Searched refs:loop_blocks (Results 1 – 1 of 1) sorted by relevance
715 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop() local725 if (!loop_blocks.IsBitSet(back_edge_id)) { in HandleLoop()744 if (!loop_blocks.IsSubsetOf(&outer_info->GetBlocks())) { in HandleLoop()762 for (uint32_t i : loop_blocks.Indexes()) { in HandleLoop()