Searched refs:coverageSampleCount (Results 1 – 1 of 1) sorted by relevance
165 uint32_t coverageSampleCount, in ApplySampleCoverage() argument175 uint32_t coverageMask = coverageSampleCount >= (maskBitOffset + 32) in ApplySampleCoverage()177 : (1u << (coverageSampleCount - maskBitOffset)) - 1; in ApplySampleCoverage()2416 uint32_t coverageSampleCount = GetCoverageSampleCount(glState, mDrawFramebuffer); in updateSampleMask() local2424 ApplySampleCoverage(glState, coverageSampleCount, maskNumber, &mask); in updateSampleMask()