Searched refs:logicalTextureUnit (Results 1 – 2 of 2) sorted by relevance
678 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D) in Sampler()748 GLint logicalTextureUnit = -1; in getSamplerMapping() local757 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit; in getSamplerMapping()760 if (logicalTextureUnit >= 0 && logicalTextureUnit < caps.maxCombinedTextureImageUnits) in getSamplerMapping()762 return logicalTextureUnit; in getSamplerMapping()822 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()988 stream->readInt(&sampler.logicalTextureUnit); in load()1339 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit); in save()2786 sampler->logicalTextureUnit = 0; in AssignSamplers()
444 GLint logicalTextureUnit; member