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Searched refs:fp_spill_mask_ (Results 1 – 6 of 6) sorted by relevance

/art/runtime/quick/
Dquick_method_frame_info.h31 fp_spill_mask_(0u) { in QuickMethodFrameInfo()
38 fp_spill_mask_(fp_spill_mask) { in QuickMethodFrameInfo()
50 return fp_spill_mask_; in FpSpillMask()
60 uint32_t fp_spill_mask_; variable
/art/compiler/jni/quick/
Djni_compiler.h43 fp_spill_mask_(fp_spill_mask), in JniCompiledMethod()
53 uint32_t GetFpSpillMask() const { return fp_spill_mask_; } in GetFpSpillMask()
61 uint32_t fp_spill_mask_; variable
/art/compiler/optimizing/
Dstack_map_stream.cc54 fp_spill_mask_ = fp_spill_mask; in BeginMethod()
62 DCHECK_EQ(code_info.fp_spill_mask_, fp_spill_mask); in BeginMethod()
334 fp_spill_mask_, in Encode()
Dstack_map_stream.h122 uint32_t fp_spill_mask_ = 0; variable
/art/runtime/
Dstack_map.h310 code_info.fp_spill_mask_); in DecodeFrameInfo()
473 callback(index++, &CodeInfo::fp_spill_mask_); in ForEachHeaderField()
509 uint32_t fp_spill_mask_ = 0; variable
Dstack_map.cc262 << " FpSpillMask:" << std::hex << fp_spill_mask_ in Dump()