Searched refs:SourceExists (Results 1 – 3 of 3) sorted by relevance
64 SourceExists bool `blueprint:"mutated"` member303 p.properties.SourceExists = true316 if !p.properties.SourceExists {338 if p.properties.SourceExists {375 func (p *Prebuilt) SourceExists() bool { func376 return p.properties.SourceExists
224 …if prebuilt := android.GetEmbeddedPrebuilt(dependency); prebuilt != nil && prebuilt.SourceExists()…
141 if forceDisable && p.prebuilt.SourceExists() {