_mode, 89 enum tgsi_return_type stype, 90 enum tgsi_return_type dtype, 91 bool load_level_zero, 92 bool use_txf); 93 94 extern void * 95 util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask, 96 enum tgsi_texture_type tex_target, 97 bool load_level_zero, bool use_txf); 98 99 extern void * 100 util_make_fragment_passthrough_shader(struct pipe_context *pipe, 101 int input_semantic, 102 int input_interpolate, 103 boolean write_all_cbufs); 104 105 106 extern void * 107 util_make_empty_fragment_shader(struct pipe_context *pipe); 108 109 110 extern void * 111 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, 112 int input_semantic, 113 int input_interpolate); 114 115 116 extern void * 117 util_make_fs_blit_msaa_color(struct pipe_context *pipe, 118 enum tgsi_texture_type tgsi_tex, 119 enum tgsi_return_type stype, 120 enum tgsi_return_type dtype); 121 122 123 extern void * 124 util_make_fs_blit_msaa_depth(struct pipe_context *pipe, 125 enum tgsi_texture_type tgsi_tex); 126 127 128 extern void * 129 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, 130 enum tgsi_texture_type tgsi_tex); 131 132 133 void * 134 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, 135 enum tgsi_texture_type tgsi_tex); 136 137 138 void * 139 util_make_fs_msaa_resolve(struct pipe_context *pipe, 140 enum tgsi_texture_type tgsi_tex, unsigned nr_samples, 141 enum tgsi_return_type stype); 142 143 144 void * 145 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, 146 enum tgsi_texture_type tgsi_tex, 147 unsigned nr_samples, 148 enum tgsi_return_type stype); 149 150 extern void * 151 util_make_geometry_passthrough_shader(struct pipe_context *pipe, 152 uint num_attribs, 153 const ubyte *semantic_names, 154 const ubyte *semantic_indexes); 155 156 void * 157 util_make_fs_pack_color_zs(struct pipe_context *pipe, 158 enum tgsi_texture_type tex_target, 159 enum pipe_format zs_format, 160 bool dst_is_color); 161 162 extern void * 163 util_make_tess_ctrl_passthrough_shader(struct pipe_context *pipe, 164 uint num_vs_outputs, 165 uint num_tes_inputs, 166 const ubyte *vs_semantic_names, 167 const ubyte *vs_semantic_indexes, 168 const ubyte *tes_semantic_names, 169 const ubyte *tes_semantic_indexes, 170 const unsigned vertices_per_patch); 171 172 void * 173 util_make_fs_stencil_blit(struct pipe_context *pipe, bool msaa_src); 174 175 #ifdef __cplusplus 176 } 177 #endif 178 179 180 #endif 181