Searched refs:parallelShaderCompile (Results 1 – 6 of 6) sorted by relevance
564 bool parallelShaderCompile = false; member
4467 if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase()4583 if (!context->getExtensions().parallelShaderCompile) in ValidateGetProgramivBase()5366 if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR) in ValidateGetShaderivBase()5401 if (!context->getExtensions().parallelShaderCompile) in ValidateGetShaderivBase()
1000 … map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile); in GetExtensionInfoMap()
3099 supportedExtensions.parallelShaderCompile = true; in generateSupportedExtensions()3108 supportedExtensions.parallelShaderCompile = false; in generateSupportedExtensions()3540 mThreadPool = angle::WorkerThreadPool::Create(mState.mExtensions.parallelShaderCompile); in updateCaps()
3277 if (extensions.parallelShaderCompile && pname == GL_MAX_SHADER_COMPILER_THREADS_KHR) in GetQueryParameterInfo()
6596 if (!context->getExtensions().parallelShaderCompile) in ValidateMaxShaderCompilerThreadsKHR()