Searched refs:programExecutable (Results 1 – 4 of 4) sorted by relevance
460 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations() argument465 for (const sh::ShaderVariable &attribute : programExecutable.getProgramInputs()) in AssignAttributeLocations()474 void AssignOutputLocations(const gl::ProgramExecutable &programExecutable, in AssignOutputLocations() argument481 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations()482 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations()521 const gl::ProgramExecutable &programExecutable, in AssignVaryingLocations() argument541 programExecutable.getResources().varyingPacking.getRegisterList()) in AssignVaryingLocations()586 programExecutable.getResources().varyingPacking.getInactiveVaryingMappedNames(); in AssignVaryingLocations()611 void AssignTransformFeedbackExtensionQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackExtensionQualifiers() argument617 programExecutable.getLinkedTransformFeedbackVaryings(); in AssignTransformFeedbackExtensionQualifiers()[all …]
102 const gl::ProgramExecutable &programExecutable,
2588 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() local2591 (programExecutable == nullptr || !programExecutable->isCompute())) in syncState()2821 ASSERT(programExecutable); in syncState()
8798 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() local8799 if (!programExecutable || !programExecutable->hasLinkedShaderStage(ShaderType::Geometry)) in updateValidDrawModes()8805 ASSERT(programExecutable->hasLinkedShaderStage(ShaderType::Geometry)); in updateValidDrawModes()