Searched refs:vz (Results 1 – 1 of 1) sorted by relevance
536 double vz = 1; in drawSplat() local540 vy = temp * Math.cos(tilt) - vz * Math.sin(tilt); in drawSplat()541 vz = temp * Math.sin(tilt) + vz * Math.cos(tilt); in drawSplat()549 if (vz < 0.05) { in drawSplat()552 float pd = (float) (z / vz); in drawSplat()