Searched refs:mGeometryShaderInputPrimitiveType (Results 1 – 8 of 8) sorted by relevance
140 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()294 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
302 mGeometryShaderInputPrimitiveType(EptUndefined), in TCompiler()486 mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType(); in setASTMetadata()1190 mGeometryShaderInputPrimitiveType = EptUndefined; in clearResults()
461 return mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()666 TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; variable
216 mGeometryShaderInputPrimitiveType(EptUndefined), in TParseContext()2007 else if ((mGeometryShaderInputPrimitiveType != EptUndefined) && in parseVariableIdentifier()2510 if (mGeometryShaderInputPrimitiveType != EptUndefined) in checkGeometryShaderInputAndSetArraySize()3034 if (mGeometryShaderInputPrimitiveType == EptUndefined) in parseGeometryShaderInputLayoutQualifier()3036 mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType; in parseGeometryShaderInputLayoutQualifier()3038 GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType), in parseGeometryShaderInputLayoutQualifier()3041 else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType) in parseGeometryShaderInputLayoutQualifier()4101 if (mGeometryShaderInputPrimitiveType == EptUndefined) in addIndexExpression()6113 mGeometryShaderInputPrimitiveType == EptUndefined) in addMethod()
317 mState.mGeometryShaderInputPrimitiveType.reset(); in compile()505 mState.mGeometryShaderInputPrimitiveType = FromGLenum<PrimitiveMode>( in resolveCompile()682 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()
119 Optional<PrimitiveMode> mGeometryShaderInputPrimitiveType; variable
1089 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),1842 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; in unlink()2149 return mState.mGeometryShaderInputPrimitiveType; in getGeometryShaderInputPrimitiveType()3398 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value(); in linkValidateShaders()5128 stream.writeEnum(mState.mGeometryShaderInputPrimitiveType); in serialize()5322 mState.mGeometryShaderInputPrimitiveType = stream.readEnum<PrimitiveMode>(); in deserialize()
387 PrimitiveMode mGeometryShaderInputPrimitiveType; variable