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Searched refs:computeExecutable (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1285 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local
1288 false, &computeExecutable)); in loadBinaryShaderExecutables()
1290 if (!computeExecutable) in loadBinaryShaderExecutables()
1298 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()
1509 ComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local
1511 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
1519 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()
1522 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()
1772 ShaderExecutableD3D *computeExecutable = nullptr; in run() local
1773 ANGLE_TRY(mProgram->getComputeExecutableForImage2DBindLayout(this, &computeExecutable, in run()
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