Searched refs:mMaxSpeed (Results 1 – 1 of 1) sorted by relevance
644 private final float mMaxSpeed = mBaseSpeed * 12; field in GameView.Ship992 mVelocityX += polarX(thrust) * tau * mMaxSpeed / 4;993 mVelocityY += polarY(thrust) * tau * mMaxSpeed / 4;996 if (speed > mMaxSpeed) {997 final float scale = mMaxSpeed / speed;