Searched refs:mMultiviewBaseViewLayerIndexUniformLocation (Results 1 – 2 of 2) sorted by relevance
41 mMultiviewBaseViewLayerIndexUniformLocation(-1), in ProgramGL()948 mMultiviewBaseViewLayerIndexUniformLocation = -1; in preLink()1023 mMultiviewBaseViewLayerIndexUniformLocation = in postLink()1025 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in postLink()1032 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableSideBySideRenderingPath()1035 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, -1); in enableSideBySideRenderingPath()1041 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableLayeredRenderingPath()1044 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, in enableLayeredRenderingPath()
154 GLint mMultiviewBaseViewLayerIndexUniformLocation; variable