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Searched refs:num_blocks (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dlinear_order.cc64 size_t num_blocks = loop->GetBlocks().NumSetBits(); in IsLinearOrderWellFormed() local
72 } else if (found_blocks == num_blocks && !loop->IsBackEdge(*block)) { in IsLinearOrderWellFormed()
76 } else if (found_blocks != 0u && found_blocks != num_blocks) { in IsLinearOrderWellFormed()
81 DCHECK_EQ(found_blocks, num_blocks); in IsLinearOrderWellFormed()
Dexecution_subgraph.cc100 const size_t num_blocks = graph_->GetBlocks().size(); in Prune() local
102 ArenaBitVector visiting(&temporaries, num_blocks, false, kArenaAllocLSA); in Prune()
111 num_blocks, kUnvisitedSuccIdx, temporaries.Adapter(kArenaAllocLSA)); in Prune()
118 current_path.reserve(num_blocks); in Prune()