1 #ifndef _VKTPIPELINEVERTEXUTIL_HPP 2 #define _VKTPIPELINEVERTEXUTIL_HPP 3 /*------------------------------------------------------------------------ 4 * Vulkan Conformance Tests 5 * ------------------------ 6 * 7 * Copyright (c) 2015 The Khronos Group Inc. 8 * Copyright (c) 2015 Imagination Technologies Ltd. 9 * 10 * Licensed under the Apache License, Version 2.0 (the "License"); 11 * you may not use this file except in compliance with the License. 12 * You may obtain a copy of the License at 13 * 14 * http://www.apache.org/licenses/LICENSE-2.0 15 * 16 * Unless required by applicable law or agreed to in writing, software 17 * distributed under the License is distributed on an "AS IS" BASIS, 18 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 19 * See the License for the specific language governing permissions and 20 * limitations under the License. 21 * 22 *//*! 23 * \file 24 * \brief Utilities for vertex buffers. 25 *//*--------------------------------------------------------------------*/ 26 27 #include "vkDefs.hpp" 28 #include "tcuDefs.hpp" 29 #include "tcuVectorUtil.hpp" 30 31 #include <vector> 32 33 namespace vkt 34 { 35 namespace pipeline 36 { 37 38 struct Vertex4RGBA 39 { 40 tcu::Vec4 position; 41 tcu::Vec4 color; 42 }; 43 44 struct Vertex4RGBARGBA 45 { 46 tcu::Vec4 position; 47 tcu::Vec4 color0; 48 tcu::Vec4 color1; 49 }; 50 51 struct Vertex4Tex4 52 { 53 tcu::Vec4 position; 54 tcu::Vec4 texCoord; 55 }; 56 57 deUint32 getVertexFormatSize (vk::VkFormat format); 58 deUint32 getVertexFormatComponentCount (vk::VkFormat format); 59 deUint32 getVertexFormatComponentSize (vk::VkFormat format); 60 deUint32 getPackedVertexFormatComponentWidth (vk::VkFormat format, deUint32 componentNdx); 61 bool isVertexFormatComponentOrderBGR (vk::VkFormat format); 62 bool isVertexFormatComponentOrderABGR (vk::VkFormat format); 63 bool isVertexFormatComponentOrderARGB (vk::VkFormat format); 64 bool isVertexFormatSint (vk::VkFormat format); 65 bool isVertexFormatUint (vk::VkFormat format); 66 bool isVertexFormatSfloat (vk::VkFormat format); 67 bool isVertexFormatUfloat (vk::VkFormat format); 68 bool isVertexFormatUnorm (vk::VkFormat format); 69 bool isVertexFormatSnorm (vk::VkFormat format); 70 bool isVertexFormatSRGB (vk::VkFormat format); 71 bool isVertexFormatSscaled (vk::VkFormat format); 72 bool isVertexFormatUscaled (vk::VkFormat format); 73 bool isVertexFormatDouble (vk::VkFormat format); 74 bool isVertexFormatPacked (vk::VkFormat format); 75 76 /*! \brief Creates a pattern of 4 overlapping quads. 77 * 78 * The quads are alined along the plane Z = 0, with X,Y taking values between -1 and 1. 79 * Each quad covers one of the quadrants of the scene and partially extends to the other 3 quadrants. 80 * The triangles of each quad have different winding orders (CW/CCW). 81 */ 82 std::vector<Vertex4RGBA> createOverlappingQuads (void); 83 std::vector<Vertex4RGBARGBA> createOverlappingQuadsDualSource (void); 84 85 std::vector<Vertex4Tex4> createFullscreenQuad (void); 86 std::vector<Vertex4Tex4> createQuadMosaic (int rows, int columns); 87 std::vector<Vertex4Tex4> createQuadMosaicCube (void); 88 std::vector<Vertex4Tex4> createQuadMosaicCubeArray (int faceArrayIndices[6]); 89 90 std::vector<Vertex4Tex4> createTestQuadMosaic (vk::VkImageViewType viewType); 91 92 } // pipeline 93 } // vkt 94 95 #endif // _VKTPIPELINEVERTEXUTIL_HPP 96