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Searched refs:ADDRESSING_BORDER (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
620 if(state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
636 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter()
642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
643 state.addressingModeV == ADDRESSING_BORDER) in sampleFilter()
653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
654 state.addressingModeV == ADDRESSING_BORDER || in sampleFilter()
655 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter()
1083 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
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/external/swiftshader/src/Device/
DSampler.hpp83 ADDRESSING_BORDER, // Single color enumerator
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp333 return ADDRESSING_BORDER; in convertAddressingMode()
350 case VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER: return ADDRESSING_BORDER; in convertAddressingMode()
DSamplerCore.cpp1384 …case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSIN… in applyOffset()
2203 else if(addressingMode == ADDRESSING_CLAMP || addressingMode == ADDRESSING_BORDER) in address()
2303 case ADDRESSING_BORDER: in address()
2370 case ADDRESSING_BORDER: in address()
2384 if(addressingMode == ADDRESSING_BORDER || function.offset) in address()
2422 if(addressingMode == ADDRESSING_BORDER) in address()
2580 return state.addressingModeU == ADDRESSING_BORDER || in borderModeActive()
2581 state.addressingModeV == ADDRESSING_BORDER || in borderModeActive()
2582 state.addressingModeW == ADDRESSING_BORDER; in borderModeActive()
/external/swiftshader/src/Renderer/
DSampler.hpp107 ADDRESSING_BORDER, // Single color enumerator