Searched refs:AC_ARG_FLOAT (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_shader_args.c | 360 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->tes_u); in declare_tes_input_vgprs() 361 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->tes_v); in declare_tes_input_vgprs() 691 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ in radv_declare_shader_args() 692 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); in radv_declare_shader_args() 693 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); in radv_declare_shader_args() 694 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); in radv_declare_shader_args() 695 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); in radv_declare_shader_args()
|
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader.c | 332 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ in declare_vs_blit_inputs() 335 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ in declare_vs_blit_inputs() 336 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ in declare_vs_blit_inputs() 337 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ in declare_vs_blit_inputs() 338 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ in declare_vs_blit_inputs() 340 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ in declare_vs_blit_inputs() 341 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ in declare_vs_blit_inputs() 342 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ in declare_vs_blit_inputs() 343 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ in declare_vs_blit_inputs() 344 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */ in declare_vs_blit_inputs() [all …]
|
D | si_shader_llvm_ps.c | 646 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg); in si_llvm_build_ps_prolog() 883 si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL, SI_PARAM_ALPHA_REF); in si_llvm_build_ps_epilog() 894 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); in si_llvm_build_ps_epilog()
|
D | si_compute_prim_discard.c | 340 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, ¶m_smallprim_precision); in si_build_prim_discard_compute_shader()
|
/external/mesa3d/src/amd/common/ |
D | ac_shader_args.h | 40 AC_ARG_FLOAT, enumerator
|
/external/mesa3d/src/amd/llvm/ |
D | ac_llvm_build.c | 4560 if (type == AC_ARG_FLOAT) { in arg_llvm_type()
|