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Searched refs:ADDRESSING_SEAMLESS (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DSampler.hpp84 ADDRESSING_SEAMLESS, // Border of pixels enumerator
/external/swiftshader/src/Renderer/
DSampler.hpp108 ADDRESSING_SEAMLESS, // Border of pixels enumerator
DSampler.cpp471 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeU()
481 return border ? ADDRESSING_SEAMLESS : ADDRESSING_CLAMP; in getAddressingModeV()
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp307 return ADDRESSING_SEAMLESS; in convertAddressingMode()
DSamplerCore.cpp1387 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()
2344 case ADDRESSING_SEAMLESS: in address()
2415 if(addressingMode == ADDRESSING_SEAMLESS) // Adjust for border. in address()
2434 case ADDRESSING_SEAMLESS: in address()
2454 case ADDRESSING_SEAMLESS: in address()
/external/swiftshader/src/Shader/
DSamplerCore.cpp299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
1647 case AddressingMode::ADDRESSING_SEAMLESS: in applyOffset()
2379 case ADDRESSING_SEAMLESS: in address()
2441 if(addressingMode == ADDRESSING_SEAMLESS) in address()
2452 case ADDRESSING_SEAMLESS: in address()
2473 case ADDRESSING_SEAMLESS: in address()