Searched refs:DrawHorizontalRule (Results 1 – 5 of 5) sorted by relevance
38 int DrawHorizontalRule(int y) const override;
57 virtual int DrawHorizontalRule(int y) const = 0;326 int DrawHorizontalRule(int y) const override;
54 int VrRecoveryUI::DrawHorizontalRule(int y) const { in DrawHorizontalRule() function in VrRecoveryUI
177 offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4; in DrawItems()196 offset += draw_funcs_.DrawHorizontalRule(y + offset); in DrawItems()238 offset += draw_funcs_.DrawHorizontalRule(y + offset) + 4; in DrawItems()256 offset += draw_funcs_.DrawHorizontalRule(y + offset); in DrawItems()616 int ScreenRecoveryUI::DrawHorizontalRule(int y) const { in DrawHorizontalRule() function in ScreenRecoveryUI
47 int DrawHorizontalRule(int /* y */) const override { in DrawHorizontalRule() function in MockDrawFunctions