Searched refs:glEnableClientState (Results 1 – 15 of 15) sorted by relevance
67 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()68 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
117 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in drawOnscreen()118 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in drawOnscreen()154 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in drawOffscreenImage()155 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in drawOffscreenImage()
208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()214 gl.glEnableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES); in draw()215 gl.glEnableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES); in draw()330 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()331 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in onDrawFrame()
164 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()165 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
149 glEnableClientState(GL_VERTEX_ARRAY); in onDrawFrame()150 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in onDrawFrame()
136 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()137 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in onDrawFrame()
75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()365 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()370 gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); in draw()
68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()
75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()
116 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw()120 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in draw()
165 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()166 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in onDrawFrame()
220 public void glEnableClientState(int array) { in glEnableClientState() method in MatrixTrackingGL221 mgl.glEnableClientState(array); in glEnableClientState()
133 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame()134 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
162 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onSurfaceCreated()163 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onSurfaceCreated()