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1 #ifndef _VKTPIPELINEVERTEXUTIL_HPP
2 #define _VKTPIPELINEVERTEXUTIL_HPP
3 /*------------------------------------------------------------------------
4  * Vulkan Conformance Tests
5  * ------------------------
6  *
7  * Copyright (c) 2015 The Khronos Group Inc.
8  * Copyright (c) 2015 Imagination Technologies Ltd.
9  *
10  * Licensed under the Apache License, Version 2.0 (the "License");
11  * you may not use this file except in compliance with the License.
12  * You may obtain a copy of the License at
13  *
14  *      http://www.apache.org/licenses/LICENSE-2.0
15  *
16  * Unless required by applicable law or agreed to in writing, software
17  * distributed under the License is distributed on an "AS IS" BASIS,
18  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19  * See the License for the specific language governing permissions and
20  * limitations under the License.
21  *
22  *//*!
23  * \file
24  * \brief Utilities for vertex buffers.
25  *//*--------------------------------------------------------------------*/
26 
27 #include "vkDefs.hpp"
28 #include "tcuDefs.hpp"
29 #include "tcuVectorUtil.hpp"
30 
31 #include <vector>
32 
33 namespace vkt
34 {
35 namespace pipeline
36 {
37 
38 struct Vertex4RGBA
39 {
40 	tcu::Vec4 position;
41 	tcu::Vec4 color;
42 };
43 
44 struct Vertex4RGBARGBA
45 {
46 	tcu::Vec4 position;
47 	tcu::Vec4 color0;
48 	tcu::Vec4 color1;
49 };
50 
51 struct Vertex4Tex4
52 {
53 	tcu::Vec4 position;
54 	tcu::Vec4 texCoord;
55 };
56 
57 deUint32					getVertexFormatSize					(vk::VkFormat format);
58 deUint32					getVertexFormatComponentCount		(vk::VkFormat format);
59 deUint32					getVertexFormatComponentSize		(vk::VkFormat format);
60 deUint32					getPackedVertexFormatComponentWidth	(vk::VkFormat format, deUint32 componentNdx);
61 bool						isVertexFormatComponentOrderBGR		(vk::VkFormat format);
62 bool						isVertexFormatComponentOrderABGR	(vk::VkFormat format);
63 bool						isVertexFormatComponentOrderARGB	(vk::VkFormat format);
64 bool						isVertexFormatSint					(vk::VkFormat format);
65 bool						isVertexFormatUint					(vk::VkFormat format);
66 bool						isVertexFormatSfloat				(vk::VkFormat format);
67 bool						isVertexFormatUfloat				(vk::VkFormat format);
68 bool						isVertexFormatUnorm					(vk::VkFormat format);
69 bool						isVertexFormatSnorm					(vk::VkFormat format);
70 bool						isVertexFormatSRGB					(vk::VkFormat format);
71 bool						isVertexFormatSscaled				(vk::VkFormat format);
72 bool						isVertexFormatUscaled				(vk::VkFormat format);
73 bool						isVertexFormatDouble				(vk::VkFormat format);
74 bool						isVertexFormatPacked				(vk::VkFormat format);
75 
76 /*! \brief Creates a pattern of 4 overlapping quads.
77  *
78  *  The quads are alined along the plane Z = 0, with X,Y taking values between -1 and 1.
79  *  Each quad covers one of the quadrants of the scene and partially extends to the other 3 quadrants.
80  *  The triangles of each quad have different winding orders (CW/CCW).
81  */
82 std::vector<Vertex4RGBA>		createOverlappingQuads				(void);
83 std::vector<Vertex4RGBARGBA>	createOverlappingQuadsDualSource	(void);
84 
85 std::vector<Vertex4Tex4>	createFullscreenQuad		(void);
86 std::vector<Vertex4Tex4>	createQuadMosaic			(int rows, int columns);
87 std::vector<Vertex4Tex4>	createQuadMosaicCube		(void);
88 std::vector<Vertex4Tex4>	createQuadMosaicCubeArray	(int faceArrayIndices[6]);
89 
90 std::vector<Vertex4Tex4>	createTestQuadMosaic		(vk::VkImageViewType viewType);
91 
92 } // pipeline
93 } // vkt
94 
95 #endif // _VKTPIPELINEVERTEXUTIL_HPP
96