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Searched refs:Uint32ToLiteralMap (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Dcode_generator_arm_vixl.h898 using Uint32ToLiteralMap = ArenaSafeMap<uint32_t, VIXLUInt32Literal*>; variable
913 VIXLUInt32Literal* DeduplicateUint32Literal(uint32_t value, Uint32ToLiteralMap* map);
958 Uint32ToLiteralMap uint32_literals_;
Dcode_generator_arm64.h1033 using Uint32ToLiteralMap = ArenaSafeMap<uint32_t, vixl::aarch64::Literal<uint32_t>*>; variable
1117 Uint32ToLiteralMap uint32_literals_;
Dcode_generator_arm_vixl.cc9665 Uint32ToLiteralMap* map) { in DeduplicateUint32Literal()