Searched refs:MaxGeometryUniformComponents (Results 1 – 7 of 7) sorted by relevance
514 int MaxGeometryUniformComponents; member
530 int MaxGeometryUniformComponents; member
191 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()
162 return resources.MaxGeometryUniformComponents / 4; in GetMaxUniformVectorsForShaderType()1118 << ":MaxGeometryUniformComponents:" << mResources.MaxGeometryUniformComponents in setResourceString()
253 resources->MaxGeometryUniformComponents = 1024; in InitBuiltInResources()
15430 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()
31181 unionArray[0].setIConst(resources.MaxGeometryUniformComponents); in initializeBuiltInVariables()