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Searched refs:ADDRESSING_WRAP (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
Dutilities.cpp668 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
674 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
/external/swiftshader/src/Pipeline/
DSpirvShaderSampling.cpp318 return ADDRESSING_WRAP; in convertAddressingMode()
347 case VK_SAMPLER_ADDRESS_MODE_REPEAT: return ADDRESSING_WRAP; in convertAddressingMode()
354 return ADDRESSING_WRAP; in convertAddressingMode()
DSamplerCore.cpp549 …fsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, -1, lod); in sampleQuad2D()
550 …fsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, -1, lod); in sampleQuad2D()
551 …fsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, +1, lod); in sampleQuad2D()
552 …fsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, +1, lod); in sampleQuad2D()
762 …Sample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D()
763 …Sample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D()
764 …Sample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D()
1378 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
/external/swiftshader/src/Renderer/
DSampler.cpp57 addressingModeU = ADDRESSING_WRAP; in Sampler()
58 addressingModeV = ADDRESSING_WRAP; in Sampler()
59 addressingModeW = ADDRESSING_WRAP; in Sampler()
DSampler.hpp103 ADDRESSING_WRAP, enumerator
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
Dutilities.cpp2122 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
2128 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
/external/swiftshader/src/Device/
DSampler.hpp79 ADDRESSING_WRAP, enumerator
/external/swiftshader/src/Shader/
DSamplerCore.cpp764 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
765 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D()
766 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
767 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D()
971 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D()
972 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D()
973 …tSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D()
1636 case AddressingMode::ADDRESSING_WRAP: in applyOffset()