Searched refs:alphaDarkening (Results 1 – 1 of 1) sorted by relevance
85 … float alphaDarkening = (momentumX * momentumX + momentumY * momentumY) / (90 * 90); in onMove() local86 alphaDarkening /= 2; in onMove()88 int alphaByte = 0xff - ((int)(alphaDarkening * 255) & 0xff); in onMove()