Searched refs:number_of_spill_slots_needed (Results 1 – 2 of 2) sorted by relevance
2029 size_t number_of_spill_slots_needed = parent_interval->NumberOfSpillSlotsNeeded(); in ColorSpillSlots() local2039 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()2052 *num_stack_slots_used = std::max(*num_stack_slots_used, slot + number_of_spill_slots_needed); in ColorSpillSlots()2053 if (number_of_spill_slots_needed > 1 && *num_stack_slots_used % 2 != 0) { in ColorSpillSlots()2059 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()2068 for (size_t s = slot, u = slot + number_of_spill_slots_needed; s < u; s++) { in ColorSpillSlots()
1141 size_t number_of_spill_slots_needed = parent->NumberOfSpillSlotsNeeded(); in AllocateSpillSlotFor() local1145 for (size_t s = slot, u = std::min(slot + number_of_spill_slots_needed, e); s < u; s++) { in AllocateSpillSlotFor()1157 size_t upper = slot + number_of_spill_slots_needed; in AllocateSpillSlotFor()