Searched refs:loop_id (Results 1 – 1 of 1) sorted by relevance
1688 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in IsEarlyExitLoop() local1690 auto it = early_exit_loop_.find(loop_id); in IsEarlyExitLoop()1700 early_exit_loop_.Put(loop_id, true); in IsEarlyExitLoop()1705 early_exit_loop_.Put(loop_id, false); in IsEarlyExitLoop()1759 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in CanHandleInfiniteLoop() local1760 if (finite_loop_.find(loop_id) != finite_loop_.end()) { in CanHandleInfiniteLoop()1773 finite_loop_.insert(loop_id); in CanHandleInfiniteLoop()1791 const uint32_t loop_id = header->GetBlockId(); in GetPreHeader() local1792 auto it = taken_test_loop_.find(loop_id); in GetPreHeader()1881 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in TransformLoopForDeoptimizationIfNeeded() local[all …]