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Searched refs:loop_id (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dbounds_check_elimination.cc1688 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in IsEarlyExitLoop() local
1690 auto it = early_exit_loop_.find(loop_id); in IsEarlyExitLoop()
1700 early_exit_loop_.Put(loop_id, true); in IsEarlyExitLoop()
1705 early_exit_loop_.Put(loop_id, false); in IsEarlyExitLoop()
1759 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in CanHandleInfiniteLoop() local
1760 if (finite_loop_.find(loop_id) != finite_loop_.end()) { in CanHandleInfiniteLoop()
1773 finite_loop_.insert(loop_id); in CanHandleInfiniteLoop()
1791 const uint32_t loop_id = header->GetBlockId(); in GetPreHeader() local
1792 auto it = taken_test_loop_.find(loop_id); in GetPreHeader()
1881 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in TransformLoopForDeoptimizationIfNeeded() local
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