Searched refs:mCheckA (Results 1 – 1 of 1) sorted by relevance
57 float[] mCheckA; field in MatrixTrackingGL1061 mCheckA = new float[16]; in check()1071 mCurrent.getMatrix(mCheckA, 0); in check()1075 if (mCheckA[i] != mCheckB[i]) { in check()1076 Log.d("GLMatWrap", "i:" + i + " a:" + mCheckA[i] in check()