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Searched refs:number_of_spill_slots_needed (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_graph_color.cc2029 size_t number_of_spill_slots_needed = parent_interval->NumberOfSpillSlotsNeeded(); in ColorSpillSlots() local
2039 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()
2052 *num_stack_slots_used = std::max(*num_stack_slots_used, slot + number_of_spill_slots_needed); in ColorSpillSlots()
2053 if (number_of_spill_slots_needed > 1 && *num_stack_slots_used % 2 != 0) { in ColorSpillSlots()
2059 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()
2068 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()
Dregister_allocator_linear_scan.cc1141 size_t number_of_spill_slots_needed = parent->NumberOfSpillSlotsNeeded(); in AllocateSpillSlotFor() local
1145 for (size_t s = slot, u = std::min(slot + number_of_spill_slots_needed, e); s < u; s++) { in AllocateSpillSlotFor()
1157 size_t upper = slot + number_of_spill_slots_needed; in AllocateSpillSlotFor()