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Searched refs:boundDrawFramebuffer (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp125 mFboState.boundDrawFramebuffer = 0; in init()
1752 return mFboState.boundDrawFramebuffer; in getBoundFramebuffer()
2490 if (framebuffers[i] == mFboState.boundDrawFramebuffer) { in removeFramebuffers()
2508 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2512 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2514 return mFboState.fboData[mFboState.boundDrawFramebuffer]; in boundFboProps()
2520 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2524 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2526 return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; in boundFboProps_const()
2536 mFboState.boundDrawFramebuffer = name; in bindFramebuffer()
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DGLClientState.h724 GLuint boundDrawFramebuffer; member
994 *out = (T)mFboState.boundDrawFramebuffer; in getClientStateParameter()