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Searched refs:usesGeometryShaderForPointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h209 bool usesGeometryShaderForPointSpriteEmulation() const;
DProgramD3D.cpp712 bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const in usesGeometryShaderForPointSpriteEmulation() function in rx::ProgramD3D
736 return usesGeometryShaderForPointSpriteEmulation(); in usesGeometryShader()
1653 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble); in getGeometryExecutableForPrimitiveType()