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Searched refs:pending_source (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc480 Location pending_source = pending_move->GetSource(); in PerformMove() local
485 move->SetSource(pending_source); in PerformMove()
489 UpdateMoveSource(pending_source, pending_destination); in PerformMove()
497 if (scratch.OverlapsWith(pending_source) && !IsBlockedByMoves(scratch)) { in PerformMove()
498 FreeScratchLocation(pending_source); in PerformMove()