Searched refs:framebufferMultisample (Results 1 – 10 of 10) sorted by relevance
349 bool framebufferMultisample = false; member
937 …map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample); in GetExtensionInfoMap()
3364 !(extensions.framebufferMultisample || extensions.multisampledRenderToTexture)) in GetQueryParameterInfo()
5316 if (!context->getExtensions().framebufferMultisample) in ValidateGetRenderbufferParameterivBase()
4530 if (!context->getExtensions().framebufferMultisample) in ValidateRenderbufferStorageMultisampleANGLE()
726 extensions->framebufferMultisample = true; in GenerateCaps()
85 mNativeExtensions.framebufferMultisample = true; in ensureCapsInitialized()
535 mNativeExtensions.framebufferMultisample = false;
1604 extensions->framebufferMultisample = GetFramebufferMultisampleSupport(featureLevel); in GenerateCaps()
1210 extensions->framebufferMultisample = caps->maxSamples > 0; in GenerateCaps()