Searched refs:fpu_spill (Results 1 – 1 of 1) sorted by relevance
985 const uint32_t fpu_spill = ~codegen_->GetFpuSpillMask(); in HaveSameLiveRegisters() local990 ((live1->GetFloatingPointRegisters() & fpu_spill) == in HaveSameLiveRegisters()991 (live2->GetFloatingPointRegisters() & fpu_spill))); in HaveSameLiveRegisters()