Searched refs:Module (Results 1 – 4 of 4) sorted by relevance
308 if ctx.Os() != android.BuildOs || ctx.Module().IsSkipInstall() {372 func artApexBundleFactory() android.Module {376 func artTestApexBundleFactory() android.Module {380 func artHostTestApexBundleFactory() android.Module {402 func artGlobalDefaultsFactory() android.Module {410 func artDebugDefaultsFactory() android.Module {417 func artDefaultsFactory() android.Module {425 func libartDefaultsFactory() android.Module {433 func libartStaticDefaultsFactory() android.Module {441 func artLibrary() android.Module {[all …]
1 # Building the ART Module8 The recommended way to build the ART Module is to use the `master-art` manifest,15 The ART Module is available as a debug variant, `com.android.art.debug.apex`,82 2. Ensure the ART Module is built from source:88 If this isn't set then the build may use prebuilts of the ART Module that100 Prebuilts are used for the ART Module dependencies that have sources outside the101 `master-art` manifest. Conversely the ART Module is (normally) a prebuilt when107 Module.113 * `packages/modules/ArtPrebuilt` for the ART Module APEX packages.115 * `prebuilts/module_sdk/art` for the ART Module SDK and other tools, needed to[all …]
5 // apex, sdk, and module_exports modules that make up the ART Module by setting
231 func installCodegenCustomizer(module android.Module, t moduleType) { argument