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1 /**************************************************************************
2  *
3  * Copyright 2019 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  * Authors: James Zhu <james.zhu<@amd.com>
27  *
28  **************************************************************************/
29 
30 #ifndef vl_compositor_cs_h
31 #define vl_compositor_cs_h
32 
33 #include "vl_compositor.h"
34 
35 /**
36  * create compute shader
37  */
38 void *
39 vl_compositor_cs_create_shader(struct vl_compositor *c,
40                                const char           *compute_shader_text);
41 
42 /**
43  * render the layers to the frontbuffer with compute shader
44  */
45 void
46 vl_compositor_cs_render(struct vl_compositor_state *s,
47                         struct vl_compositor       *c,
48                         struct pipe_surface        *dst_surface,
49                         struct u_rect              *dirty_area,
50                         bool                        clear_dirty);
51 
52 bool vl_compositor_cs_init_shaders(struct vl_compositor *c);
53 void vl_compositor_cs_cleanup_shaders(struct vl_compositor *c);
54 #endif /* vl_compositor_cs_h */
55