Searched refs:enableCommandProcessingThread (Results 1 – 3 of 3) sorted by relevance
329 Feature enableCommandProcessingThread = { member
458 if (getFeatures().enableCommandProcessingThread.enabled) in onDestroy()839 if (getFeatures().enableCommandProcessingThread.enabled) in initialize()1724 ANGLE_FEATURE_CONDITION(&mFeatures, enableCommandProcessingThread, false); in initFeatures()1956 if (getFeatures().enableCommandProcessingThread.enabled) in queueSubmit()1999 if (getFeatures().enableCommandProcessingThread.enabled) in queueWaitIdle()2016 if (getFeatures().enableCommandProcessingThread.enabled) in deviceWaitIdle()2036 if (getFeatures().enableCommandProcessingThread.enabled) in queuePresent()
3740 if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) in flushImpl()4186 if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) in endRenderPass()4323 if (mRenderer->getFeatures().enableCommandProcessingThread.enabled) in flushOutsideRenderPassCommands()