Searched refs:mDPadState (Results 1 – 2 of 2) sorted by relevance
63 private int mDPadState; field in GameView127 mDPadState |= DPAD_STATE_LEFT; in onKeyDown()132 mDPadState |= DPAD_STATE_RIGHT; in onKeyDown()137 mDPadState |= DPAD_STATE_UP; in onKeyDown()142 mDPadState |= DPAD_STATE_DOWN; in onKeyDown()169 mDPadState &= ~DPAD_STATE_LEFT; in onKeyUp()174 mDPadState &= ~DPAD_STATE_RIGHT; in onKeyUp()179 mDPadState &= ~DPAD_STATE_UP; in onKeyUp()184 mDPadState &= ~DPAD_STATE_DOWN; in onKeyUp()227 if (mDPadState != 0) { in onGenericMotionEvent()[all …]
193 currentShip.mDPadState = 0; in onWindowFocusChanged()663 private int mDPadState; field in GameView.Ship702 mDPadState &= ~DPAD_STATE_LEFT; in onKeyUp()707 mDPadState &= ~DPAD_STATE_RIGHT; in onKeyUp()712 mDPadState &= ~DPAD_STATE_UP; in onKeyUp()717 mDPadState &= ~DPAD_STATE_DOWN; in onKeyUp()753 mDPadState |= DPAD_STATE_LEFT; in onKeyDown()758 mDPadState |= DPAD_STATE_RIGHT; in onKeyDown()763 mDPadState |= DPAD_STATE_UP; in onKeyDown()768 mDPadState |= DPAD_STATE_DOWN; in onKeyDown()[all …]