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/art/build/
Dart.go308 if ctx.Os() != android.BuildOs || ctx.Module().IsSkipInstall() {
372 func artApexBundleFactory() android.Module {
376 func artTestApexBundleFactory() android.Module {
380 func artHostTestApexBundleFactory() android.Module {
402 func artGlobalDefaultsFactory() android.Module {
410 func artDebugDefaultsFactory() android.Module {
417 func artDefaultsFactory() android.Module {
425 func libartDefaultsFactory() android.Module {
433 func libartStaticDefaultsFactory() android.Module {
441 func artLibrary() android.Module {
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DREADME.md1 # Building the ART Module
8 The recommended way to build the ART Module is to use the `master-art` manifest,
15 The ART Module is available as a debug variant, `com.android.art.debug.apex`,
82 2. Ensure the ART Module is built from source:
88 If this isn't set then the build may use prebuilts of the ART Module that
100 Prebuilts are used for the ART Module dependencies that have sources outside the
101 `master-art` manifest. Conversely the ART Module is (normally) a prebuilt when
107 Module.
113 * `packages/modules/ArtPrebuilt` for the ART Module APEX packages.
115 * `prebuilts/module_sdk/art` for the ART Module SDK and other tools, needed to
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DSoongConfig.bp5 // apex, sdk, and module_exports modules that make up the ART Module by setting
Dcodegen.go231 func installCodegenCustomizer(module android.Module, t moduleType) { argument