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Searched refs:loop_information (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dgraph_checker.cc667 HLoopInformation* loop_information = loop_header->GetLoopInformation(); in HandleLoop() local
669 if (loop_information->GetPreHeader()->GetSuccessors().size() != 1) { in HandleLoop()
672 loop_information->GetPreHeader()->GetBlockId(), in HandleLoop()
674 loop_information->GetPreHeader()->GetSuccessors().size())); in HandleLoop()
677 if (loop_information->GetSuspendCheck() == nullptr) { in HandleLoop()
683 if (loop_information->GetSuspendCheck() != loop_header->GetFirstInstructionDisregardMoves()) { in HandleLoop()
699 if (loop_information->IsBackEdge(*first_predecessor)) { in HandleLoop()
706 if (!loop_information->IsBackEdge(*predecessor)) { in HandleLoop()
715 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop()
718 if (loop_information->NumberOfBackEdges() == 0) { in HandleLoop()
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